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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSG_RUNTIME_UTILITIES_H
++ #define QSSG_RUNTIME_UTILITIES_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DAssetUtils/private/qtquick3dassetutilsglobal_p.h>
++
++ #include <QtCore/qstring.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DNode;
++ class QQuick3DObject;
++ class QObject;
++
++ namespace QSSGSceneDesc
++ {
++ struct Scene;
++ struct Node;
++ struct Property;
++ }
++
++ namespace QSSGRuntimeUtils
++ {
++
++ Q_QUICK3DASSETUTILS_EXPORT QQuick3DNode *createScene(QQuick3DNode &parent, const QSSGSceneDesc::Scene &scene, QSSGRuntimeObjectNameMap *objectMap = nullptr, QSSGRuntimeObjectTypeMap *typeMap = nullptr);
++ Q_QUICK3DASSETUTILS_EXPORT void createGraphObject(QSSGSceneDesc::Node &node, QQuick3DObject &parent, QString path, QSSGRuntimeObjectNameMap *objectMap = nullptr, QSSGRuntimeObjectTypeMap *typeMap = nullptr, bool traverseChildrenAndSetProperties = true);
++ Q_QUICK3DASSETUTILS_EXPORT void applyPropertyValue(const QSSGSceneDesc::Node *node, QObject *obj, QSSGSceneDesc::Property *property);
++ }
++
++ QT_END_NAMESPACE
++
++ #endif // QSSG_RUNTIME_UTILITIES_H