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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "subdivpatch1base.h"
++
++ namespace embree
++ {
++ SubdivPatch1Base::SubdivPatch1Base (const unsigned int gID,
++ const unsigned int pID,
++ const unsigned int subPatch,
++ const SubdivMesh *const mesh,
++ const size_t time,
++ const Vec2f uv[4],
++ const float edge_level[4],
++ const int subdiv[4],
++ const int simd_width)
++ : flags(0), type(INVALID_PATCH), geom(gID), prim(pID), time_(unsigned(time))
++ {
++ static_assert(sizeof(SubdivPatch1Base) == 5 * 64, "SubdivPatch1Base has wrong size");
++
++ const HalfEdge* edge = mesh->getHalfEdge(0,pID);
++
++ if (edge->patch_type == HalfEdge::BILINEAR_PATCH)
++ {
++ type = BILINEAR_PATCH;
++ new (patch_v) BilinearPatch3fa(edge,mesh->getVertexBuffer(time));
++ }
++ else if (edge->patch_type == HalfEdge::REGULAR_QUAD_PATCH)
++ {
++ #if PATCH_USE_BEZIER_PATCH
++ type = BEZIER_PATCH;
++ new (patch_v) BezierPatch3fa(BSplinePatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))));
++ #else
++ type = BSPLINE_PATCH;
++ new (patch_v) BSplinePatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))); // FIXME: init BSpline directly from half edge structure
++ #endif
++ }
++ #if PATCH_USE_GREGORY == 2
++ else if (edge->patch_type == HalfEdge::IRREGULAR_QUAD_PATCH)
++ {
++ type = GREGORY_PATCH;
++ new (patch_v) DenseGregoryPatch3fa(GregoryPatch3fa(CatmullClarkPatch3fa(edge,mesh->getVertexBuffer(time))));
++ }
++ #endif
++ else
++ {
++ type = EVAL_PATCH;
++ set_edge(mesh->getHalfEdge(0,pID));
++ set_subPatch(subPatch);
++ }
++
++ for (size_t i=0; i<4; i++) {
++ u[i] = (unsigned short)clamp(uv[i].x * (0x10000/8.0f), 0.0f, float(0xFFFF));
++ v[i] = (unsigned short)clamp(uv[i].y * (0x10000/8.0f), 0.0f, float(0xFFFF));
++ }
++
++ updateEdgeLevels(edge_level,subdiv,mesh,simd_width);
++ }
++
++ void SubdivPatch1Base::computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4])
++ {
++ /* init discrete edge tessellation levels and grid resolution */
++ assert( edge_level[0] >= 0.0f );
++ assert( edge_level[1] >= 0.0f );
++ assert( edge_level[2] >= 0.0f );
++ assert( edge_level[3] >= 0.0f );
++
++ level[0] = max(ceilf(adjustTessellationLevel(edge_level[0],subdiv[0])),1.0f);
++ level[1] = max(ceilf(adjustTessellationLevel(edge_level[1],subdiv[1])),1.0f);
++ level[2] = max(ceilf(adjustTessellationLevel(edge_level[2],subdiv[2])),1.0f);
++ level[3] = max(ceilf(adjustTessellationLevel(edge_level[3],subdiv[3])),1.0f);
++ }
++
++ Vec2i SubdivPatch1Base::computeGridSize(const float level[4])
++ {
++ return Vec2i((int)max(level[0],level[2])+1,
++ (int)max(level[1],level[3])+1);
++ }
++
++ bool SubdivPatch1Base::updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width)
++ {
++ /* calculate edge levels */
++ float new_level[4];
++ computeEdgeLevels(edge_level,subdiv,new_level);
++
++ /* calculate if tessellation pattern changed */
++ bool grid_changed = false;
++ for (size_t i=0; i<4; i++) {
++ grid_changed |= (int)new_level[i] != (int)level[i];
++ level[i] = new_level[i];
++ }
++
++ /* compute grid resolution */
++ Vec2i res = computeGridSize(level);
++ grid_u_res = res.x; grid_v_res = res.y;
++ grid_size_simd_blocks = ((grid_u_res*grid_v_res+simd_width-1)&(-simd_width)) / simd_width;
++
++ /* need stiching? */
++ flags &= ~TRANSITION_PATCH;
++ const int int_edge_points0 = (int)level[0] + 1;
++ const int int_edge_points1 = (int)level[1] + 1;
++ const int int_edge_points2 = (int)level[2] + 1;
++ const int int_edge_points3 = (int)level[3] + 1;
++ if (int_edge_points0 < (int)grid_u_res ||
++ int_edge_points2 < (int)grid_u_res ||
++ int_edge_points1 < (int)grid_v_res ||
++ int_edge_points3 < (int)grid_v_res) {
++ flags |= TRANSITION_PATCH;
++ }
++
++ return grid_changed;
++ }
++ }