Revision control
++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "catmullclark_ring.h"
++ #include "bezier_curve.h"
++
++ namespace embree
++ {
++ template<typename Vertex, typename Vertex_t = Vertex>
++ class __aligned(64) CatmullClarkPatchT
++ {
++ public:
++ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
++ typedef typename CatmullClark1Ring::Type Type;
++
++ array_t<CatmullClark1RingT<Vertex,Vertex_t>,4> ring;
++
++ public:
++ __forceinline CatmullClarkPatchT () {}
++
++ __forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const char* vertices, size_t stride) {
++ init(first_half_edge,vertices,stride);
++ }
++
++ __forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
++ init(first_half_edge,vertices.getPtr(),vertices.getStride());
++ }
++
++ __forceinline void init (const HalfEdge* first_half_edge, const char* vertices, size_t stride)
++ {
++ for (unsigned i=0; i<4; i++)
++ ring[i].init(first_half_edge+i,vertices,stride);
++
++ assert(verify());
++ }
++
++ __forceinline size_t bytes() const {
++ return ring[0].bytes()+ring[1].bytes()+ring[2].bytes()+ring[3].bytes();
++ }
++
++ __forceinline void serialize(void* ptr, size_t& ofs) const
++ {
++ for (size_t i=0; i<4; i++)
++ ring[i].serialize((char*)ptr,ofs);
++ }
++
++ __forceinline void deserialize(void* ptr)
++ {
++ size_t ofs = 0;
++ for (size_t i=0; i<4; i++)
++ ring[i].deserialize((char*)ptr,ofs);
++ }
++
++ __forceinline BBox3fa bounds() const
++ {
++ BBox3fa bounds (ring[0].bounds());
++ for (size_t i=1; i<4; i++)
++ bounds.extend(ring[i].bounds());
++ return bounds;
++ }
++
++ __forceinline Type type() const
++ {
++ const int ty0 = ring[0].type() ^ CatmullClark1Ring::TYPE_CREASES;
++ const int ty1 = ring[1].type() ^ CatmullClark1Ring::TYPE_CREASES;
++ const int ty2 = ring[2].type() ^ CatmullClark1Ring::TYPE_CREASES;
++ const int ty3 = ring[3].type() ^ CatmullClark1Ring::TYPE_CREASES;
++ return (Type) ((ty0 & ty1 & ty2 & ty3) ^ CatmullClark1Ring::TYPE_CREASES);
++ }
++
++ __forceinline bool isFinalResolution(float res) const {
++ return ring[0].isFinalResolution(res) && ring[1].isFinalResolution(res) && ring[2].isFinalResolution(res) && ring[3].isFinalResolution(res);
++ }
++
++ static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
++ const CatmullClark1RingT<Vertex,Vertex_t>& p1,
++ CatmullClark1RingT<Vertex,Vertex_t>& dest0,
++ CatmullClark1RingT<Vertex,Vertex_t>& dest1)
++ {
++ assert(p1.face_valence > 2);
++ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
++ dest1.face_valence = dest0.face_valence = 4;
++ dest1.edge_valence = dest0.edge_valence = 8;
++ dest1.border_index = dest0.border_index = -1;
++ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
++ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
++
++ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
++ dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
++ dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
++ dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
++ dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
++ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
++ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
++ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
++
++ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
++ dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
++ dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
++ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
++
++ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
++ {
++ dest0.eval_start_index = 3;
++ dest1.eval_start_index = 0;
++ dest0.eval_unique_identifier = p0.eval_unique_identifier;
++ dest1.eval_unique_identifier = p0.eval_unique_identifier;
++ }
++ else
++ {
++ dest0.eval_start_index = 1;
++ dest1.eval_start_index = 2;
++ dest0.eval_unique_identifier = p1.eval_unique_identifier;
++ dest1.eval_unique_identifier = p1.eval_unique_identifier;
++ }
++ }
++
++ static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
++ const CatmullClark1RingT<Vertex,Vertex_t> &p1,
++ CatmullClark1RingT<Vertex,Vertex_t> &dest0,
