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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "catmullclark_patch.h"
++ #include "bilinear_patch.h"
++ #include "bspline_patch.h"
++ #include "bezier_patch.h"
++ #include "gregory_patch.h"
++ #include "tessellation_cache.h"
++
++ #if 1
++ #define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z)
++ #else
++ #define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z) \
++ { \
++ size_t hex = (size_t)ptr; \
++ for (size_t i=0; i<4; i++) hex = hex ^ (hex >> 8); \
++ const float c = (float)(((hex >> 0) ^ (hex >> 4) ^ (hex >> 8) ^ (hex >> 12) ^ (hex >> 16))&0xf)/15.0f; \
++ if (P) *P = Vertex(0.5f+0.5f*x,0.5f+0.5f*y,0.5f+0.5f*z,0.0f); \
++ }
++ #endif
++
++ #define PATCH_MAX_CACHE_DEPTH 2
++ //#define PATCH_MIN_RESOLUTION 1 // FIXME: not yet completely implemented
++ #define PATCH_MAX_EVAL_DEPTH_IRREGULAR 10 // maximum evaluation depth at irregular vertices (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
++ #define PATCH_MAX_EVAL_DEPTH_CREASE 10 // maximum evaluation depth at crease features (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
++ #define PATCH_USE_GREGORY 1 // 0 = no gregory, 1 = fill, 2 = as early as possible
++
++ #if PATCH_USE_GREGORY==2
++ #define PATCH_USE_BEZIER_PATCH 1 // enable use of bezier instead of b-spline patches
++ #else
++ #define PATCH_USE_BEZIER_PATCH 0 // enable use of bezier instead of b-spline patches
++ #endif
++
++ #if PATCH_USE_BEZIER_PATCH
++ # define RegularPatch BezierPatch
++ # define RegularPatchT BezierPatchT<Vertex,Vertex_t>
++ #else
++ # define RegularPatch BSplinePatch
++ # define RegularPatchT BSplinePatchT<Vertex,Vertex_t>
++ #endif
++
++ #if PATCH_USE_GREGORY
++ #define IrregularFillPatch GregoryPatch
++ #define IrregularFillPatchT GregoryPatchT<Vertex,Vertex_t>
++ #else
++ #define IrregularFillPatch BilinearPatch
++ #define IrregularFillPatchT BilinearPatchT<Vertex,Vertex_t>
++ #endif
++
++ namespace embree
++ {
++ template<typename Vertex, typename Vertex_t = Vertex>
++ struct __aligned(64) PatchT
++ {
++ public:
++
++ typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
++ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
++ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
++ typedef BezierCurveT<Vertex> BezierCurve;
++
++ enum Type {
++ INVALID_PATCH = 0,
++ BILINEAR_PATCH = 1,
++ BSPLINE_PATCH = 2,
++ BEZIER_PATCH = 3,
++ GREGORY_PATCH = 4,
++ SUBDIVIDED_GENERAL_PATCH = 7,
++ SUBDIVIDED_QUAD_PATCH = 8,
++ EVAL_PATCH = 9,
++ };
++
++ struct Ref
++ {
++ __forceinline Ref(void* p = nullptr)
++ : ptr((size_t)p) {}
++
++ __forceinline operator bool() const { return ptr != 0; }
++ __forceinline operator size_t() const { return ptr; }
++
++ __forceinline Ref (Type ty, void* in)
++ : ptr(((size_t)in)+ty) { assert((((size_t)in) & 0xF) == 0); }
++
++ __forceinline Type type () const { return (Type)(ptr & 0xF); }
++ __forceinline void* object() const { return (void*) (ptr & ~0xF); }
++
++ size_t ptr;
++ };
++
++ struct EvalPatch
++ {
++ /* creates EvalPatch from a CatmullClarkPatch */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch)
++ {
++ size_t ofs = 0, bytes = patch.bytes();
++ void* ptr = alloc(bytes);
++ patch.serialize(ptr,ofs);
++ assert(ofs == bytes);
++ return Ref(EVAL_PATCH, ptr);
++ }
++ };
++
++ struct BilinearPatch
++ {
++ /* creates BilinearPatch from a CatmullClarkPatch */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
++ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
++ return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(patch));
++ }
++
++ __forceinline BilinearPatch (const CatmullClarkPatch& patch)
++ : patch(patch) {}
++
++ /* creates BilinearPatch from 4 vertices */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
++ return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(edge,vertices,stride));
++ }
++
++ __forceinline BilinearPatch (const HalfEdge* edge, const char* vertices, size_t stride)
++ : patch(edge,vertices,stride) {}
++
++ public:
++ BilinearPatchT<Vertex,Vertex_t> patch;
++ };
++
++ struct BSplinePatch
