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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "primitive.h"
++
++ namespace embree
++ {
++ struct Object
++ {
++ struct Type : public PrimitiveType
++ {
++ const char* name() const;
++ size_t sizeActive(const char* This) const;
++ size_t sizeTotal(const char* This) const;
++ size_t getBytes(const char* This) const;
++ };
++ static Type type;
++
++ public:
++
++ /* primitive supports multiple time segments */
++ static const bool singleTimeSegment = false;
++
++ /* Returns maximum number of stored primitives */
++ static __forceinline size_t max_size() { return 1; }
++
++ /* Returns required number of primitive blocks for N primitives */
++ static __forceinline size_t blocks(size_t N) { return N; }
++
++ public:
++
++ /*! constructs a virtual object */
++ Object (unsigned geomID, unsigned primID)
++ : _geomID(geomID), _primID(primID) {}
++
++ __forceinline unsigned geomID() const {
++ return _geomID;
++ }
++
++ __forceinline unsigned primID() const {
++ return _primID;
++ }
++
++ /*! fill triangle from triangle list */
++ __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
++ {
++ const PrimRef& prim = prims[i]; i++;
++ new (this) Object(prim.geomID(), prim.primID());
++ }
++
++ /*! fill triangle from triangle list */
++ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
++ {
++ const PrimRef& prim = prims[i]; i++;
++ const unsigned geomID = prim.geomID();
++ const unsigned primID = prim.primID();
++ new (this) Object(geomID, primID);
++ AccelSet* accel = (AccelSet*) scene->get(geomID);
++ return accel->linearBounds(primID,itime);
++ }
++
++ /*! fill triangle from triangle list */
++ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
++ {
++ const PrimRefMB& prim = prims[i]; i++;
++ const unsigned geomID = prim.geomID();
++ const unsigned primID = prim.primID();
++ new (this) Object(geomID, primID);
++ AccelSet* accel = (AccelSet*) scene->get(geomID);
++ return accel->linearBounds(primID,time_range);
++ }
++
++ /* Updates the primitive */
++ __forceinline BBox3fa update(AccelSet* mesh) {
++ return mesh->bounds(primID());
++ }
++
++ private:
++ unsigned int _geomID; //!< geometry ID
++ unsigned int _primID; //!< primitive ID
++ };
++ }