++ CatmullClark1RingT<Vertex,Vertex_t> &dest1)
++ {
++ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
++ dest1.face_valence = dest0.face_valence = 3;
++ dest1.edge_valence = dest0.edge_valence = 6;
++ dest0.border_index = 2;
++ dest1.border_index = 4;
++ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
++ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
++
++ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
++ dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
++ dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
++ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
++ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
++ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
++
++ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
++ dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
++ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
++
++ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
++ {
++ dest0.eval_start_index = 1;
++ dest1.eval_start_index = 2;
++ dest0.eval_unique_identifier = p0.eval_unique_identifier;
++ dest1.eval_unique_identifier = p0.eval_unique_identifier;
++ }
++ else
++ {
++ dest0.eval_start_index = 2;
++ dest1.eval_start_index = 0;
++ dest0.eval_unique_identifier = p1.eval_unique_identifier;
++ dest1.eval_unique_identifier = p1.eval_unique_identifier;
++ }
++ }
++
++ static __forceinline void init_regular(const Vertex_t ¢er, const Vertex_t center_ring[8], const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
++ {
++ dest.vertex_level = 0.0f;
++ dest.face_valence = 4;
++ dest.edge_valence = 8;
++ dest.border_index = -1;
++ dest.vtx = (Vertex_t)center;
++ dest.vertex_crease_weight = 0.0f;
++ for (size_t i=0; i<8; i++)
++ dest.ring[i] = (Vertex_t)center_ring[(offset+i)%8];
++ for (size_t i=0; i<4; i++)
++ dest.crease_weight[i] = 0.0f;
++
++ dest.eval_start_index = (8-offset)>>1;
++ if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
++ assert( dest.eval_start_index < dest.face_valence );
++ dest.eval_unique_identifier = 0;
++ }
++
++ __noinline void subdivide(array_t<CatmullClarkPatchT,4>& patch) const
++ {
++ ring[0].subdivide(patch[0].ring[0]);
++ ring[1].subdivide(patch[1].ring[1]);
++ ring[2].subdivide(patch[2].ring[2]);
++ ring[3].subdivide(patch[3].ring[3]);
++
++ patch[0].ring[0].edge_level = 0.5f*ring[0].edge_level;
++ patch[0].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
++ patch[0].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
++ patch[0].ring[3].edge_level = 0.5f*ring[3].edge_level;
++
++ patch[1].ring[0].edge_level = 0.5f*ring[0].edge_level;
++ patch[1].ring[1].edge_level = 0.5f*ring[1].edge_level;
++ patch[1].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
++ patch[1].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
++
++ patch[2].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
++ patch[2].ring[1].edge_level = 0.5f*ring[1].edge_level;
++ patch[2].ring[2].edge_level = 0.5f*ring[2].edge_level;
++ patch[2].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
++
++ patch[3].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
++ patch[3].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
++ patch[3].ring[2].edge_level = 0.5f*ring[2].edge_level;
++ patch[3].ring[3].edge_level = 0.5f*ring[3].edge_level;
++
++ const bool regular0 = ring[0].has_last_face() && ring[1].face_valence > 2;
++ if (likely(regular0))
++ init_regular(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
++ else
++ init_border(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
++
++ const bool regular1 = ring[1].has_last_face() && ring[2].face_valence > 2;
++ if (likely(regular1))
++ init_regular(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
++ else
++ init_border(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
++
++ const bool regular2 = ring[2].has_last_face() && ring[3].face_valence > 2;
++ if (likely(regular2))
++ init_regular(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
++ else
++ init_border(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