++ {
++ /* creates BSplinePatch from a half edge */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
++ return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(edge,vertices,stride));
++ }
++
++ __forceinline BSplinePatch (const HalfEdge* edge, const char* vertices, size_t stride)
++ : patch(edge,vertices,stride) {}
++
++ /* creates BSplinePatch from a CatmullClarkPatch */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
++ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
++ return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(patch,border0,border1,border2,border3));
++ }
++
++ __forceinline BSplinePatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
++ : patch(patch,border0,border1,border2,border3) {}
++
++ public:
++ BSplinePatchT<Vertex,Vertex_t> patch;
++ };
++
++ struct BezierPatch
++ {
++ /* creates BezierPatch from a half edge */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
++ return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(edge,vertices,stride));
++ }
++
++ __forceinline BezierPatch (const HalfEdge* edge, const char* vertices, size_t stride)
++ : patch(edge,vertices,stride) {}
++
++ /* creates Bezier from a CatmullClarkPatch */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
++ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
++ return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(patch,border0,border1,border2,border3));
++ }
++
++ __forceinline BezierPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
++ : patch(patch,border0,border1,border2,border3) {}
++
++ public:
++ BezierPatchT<Vertex,Vertex_t> patch;
++ };
++
++ struct GregoryPatch
++ {
++ /* creates GregoryPatch from half edge */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
++ return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(edge,vertices,stride));
++ }
++
++ __forceinline GregoryPatch (const HalfEdge* edge, const char* vertices, size_t stride)
++ : patch(CatmullClarkPatch(edge,vertices,stride)) {}
++
++ /* creates GregoryPatch from CatmullClarkPatch */
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
++ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
++ return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(patch,border0,border1,border2,border3));
++ }
++
++ __forceinline GregoryPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
++ : patch(patch,border0,border1,border2,border3) {}
++
++ public:
++ GregoryPatchT<Vertex,Vertex_t> patch;
++ };
++
++ struct SubdividedQuadPatch
++ {
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, Ref children[4]) {
++ return Ref(SUBDIVIDED_QUAD_PATCH, new (alloc(sizeof(SubdividedQuadPatch))) SubdividedQuadPatch(children));
++ }
++
++ __forceinline SubdividedQuadPatch(Ref children[4]) {
++ for (size_t i=0; i<4; i++) child[i] = children[i];
++ }
++
++ public:
++ Ref child[4];
++ };
++
++ struct SubdividedGeneralPatch
++ {
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, Ref* children, const unsigned N) {
++ return Ref(SUBDIVIDED_GENERAL_PATCH, new (alloc(sizeof(SubdividedGeneralPatch))) SubdividedGeneralPatch(children,N));
++ }
++
++ __forceinline SubdividedGeneralPatch(Ref* children, const unsigned N) : N(N) {
++ for (unsigned i=0; i<N; i++) child[i] = children[i];
++ }
++
++ unsigned N;
++ Ref child[MAX_PATCH_VALENCE];
++ };
++
++ /*! Default constructor. */
++ __forceinline PatchT () {}
++
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride)
++ {
++ if (PATCH_MAX_CACHE_DEPTH == 0)
++ return nullptr;
++
++ Ref child(0);
++ switch (edge->patch_type) {
++ case HalfEdge::BILINEAR_PATCH: child = BilinearPatch::create(alloc,edge,vertices,stride); break;
++ case HalfEdge::REGULAR_QUAD_PATCH: child = RegularPatch::create(alloc,edge,vertices,stride); break;
++ #if PATCH_USE_GREGORY == 2
++ case HalfEdge::IRREGULAR_QUAD_PATCH: child = GregoryPatch::create(alloc,edge,vertices,stride); break;
++ #endif
++ default: {
++ GeneralCatmullClarkPatch patch(edge,vertices,stride);
++ child = PatchT::create(alloc,patch,edge,vertices,stride,0);
++ }
++ }
++ return child;
++ }
++
