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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DRUNTIMELOADER_H
++ #define QQUICK3DRUNTIMELOADER_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dmodel_p.h>
++ #include <QtQuick3D/private/qquick3dinstancing_p.h>
++
++ #include "qtquick3dassetutilsglobal_p.h"
++
++ #include <QtCore/qpointer.h>
++ #include <QtCore/qlist.h>
++ #if QT_CONFIG(mimetype)
++ #include <QtCore/qmimetype.h>
++ #endif
++ #include <QtCore/qhash.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DASSETUTILS_EXPORT QQuick3DRuntimeLoader : public QQuick3DNode
++ {
++ Q_OBJECT
++
++ QML_NAMED_ELEMENT(RuntimeLoader)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
++ Q_PROPERTY(Status status READ status NOTIFY statusChanged)
++ Q_PROPERTY(QString errorString READ errorString NOTIFY errorStringChanged)
++ Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged)
++ Q_PROPERTY(QQuick3DInstancing *instancing READ instancing WRITE setInstancing NOTIFY instancingChanged)
++ Q_PROPERTY(QStringList supportedExtensions READ supportedExtensions CONSTANT REVISION(6, 7))
++ Q_PROPERTY(QStringList materialVariants READ materialVariants NOTIFY materialVariantsChanged REVISION(6, 13))
++ Q_PROPERTY(QString materialVariant READ materialVariant WRITE setMaterialVariant NOTIFY materialVariantChanged
++ REVISION(6, 13))
++ #if QT_CONFIG(mimetype)
++ Q_PROPERTY(QList<QMimeType> supportedMimeTypes READ supportedMimeTypes CONSTANT REVISION(6, 7))
++ #endif
++
++ public:
++ explicit QQuick3DRuntimeLoader(QQuick3DNode *parent = nullptr);
++
++ enum class QueryFilter
++ {
++ Textures,
++ Materials,
++ Nodes,
++ Cameras,
++ Lights,
++ Models,
++ };
++ Q_ENUM(QueryFilter)
++
++ QUrl source() const;
++ void setSource(const QUrl &newSource);
++ void componentComplete() override;
++ Q_REVISION(6, 7) static QStringList supportedExtensions();
++ #if QT_CONFIG(mimetype)
++ Q_REVISION(6, 7) static QList<QMimeType> supportedMimeTypes();
++ #endif
++
++ enum class Status { Empty, Success, Error };
++ Q_ENUM(Status)
++ Status status() const;
++ QString errorString() const;
++ const QQuick3DBounds3 &bounds() const;
++
++ QQuick3DInstancing *instancing() const;
++ void setInstancing(QQuick3DInstancing *newInstancing);
++
++ Q_REVISION(6, 13) QStringList materialVariants() const;
++ Q_REVISION(6, 13) QString materialVariant() const;
++ Q_REVISION(6, 13) void setMaterialVariant(const QString &variant);
++
++ Q_REVISION(6, 12) Q_INVOKABLE QQuick3DObject *query(const QString &name) const;
++ Q_REVISION(6, 12) Q_INVOKABLE QList<QQuick3DObject *> queryAll(QueryFilter filter) const;
++
++ Q_SIGNALS:
++ void sourceChanged();
++ void statusChanged();
++ void errorStringChanged();
++ void boundsChanged();
++ void instancingChanged();
++ Q_REVISION(6, 13) void materialVariantsChanged();
++ Q_REVISION(6, 13) void materialVariantChanged();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++
++ private:
++ void calculateBounds();
++ void loadSource();
++ void updateModels();
++
++ QSSGRuntimeObjectNameMap m_objects;
++ QSSGRuntimeObjectTypeMap m_objectsByType;
++
++ QPointer<QQuick3DNode> m_root;
++ QPointer<QQuick3DNode> m_imported;
++ QString m_assetId; // Used to release runtime assets in the buffer manager.
++ QUrl m_source;
++ Status m_status = Status::Empty;
++ QString m_errorString;
++ bool m_boundsDirty = false;
++ QQuick3DBounds3 m_bounds;
++ QQuick3DInstancing *m_instancing = nullptr;
++ bool m_instancingChanged = false;
++
++ void applyMaterialVariant();
++ struct ModelVariantMaterials
++ {
++ QPointer<QQuick3DModel> model;
++ QList<QList<QQuick3DMaterial *>> perVariant;
++ QList<QQuick3DMaterial *> defaults;
++ };
++ QList<ModelVariantMaterials> m_variantModels;
++ QStringList m_materialVariants;
++ QString m_materialVariant;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DRUNTIMELOADER_H