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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "primitive.h"
++
++ namespace embree
++ {
++ /* Stores the vertices of M quads in struct of array layout */
++ template <int M>
++ struct QuadMv
++ {
++ public:
++ struct Type : public PrimitiveType
++ {
++ const char* name() const;
++ size_t sizeActive(const char* This) const;
++ size_t sizeTotal(const char* This) const;
++ size_t getBytes(const char* This) const;
++ };
++ static Type type;
++
++ public:
++
++ /* Returns maximum number of stored quads */
++ static __forceinline size_t max_size() { return M; }
++
++ /* Returns required number of primitive blocks for N primitives */
++ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
++
++ public:
++
++ /* Default constructor */
++ __forceinline QuadMv() {}
++
++ /* Construction from vertices and IDs */
++ __forceinline QuadMv(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const vuint<M>& geomIDs, const vuint<M>& primIDs)
++ : v0(v0), v1(v1), v2(v2), v3(v3), geomIDs(geomIDs), primIDs(primIDs) {}
++
++ /* Returns a mask that tells which quads are valid */
++ __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
++
++ /* Returns true if the specified quad is valid */
++ __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
++
++ /* Returns the number of stored quads */
++ __forceinline size_t size() const { return bsf(~movemask(valid())); }
++
++ /* Returns the geometry IDs */
++ __forceinline vuint<M>& geomID() { return geomIDs; }
++ __forceinline const vuint<M>& geomID() const { return geomIDs; }
++ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
++
++ /* Returns the primitive IDs */
++ __forceinline vuint<M> primID() { return primIDs; }
++ __forceinline const vuint<M> primID() const { return primIDs; }
++ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
++
++ /* Calculate the bounds of the quads */
++ __forceinline BBox3fa bounds() const
++ {
++ Vec3vf<M> lower = min(v0,v1,v2,v3);
++ Vec3vf<M> upper = max(v0,v1,v2,v3);
++ vbool<M> mask = valid();
++ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
++ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
++ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
++ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
++ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
++ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
++ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
++ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
++ }
++
++ /* Non temporal store */
++ __forceinline static void store_nt(QuadMv* dst, const QuadMv& src)
++ {
++ vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
++ vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
++ vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
++ vfloat<M>::store_nt(&dst->v1.x,src.v1.x);
++ vfloat<M>::store_nt(&dst->v1.y,src.v1.y);
++ vfloat<M>::store_nt(&dst->v1.z,src.v1.z);
++ vfloat<M>::store_nt(&dst->v2.x,src.v2.x);
++ vfloat<M>::store_nt(&dst->v2.y,src.v2.y);
++ vfloat<M>::store_nt(&dst->v2.z,src.v2.z);
++ vfloat<M>::store_nt(&dst->v3.x,src.v3.x);
++ vfloat<M>::store_nt(&dst->v3.y,src.v3.y);
++ vfloat<M>::store_nt(&dst->v3.z,src.v3.z);
++ vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
++ vuint<M>::store_nt(&dst->primIDs,src.primIDs);
++ }
++
++ /* Fill quad from quad list */
++ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
++ {
++ vuint<M> vgeomID = -1, vprimID = -1;
++ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero, v3 = zero;
++
++ for (size_t i=0; i<M && begin<end; i++, begin++)
++ {
++ const PrimRef& prim = prims[begin];
++ const unsigned geomID = prim.geomID();
++ const unsigned primID = prim.primID();
++ const QuadMesh* __restrict__ const mesh = scene->get<QuadMesh>(geomID);
++ const QuadMesh::Quad& quad = mesh->quad(primID);
++ const Vec3fa& p0 = mesh->vertex(quad.v[0]);
++ const Vec3fa& p1 = mesh->vertex(quad.v[1]);
++ const Vec3fa& p2 = mesh->vertex(quad.v[2]);
++ const Vec3fa& p3 = mesh->vertex(quad.v[3]);
++ vgeomID [i] = geomID;
++ vprimID [i] = primID;
++ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
++ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
++ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
++ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
++ }
++ QuadMv::store_nt(this,QuadMv(v0,v1,v2,v3,vgeomID,vprimID));
++ }
++
++ /* Updates the primitive */
++ __forceinline BBox3fa update(QuadMesh* mesh)
++ {
++ BBox3fa bounds = empty;
++ vuint<M> vgeomID = -1, vprimID = -1;
++ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
++
++ for (size_t i=0; i<M; i++)
++ {
++ if (primID(i) == -1) break;
++ const unsigned geomId = geomID(i);
++ const unsigned primId = primID(i);
++ const QuadMesh::Quad& quad = mesh->quad(primId);
++ const Vec3fa p0 = mesh->vertex(quad.v[0]);
++ const Vec3fa p1 = mesh->vertex(quad.v[1]);
++ const Vec3fa p2 = mesh->vertex(quad.v[2]);
++ const Vec3fa p3 = mesh->vertex(quad.v[3]);
++ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2),BBox3fa(p3)));
++ vgeomID [i] = geomId;
++ vprimID [i] = primId;
++ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
++ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
++ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
++ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
++ }
++ new (this) QuadMv(v0,v1,v2,v3,vgeomID,vprimID);
++ return bounds;
++ }
++
++ public:
++ Vec3vf<M> v0; // 1st vertex of the quads
++ Vec3vf<M> v1; // 2nd vertex of the quads
++ Vec3vf<M> v2; // 3rd vertex of the quads
++ Vec3vf<M> v3; // 4rd vertex of the quads
++ private:
++ vuint<M> geomIDs; // geometry ID
++ vuint<M> primIDs; // primitive ID
++ };
++
++ template<int M>
++ typename QuadMv<M>::Type QuadMv<M>::type;
++
++ typedef QuadMv<4> Quad4v;
++ }