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, GeneralCatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth)
++ {
++ /* convert into standard quad patch if possible */
++ if (likely(patch.isQuadPatch()))
++ {
++ CatmullClarkPatch qpatch; patch.init(qpatch);
++ return PatchT::create(alloc,qpatch,edge,vertices,stride,depth);
++ }
++
++ /* do only cache up to some depth */
++ if (depth >= PATCH_MAX_CACHE_DEPTH)
++ return nullptr;
++
++ /* subdivide patch */
++ unsigned N;
++ array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
++ patch.subdivide(patches,N);
++
++ if (N == 4)
++ {
++ Ref child[4];
++ #if PATCH_USE_GREGORY == 2
++ BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
++ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
++ BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
++ BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
++ BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
++ GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
++ child[0] = PatchT::create(alloc,patches[0],edge,vertices,stride,depth+1,&border0l,nullptr,nullptr,&border3r);
++ child[1] = PatchT::create(alloc,patches[1],edge,vertices,stride,depth+1,&border0r,&border1l,nullptr,nullptr);
++ child[2] = PatchT::create(alloc,patches[2],edge,vertices,stride,depth+1,nullptr,&border1r,&border2l,nullptr);
++ child[3] = PatchT::create(alloc,patches[3],edge,vertices,stride,depth+1,nullptr,nullptr,&border2r,&border3l);
++ #else
++ GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
++ for (size_t i=0; i<4; i++)
++ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
++ #endif
++ return SubdividedQuadPatch::create(alloc,child);
++ }
++ else
++ {
++ assert(N<MAX_PATCH_VALENCE);
++ Ref child[MAX_PATCH_VALENCE];
++
++ #if PATCH_USE_GREGORY == 2
++ BezierCurve borders[GeneralCatmullClarkPatch::SIZE];
++ patch.getLimitBorder(borders);
++
++ for (size_t i0=0; i0<N; i0++) {
++ const size_t i2 = i0==0 ? N-1 : i0-1;
++ BezierCurve border0l,border0r; borders[i0].subdivide(border0l,border0r);
++ BezierCurve border2l,border2r; borders[i2].subdivide(border2l,border2r);
++ child[i0] = PatchT::create(alloc,patches[i0],edge,vertices,stride,depth+1, &border0l, nullptr, nullptr, &border2r);
++ }
++ #else
++ for (size_t i=0; i<N; i++)
++ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
++ #endif
++ return SubdividedGeneralPatch::create(alloc,child,N);
++ }
++
++ return nullptr;
++ }
++
++ static __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
++ {
++ const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
++ //#if PATCH_MIN_RESOLUTION
++ // return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
++ //#else
++ return depth>=max_eval_depth;
++ //#endif
++ }
++
++ template<typename Allocator>
++ __noinline static Ref create(const Allocator& alloc, CatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth,
++ const BezierCurve* border0 = nullptr, const BezierCurve* border1 = nullptr, const BezierCurve* border2 = nullptr, const BezierCurve* border3 = nullptr)
++ {
++ const typename CatmullClarkPatch::Type ty = patch.type();
++ if (unlikely(final(patch,ty,depth))) {
++ if (ty & CatmullClarkRing::TYPE_REGULAR) return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
++ else return IrregularFillPatch::create(alloc,patch,border0,border1,border2,border3);
++ }
++ else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
++ assert(depth > 0); return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
++ }
++ #if PATCH_USE_GREGORY == 2
++ else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
++ assert(depth > 0); return GregoryPatch::create(alloc,patch,border0,border1,border2,border3);
++ }
++ #endif
++ else if (depth >= PATCH_MAX_CACHE_DEPTH) {
++ return EvalPatch::create(alloc,patch);
++ }
++
++ else
++ {
++ Ref child[4];
++ array_t<CatmullClarkPatch,4> patches;
++ patch.subdivide(patches);
++
++ for (size_t i=0; i<4; i++)
++ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
++ return SubdividedQuadPatch::create(alloc,child);
++ }
++ }
++ };
++
++ typedef PatchT<Vec3fa,Vec3fa_t> Patch3fa;
++ }