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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "primitive.h"
++ #include "curve_intersector_precalculations.h"
++
++ namespace embree
++ {
++ template<int M>
++ struct CurveNiMB
++ {
++ struct Type : public PrimitiveType {
++ const char* name() const;
++ size_t sizeActive(const char* This) const;
++ size_t sizeTotal(const char* This) const;
++ size_t getBytes(const char* This) const;
++ };
++ static Type type;
++
++ public:
++
++ /* Returns maximum number of stored primitives */
++ static __forceinline size_t max_size() { return M; }
++
++ /* Returns required number of primitive blocks for N primitives */
++ static __forceinline size_t blocks(size_t N) { return (N+M-1)/M; }
++
++ static __forceinline size_t bytes(size_t N)
++ {
++ const size_t f = N/M, r = N%M;
++ static_assert(sizeof(CurveNiMB) == 6+37*M+24, "internal data layout issue");
++ return f*sizeof(CurveNiMB) + (r!=0)*(6+37*r+24);
++ }
++
++ public:
++
++ /*! Default constructor. */
++ __forceinline CurveNiMB () {}
++
++ /*! fill curve from curve list */
++ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t _end, Scene* scene, const BBox1f time_range)
++ {
++ size_t end = min(begin+M,_end);
++ N = (unsigned char)(end-begin);
++ const unsigned int geomID0 = prims[begin].geomID();
++ this->geomID(N) = geomID0;
++ ty = (unsigned char) scene->get(geomID0)->getType();
++
++ /* encode all primitives */
++ LBBox3fa lbounds = empty;
++ for (size_t i=0; i<N; i++)
++ {
++ const PrimRefMB& prim = prims[begin+i];
++ const unsigned int geomID = prim.geomID(); assert(geomID == geomID0);
++ const unsigned int primID = prim.primID();
++ lbounds.extend(scene->get(geomID)->vlinearBounds(primID,time_range));
++ }
++ BBox3fa bounds = lbounds.bounds();
++
++ /* calculate offset and scale */
++ Vec3fa loffset = bounds.lower;
++ float lscale = reduce_min(256.0f/(bounds.size()*sqrt(3.0f)));
++ if (bounds.size() == Vec3fa(zero)) lscale = 0.0f;
++ *this->offset(N) = loffset;
++ *this->scale(N) = lscale;
++ this->time_offset(N) = time_range.lower;
++ this->time_scale(N) = 1.0f/time_range.size();
++
++ /* encode all primitives */
++ for (size_t i=0; i<M && begin<end; i++, begin++)
++ {
++ const PrimRefMB& prim = prims[begin];
++ const unsigned int geomID = prim.geomID();
++ const unsigned int primID = prim.primID();
++ const LinearSpace3fa space2 = scene->get(geomID)->computeAlignedSpaceMB(primID,time_range);
++
++ const LinearSpace3fa space3(trunc(126.0f*space2.vx),trunc(126.0f*space2.vy),trunc(126.0f*space2.vz));
++ const LBBox3fa bounds = scene->get(geomID)->vlinearBounds(loffset,lscale,max(length(space3.vx),length(space3.vy),length(space3.vz)),space3.transposed(),primID,time_range);
++
++ // NOTE: this weird (char) (short) cast works around VS2015 Win32 compiler bug
++ bounds_vx_x(N)[i] = (char) (short) space3.vx.x;
++ bounds_vx_y(N)[i] = (char) (short) space3.vx.y;
++ bounds_vx_z(N)[i] = (char) (short) space3.vx.z;
++ bounds_vx_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.x),-32767.0f,32767.0f);
++ bounds_vx_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.x),-32767.0f,32767.0f);
++ bounds_vx_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.x),-32767.0f,32767.0f);
