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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "instance.h"
++ #include "../common/ray.h"
++ #include "../common/point_query.h"
++
++ namespace embree
++ {
++ namespace isa
++ {
++ struct InstanceIntersector1
++ {
++ typedef InstancePrimitive Primitive;
++
++ struct Precalculations {
++ __forceinline Precalculations (const Ray& ray, const void *ptr) {}
++ };
++
++ static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
++ static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
++ static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
++ };
++
++ struct InstanceIntersector1MB
++ {
++ typedef InstancePrimitive Primitive;
++
++ struct Precalculations {
++ __forceinline Precalculations (const Ray& ray, const void *ptr) {}
++ };
++
++ static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
++ static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
++ static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
++ };
++
++ template<int K>
++ struct InstanceIntersectorK
++ {
++ typedef InstancePrimitive Primitive;
++
++ struct Precalculations {
++ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
++ };
++
++ static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
++ static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
++
++ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
++ intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
++ }
++
++ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
++ occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
++ return ray.tfar[k] < 0.0f;
++ }
++ };
++
++ template<int K>
++ struct InstanceIntersectorKMB
++ {
++ typedef InstancePrimitive Primitive;
++
++ struct Precalculations {
++ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
++ };
++
++ static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
++ static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
++
++ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
++ intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
++ }
++
++ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
++ occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
++ return ray.tfar[k] < 0.0f;
++ }
++ };
++ }
++ }