++
++ const bool regular3 = ring[3].has_last_face() && ring[0].face_valence > 2;
++ if (likely(regular3))
++ init_regular(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
++ else
++ init_border(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
++
++ Vertex_t center = (ring[0].vtx + ring[1].vtx + ring[2].vtx + ring[3].vtx) * 0.25f;
++
++ Vertex_t center_ring[8];
++ center_ring[0] = (Vertex_t)patch[3].ring[3].ring[0];
++ center_ring[7] = (Vertex_t)patch[3].ring[3].vtx;
++ center_ring[6] = (Vertex_t)patch[2].ring[2].ring[0];
++ center_ring[5] = (Vertex_t)patch[2].ring[2].vtx;
++ center_ring[4] = (Vertex_t)patch[1].ring[1].ring[0];
++ center_ring[3] = (Vertex_t)patch[1].ring[1].vtx;
++ center_ring[2] = (Vertex_t)patch[0].ring[0].ring[0];
++ center_ring[1] = (Vertex_t)patch[0].ring[0].vtx;
++
++ init_regular(center,center_ring,0,patch[0].ring[2]);
++ init_regular(center,center_ring,2,patch[1].ring[3]);
++ init_regular(center,center_ring,4,patch[2].ring[0]);
++ init_regular(center,center_ring,6,patch[3].ring[1]);
++
++ assert(patch[0].verify());
++ assert(patch[1].verify());
++ assert(patch[2].verify());
++ assert(patch[3].verify());
++ }
++
++ bool verify() const {
++ return ring[0].hasValidPositions() && ring[1].hasValidPositions() && ring[2].hasValidPositions() && ring[3].hasValidPositions();
++ }
++
++ __forceinline void init( FinalQuad& quad ) const
++ {
++ quad.vtx[0] = (Vertex_t)ring[0].vtx;
++ quad.vtx[1] = (Vertex_t)ring[1].vtx;
++ quad.vtx[2] = (Vertex_t)ring[2].vtx;
++ quad.vtx[3] = (Vertex_t)ring[3].vtx;
++ };
++
++ friend __forceinline embree_ostream operator<<(embree_ostream o, const CatmullClarkPatchT &p)
++ {
++ o << "CatmullClarkPatch { " << embree_endl;
++ for (size_t i=0; i<4; i++)
++ o << "ring" << i << ": " << p.ring[i] << embree_endl;
++ o << "}" << embree_endl;
++ return o;
++ }
++ };
++
++ typedef CatmullClarkPatchT<Vec3fa,Vec3fa_t> CatmullClarkPatch3fa;
++
++ template<typename Vertex, typename Vertex_t = Vertex>
++ class __aligned(64) GeneralCatmullClarkPatchT
++ {
++ public:
++ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
++ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
++ typedef BezierCurveT<Vertex> BezierCurve;
++
++ static const unsigned SIZE = MAX_PATCH_VALENCE;
++ DynamicStackArray<GeneralCatmullClark1RingT<Vertex,Vertex_t>,8,SIZE> ring;
++ unsigned N;
++
++ __forceinline GeneralCatmullClarkPatchT ()
++ : N(0) {}
++
++ GeneralCatmullClarkPatchT (const HalfEdge* h, const char* vertices, size_t stride) {
++ init(h,vertices,stride);
++ }
++
++ __forceinline GeneralCatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
++ init(first_half_edge,vertices.getPtr(),vertices.getStride());
++ }
++
++ __forceinline void init (const HalfEdge* h, const char* vertices, size_t stride)
++ {
++ unsigned int i = 0;
++ const HalfEdge* edge = h;
++ do {
++ ring[i].init(edge,vertices,stride);
++ edge = edge->next();
++ i++;
++ } while ((edge != h) && (i < SIZE));
++ N = i;
++ }
++
++ __forceinline unsigned size() const {
++ return N;
++ }
++
++ __forceinline bool isQuadPatch() const {
++ return (N == 4) && ring[0].only_quads && ring[1].only_quads && ring[2].only_quads && ring[3].only_quads;
++ }
++
++ static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
++ const CatmullClark1RingT<Vertex,Vertex_t>& p1,
++ CatmullClark1RingT<Vertex,Vertex_t>& dest0,
++ CatmullClark1RingT<Vertex,Vertex_t>& dest1)
++ {
++ assert(p1.face_valence > 2);
++ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
++ dest1.face_valence = dest0.face_valence = 4;
++ dest1.edge_valence = dest0.edge_valence = 8;
++ dest1.border_index = dest0.border_index = -1;
++ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
++ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
++
++ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
++ dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
++ dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
++ dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
++ dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
++ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
++ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
++ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
++
++ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
++ dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
++ dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
++ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
++
++ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
++ {
++ dest0.eval_start_index = 3;
++ dest1.eval_start_index = 0;
++ dest0.eval_unique_identifier = p0.eval_unique_identifier;
++ dest1.eval_unique_identifier = p0.eval_unique_identifier;
++ }
++ else
++ {
++ dest0.eval_start_index = 1;
++ dest1.eval_start_index = 2;
++ dest0.eval_unique_identifier = p1.eval_unique_identifier;
++ dest1.eval_unique_identifier = p1.eval_unique_identifier;
++ }
++ }
++
++
++ static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
++ const CatmullClark1RingT<Vertex,Vertex_t> &p1,
++ CatmullClark1RingT<Vertex,Vertex_t> &dest0,
++ CatmullClark1RingT<Vertex,Vertex_t> &dest1)
++ {
++ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
++ dest1.face_valence = dest0.face_valence = 3;
++ dest1.edge_valence = dest0.edge_valence = 6;
++ dest0.border_index = 2;
++ dest1.border_index = 4;
++ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
++ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
++
++ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
++ dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
++ dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
++ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
++ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
++ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
++
++ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
++ dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
++ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
++
++ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
++ {
++ dest0.eval_start_index = 1;
++ dest1.eval_start_index = 2;
++ dest0.eval_unique_identifier = p0.eval_unique_identifier;
++ dest1.eval_unique_identifier = p0.eval_unique_identifier;
++ }
++ else
++ {
++ dest0.eval_start_index = 2;
++ dest1.eval_start_index = 0;
++ dest0.eval_unique_identifier = p1.eval_unique_identifier;
++ dest1.eval_unique_identifier = p1.eval_unique_identifier;
++ }
++ }
++
++ static __forceinline void init_regular(const Vertex_t ¢er, const array_t<Vertex_t,2*SIZE>& center_ring, const float vertex_level, const unsigned int N, const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
++ {
++ assert(N<(MAX_RING_FACE_VALENCE));
++ assert(2*N<(MAX_RING_EDGE_VALENCE));
++ dest.vertex_level = vertex_level;
++ dest.face_valence = N;
++ dest.edge_valence = 2*N;
++ dest.border_index = -1;
++ dest.vtx = (Vertex_t)center;
++ dest.vertex_crease_weight = 0.0f;
++ for (unsigned i=0; i<2*N; i++) {
++ dest.ring[i] = (Vertex_t)center_ring[(2*N+offset+i-1)%(2*N)];
++ assert(isvalid(dest.ring[i]));
++ }
++ for (unsigned i=0; i<N; i++)
++ dest.crease_weight[i] = 0.0f;
++
++ assert(offset <= 2*N);
++ dest.eval_start_index = (2*N-offset)>>1;
++ if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
++
++ assert( dest.eval_start_index < dest.face_valence );
++ dest.eval_unique_identifier = 0;
++ }
++
++ __noinline void subdivide(array_t<CatmullClarkPatch,SIZE>& patch, unsigned& N_o) const
++ {
++ N_o = N;
++ assert( N );
++ for (unsigned i=0; i<N; i++) {
++ unsigned ip1 = (i+1)%N; // FIXME: %
++ ring[i].subdivide(patch[i].ring[0]);
++ patch[i] .ring[0].edge_level = 0.5f*ring[i].edge_level;
++ patch[ip1].ring[3].edge_level = 0.5f*ring[i].edge_level;
++
++ assert( patch[i].ring[0].hasValidPositions() );
++
++ }
++ assert(N < 2*SIZE);
++ Vertex_t center = Vertex_t(0.0f);
++ array_t<Vertex_t,2*SIZE> center_ring;
++ float center_vertex_level = 2.0f; // guarantees that irregular vertices get always isolated also for non-quads
++
++ for (unsigned i=0; i<N; i++)
++ {
++ unsigned ip1 = (i+1)%N; // FIXME: %
++ unsigned im1 = (i+N-1)%N; // FIXME: %