++ bounds_vx_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.x),-32767.0f,32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds0.lower.x) && floor(bounds.bounds0.lower.x) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds0.upper.x) && ceil (bounds.bounds0.upper.x) <= 32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds1.lower.x) && floor(bounds.bounds1.lower.x) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds1.upper.x) && ceil (bounds.bounds1.upper.x) <= 32767.0f);
++
++ bounds_vy_x(N)[i] = (char) (short) space3.vy.x;
++ bounds_vy_y(N)[i] = (char) (short) space3.vy.y;
++ bounds_vy_z(N)[i] = (char) (short) space3.vy.z;
++ bounds_vy_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.y),-32767.0f,32767.0f);
++ bounds_vy_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.y),-32767.0f,32767.0f);
++ bounds_vy_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.y),-32767.0f,32767.0f);
++ bounds_vy_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.y),-32767.0f,32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds0.lower.y) && floor(bounds.bounds0.lower.y) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds0.upper.y) && ceil (bounds.bounds0.upper.y) <= 32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds1.lower.y) && floor(bounds.bounds1.lower.y) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds1.upper.y) && ceil (bounds.bounds1.upper.y) <= 32767.0f);
++
++ bounds_vz_x(N)[i] = (char) (short) space3.vz.x;
++ bounds_vz_y(N)[i] = (char) (short) space3.vz.y;
++ bounds_vz_z(N)[i] = (char) (short) space3.vz.z;
++ bounds_vz_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.z),-32767.0f,32767.0f);
++ bounds_vz_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.z),-32767.0f,32767.0f);
++ bounds_vz_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.z),-32767.0f,32767.0f);
++ bounds_vz_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.z),-32767.0f,32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds0.lower.z) && floor(bounds.bounds0.lower.z) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds0.upper.z) && ceil (bounds.bounds0.upper.z) <= 32767.0f);
++ assert(-32767.0f <= floor(bounds.bounds1.lower.z) && floor(bounds.bounds1.lower.z) <= 32767.0f);
++ assert(-32767.0f <= ceil (bounds.bounds1.upper.z) && ceil (bounds.bounds1.upper.z) <= 32767.0f);
++
++ this->primID(N)[i] = primID;
++ }
++
++ return lbounds;
++ }
++
++ template<typename BVH, typename SetMB, typename Allocator>
++ __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc)
++ {
++ size_t start = prims.begin();
++ size_t end = prims.end();
++ size_t items = CurveNiMB::blocks(prims.size());
++ size_t numbytes = CurveNiMB::bytes(prims.size());
++ CurveNiMB* accel = (CurveNiMB*) alloc.malloc1(numbytes,BVH::byteAlignment);
++ const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,items);
++
++ LBBox3fa bounds = empty;
++ for (size_t i=0; i<items; i++)
++ bounds.extend(accel[i].fillMB(prims.prims->data(),start,end,bvh->scene,prims.time_range));
++
++ return typename BVH::NodeRecordMB4D(node,bounds,prims.time_range);
++ };
++
++
++ public:
++
++ // 27.6 - 46 bytes per primitive
++ unsigned char ty;
++ unsigned char N;
++ unsigned char data[4+37*M+24];
++
++ /*
++ struct Layout
++ {
++ unsigned int geomID;
++ unsigned int primID[N];
++
++ char bounds_vx_x[N];
++ char bounds_vx_y[N];
++ char bounds_vx_z[N];
++ short bounds_vx_lower0[N];
++ short bounds_vx_upper0[N];
++ short bounds_vx_lower1[N];
++ short bounds_vx_upper1[N];
++
++ char bounds_vy_x[N];
++ char bounds_vy_y[N];
++ char bounds_vy_z[N];
++ short bounds_vy_lower0[N];
++ short bounds_vy_upper0[N];
++ short bounds_vy_lower1[N];
++ short bounds_vy_upper1[N];
++
++ char bounds_vz_x[N];
