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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "subdivpatch1.h"
++ #include "grid_soa.h"
++ #include "grid_soa_intersector1.h"
++ #include "grid_soa_intersector_packet.h"
++ #include "../common/ray.h"
++
++ namespace embree
++ {
++ namespace isa
++ {
++ template<typename T>
++ class SubdivPatch1Precalculations : public T
++ {
++ public:
++ __forceinline SubdivPatch1Precalculations (const Ray& ray, const void* ptr)
++ : T(ray,ptr) {}
++ };
++
++ template<int K, typename T>
++ class SubdivPatch1PrecalculationsK : public T
++ {
++ public:
++ __forceinline SubdivPatch1PrecalculationsK (const vbool<K>& valid, RayK<K>& ray)
++ : T(valid,ray) {}
++ };
++
++ class SubdivPatch1Intersector1
++ {
++ public:
++ typedef GridSOA Primitive;
++ typedef SubdivPatch1Precalculations<GridSOAIntersector1::Precalculations> Precalculations;
++
++ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
++ {
++ lazy_node = prim->root(0);
++ pre.grid = (Primitive*)prim;
++ return false;
++ }
++
++ /*! Intersect a ray with the primitive. */
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAIntersector1::intersect(pre,ray,context,prim,lazy_node);
++ else processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
++ intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
++ }
++
++ /*! Test if the ray is occluded by the primitive */
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAIntersector1::occluded(pre,ray,context,prim,lazy_node);
++ else return processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
++ return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
++ }
++
++ template<int N>
++ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node)
++ {
++ // TODO: PointQuery implement
++ assert(false && "not implemented");
++ return false;
++ }
++
++ template<int N>
++ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
++ return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
++ }
++ };
++
++ class SubdivPatch1MBIntersector1
++ {
++ public:
++ typedef SubdivPatch1 Primitive;
++ typedef GridSOAMBIntersector1::Precalculations Precalculations;
++
++ static __forceinline bool processLazyNode(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
++ {
++ Primitive* prim = (Primitive*) prim_i;
++ GridSOA* grid = nullptr;
++ grid = (GridSOA*) prim->root_ref.get();
++ pre.itime = getTimeSegment(ray.time(), float(grid->time_steps-1), pre.ftime);
++ lazy_node = grid->root(pre.itime);
++ pre.grid = grid;
++ return false;
++ }
++
++ /*! Intersect a ray with the primitive. */
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAMBIntersector1::intersect(pre,ray,context,prim,lazy_node);
++ else processLazyNode(pre,ray,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
++ intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
++ }
++
++ /*! Test if the ray is occluded by the primitive */
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAMBIntersector1::occluded(pre,ray,context,prim,lazy_node);
++ else return processLazyNode(pre,ray,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node) {
++ return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
++ }
++
++ template<int N>
++ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node)
++ {
++ // TODO: PointQuery implement
++ assert(false && "not implemented");
++ return false;
++ }
++
++ template<int N, bool robust>
++ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
++ return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
++ }
++ };
++
++ template <int K>
++ struct SubdivPatch1IntersectorK
++ {
++ typedef GridSOA Primitive;
++ typedef SubdivPatch1PrecalculationsK<K,typename GridSOAIntersectorK<K>::Precalculations> Precalculations;
++
++ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
++ {
++ lazy_node = prim->root(0);
++ pre.grid = (Primitive*)prim;
++ return false;
++ }
++
++ template<bool robust>
++ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
++ else processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<bool robust>
++ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
++ else return processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
++ else processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
++ else return processLazyNode(pre,context,prim,lazy_node);
++ }
++ };
++
++ typedef SubdivPatch1IntersectorK<4> SubdivPatch1Intersector4;
++ typedef SubdivPatch1IntersectorK<8> SubdivPatch1Intersector8;
++ typedef SubdivPatch1IntersectorK<16> SubdivPatch1Intersector16;
++
++ template <int K>
++ struct SubdivPatch1MBIntersectorK
++ {
++ typedef SubdivPatch1 Primitive;
++ //typedef GridSOAMBIntersectorK<K>::Precalculations Precalculations;
++ typedef SubdivPatch1PrecalculationsK<K,typename GridSOAMBIntersectorK<K>::Precalculations> Precalculations;
++
++ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
++ {
++ Primitive* prim = (Primitive*) prim_i;
++ GridSOA* grid = (GridSOA*) prim->root_ref.get();
++ lazy_node = grid->troot;
++ pre.grid = grid;
++ return false;
++ }
++
++ template<bool robust>
++ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
++ else processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<bool robust>
++ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
++ else return processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
++ else processLazyNode(pre,context,prim,lazy_node);
++ }
++
++ template<int N, bool robust>
++ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,robust> &tray, size_t& lazy_node)
++ {
++ if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
++ else return processLazyNode(pre,context,prim,lazy_node);
++ }
++ };
++
++ typedef SubdivPatch1MBIntersectorK<4> SubdivPatch1MBIntersector4;
++ typedef SubdivPatch1MBIntersectorK<8> SubdivPatch1MBIntersector8;
++ typedef SubdivPatch1MBIntersectorK<16> SubdivPatch1MBIntersector16;
++ }
++ }