++ bool regular = ring[i].has_last_face() && ring[ip1].face_valence > 2;
++ if (likely(regular)) init_regular(patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
++ else init_border (patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
++
++ assert( patch[i].ring[1].hasValidPositions() );
++ assert( patch[ip1].ring[3].hasValidPositions() );
++
++ float level = 0.25f*(ring[im1].edge_level+ring[ip1].edge_level);
++ patch[i].ring[1].edge_level = patch[ip1].ring[2].edge_level = level;
++ center_vertex_level = max(center_vertex_level,level);
++
++ center += ring[i].vtx;
++ center_ring[2*i+0] = (Vertex_t)patch[i].ring[0].vtx;
++ center_ring[2*i+1] = (Vertex_t)patch[i].ring[0].ring[0];
++ }
++ center /= float(N);
++
++ for (unsigned int i=0; i<N; i++) {
++ init_regular(center,center_ring,center_vertex_level,N,2*i,patch[i].ring[2]);
++
++ assert( patch[i].ring[2].hasValidPositions() );
++ }
++ }
++
++ void init(CatmullClarkPatch& patch) const
++ {
++ assert(size() == 4);
++ ring[0].convert(patch.ring[0]);
++ ring[1].convert(patch.ring[1]);
++ ring[2].convert(patch.ring[2]);
++ ring[3].convert(patch.ring[3]);
++ }
++
++ static void fix_quad_ring_order (array_t<CatmullClarkPatch,GeneralCatmullClarkPatchT::SIZE>& patches)
++ {
++ CatmullClark1Ring patches1ring1 = patches[1].ring[1];
++ patches[1].ring[1] = patches[1].ring[0]; // FIXME: optimize these assignments
++ patches[1].ring[0] = patches[1].ring[3];
++ patches[1].ring[3] = patches[1].ring[2];
++ patches[1].ring[2] = patches1ring1;
++
++ CatmullClark1Ring patches2ring2 = patches[2].ring[2];
++ patches[2].ring[2] = patches[2].ring[0];
++ patches[2].ring[0] = patches2ring2;
++ CatmullClark1Ring patches2ring3 = patches[2].ring[3];
++ patches[2].ring[3] = patches[2].ring[1];
++ patches[2].ring[1] = patches2ring3;
++
++ CatmullClark1Ring patches3ring3 = patches[3].ring[3];
++ patches[3].ring[3] = patches[3].ring[0];
++ patches[3].ring[0] = patches[3].ring[1];
++ patches[3].ring[1] = patches[3].ring[2];
++ patches[3].ring[2] = patches3ring3;
++ }
++
++ __forceinline void getLimitBorder(BezierCurve curves[GeneralCatmullClarkPatchT::SIZE]) const
++ {
++ Vertex P0 = ring[0].getLimitVertex();
++ for (unsigned i=0; i<N; i++)
++ {
++ const unsigned i0 = i, i1 = i+1==N ? 0 : i+1;
++ const Vertex P1 = madd(1.0f/3.0f,ring[i0].getLimitTangent(),P0);
++ const Vertex P3 = ring[i1].getLimitVertex();
++ const Vertex P2 = madd(1.0f/3.0f,ring[i1].getSecondLimitTangent(),P3);
++ new (&curves[i]) BezierCurve(P0,P1,P2,P3);
++ P0 = P3;
++ }
++ }
++
++ __forceinline void getLimitBorder(BezierCurve curves[2], const unsigned subPatch) const
++ {
++ const unsigned i0 = subPatch;
++ const Vertex t0_p = ring[i0].getLimitTangent();
++ const Vertex t0_m = ring[i0].getSecondLimitTangent();
++
++ const unsigned i1 = subPatch+1 == N ? 0 : subPatch+1;
++ const Vertex t1_p = ring[i1].getLimitTangent();
++ const Vertex t1_m = ring[i1].getSecondLimitTangent();
++
++ const unsigned i2 = subPatch == 0 ? N-1 : subPatch-1;
++ const Vertex t2_p = ring[i2].getLimitTangent();
++ const Vertex t2_m = ring[i2].getSecondLimitTangent();
++
++ const Vertex b00 = ring[i0].getLimitVertex();
++ const Vertex b03 = ring[i1].getLimitVertex();
++ const Vertex b33 = ring[i2].getLimitVertex();
++
++ const Vertex b01 = madd(1.0/3.0f,t0_p,b00);
++ const Vertex b11 = madd(1.0/3.0f,t0_m,b00);
++
++ //const Vertex b13 = madd(1.0/3.0f,t1_p,b03);
++ const Vertex b02 = madd(1.0/3.0f,t1_m,b03);
++
++ const Vertex b22 = madd(1.0/3.0f,t2_p,b33);
++ const Vertex b23 = madd(1.0/3.0f,t2_m,b33);
++
++ new (&curves[0]) BezierCurve(b00,b01,b02,b03);
++ new (&curves[1]) BezierCurve(b33,b22,b11,b00);
++ }
++
++ friend __forceinline embree_ostream operator<<(embree_ostream o, const GeneralCatmullClarkPatchT &p)
++ {
++ o << "GeneralCatmullClarkPatch { " << embree_endl;
++ for (unsigned i=0; i<p.N; i++)
++ o << "ring" << i << ": " << p.ring[i] << embree_endl;
++ o << "}" << embree_endl;
++ return o;
++ }
++ };
++
++ typedef GeneralCatmullClarkPatchT<Vec3fa,Vec3fa_t> GeneralCatmullClarkPatch3fa;
++ }