++ char bounds_vz_y[N];
++ char bounds_vz_z[N];
++ short bounds_vz_lower0[N];
++ short bounds_vz_upper0[N];
++ short bounds_vz_lower1[N];
++ short bounds_vz_upper1[N];
++
++ Vec3f offset;
++ float scale;
++
++ float time_offset;
++ float time_scale;
++ };
++ */
++
++ __forceinline unsigned int& geomID(size_t N) { return *(unsigned int*)((char*)this+2); }
++ __forceinline const unsigned int& geomID(size_t N) const { return *(unsigned int*)((char*)this+2); }
++
++ __forceinline unsigned int* primID(size_t N) { return (unsigned int*)((char*)this+6); }
++ __forceinline const unsigned int* primID(size_t N) const { return (unsigned int*)((char*)this+6); }
++
++ __forceinline char* bounds_vx_x(size_t N) { return (char*)((char*)this+6+4*N); }
++ __forceinline const char* bounds_vx_x(size_t N) const { return (char*)((char*)this+6+4*N); }
++
++ __forceinline char* bounds_vx_y(size_t N) { return (char*)((char*)this+6+5*N); }
++ __forceinline const char* bounds_vx_y(size_t N) const { return (char*)((char*)this+6+5*N); }
++
++ __forceinline char* bounds_vx_z(size_t N) { return (char*)((char*)this+6+6*N); }
++ __forceinline const char* bounds_vx_z(size_t N) const { return (char*)((char*)this+6+6*N); }
++
++ __forceinline short* bounds_vx_lower0(size_t N) { return (short*)((char*)this+6+7*N); }
++ __forceinline const short* bounds_vx_lower0(size_t N) const { return (short*)((char*)this+6+7*N); }
++
++ __forceinline short* bounds_vx_upper0(size_t N) { return (short*)((char*)this+6+9*N); }
++ __forceinline const short* bounds_vx_upper0(size_t N) const { return (short*)((char*)this+6+9*N); }
++
++ __forceinline short* bounds_vx_lower1(size_t N) { return (short*)((char*)this+6+11*N); }
++ __forceinline const short* bounds_vx_lower1(size_t N) const { return (short*)((char*)this+6+11*N); }
++
++ __forceinline short* bounds_vx_upper1(size_t N) { return (short*)((char*)this+6+13*N); }
++ __forceinline const short* bounds_vx_upper1(size_t N) const { return (short*)((char*)this+6+13*N); }
++
++ __forceinline char* bounds_vy_x(size_t N) { return (char*)((char*)this+6+15*N); }
++ __forceinline const char* bounds_vy_x(size_t N) const { return (char*)((char*)this+6+15*N); }
++
++ __forceinline char* bounds_vy_y(size_t N) { return (char*)((char*)this+6+16*N); }
++ __forceinline const char* bounds_vy_y(size_t N) const { return (char*)((char*)this+6+16*N); }
++
++ __forceinline char* bounds_vy_z(size_t N) { return (char*)((char*)this+6+17*N); }
++ __forceinline const char* bounds_vy_z(size_t N) const { return (char*)((char*)this+6+17*N); }
++
++ __forceinline short* bounds_vy_lower0(size_t N) { return (short*)((char*)this+6+18*N); }
++ __forceinline const short* bounds_vy_lower0(size_t N) const { return (short*)((char*)this+6+18*N); }
++
++ __forceinline short* bounds_vy_upper0(size_t N) { return (short*)((char*)this+6+20*N); }
++ __forceinline const short* bounds_vy_upper0(size_t N) const { return (short*)((char*)this+6+20*N); }
++
++ __forceinline short* bounds_vy_lower1(size_t N) { return (short*)((char*)this+6+22*N); }
++ __forceinline const short* bounds_vy_lower1(size_t N) const { return (short*)((char*)this+6+22*N); }
++
++ __forceinline short* bounds_vy_upper1(size_t N) { return (short*)((char*)this+6+24*N); }
++ __forceinline const short* bounds_vy_upper1(size_t N) const { return (short*)((char*)this+6+24*N); }
++
++ __forceinline char* bounds_vz_x(size_t N) { return (char*)((char*)this+6+26*N); }
++ __forceinline const char* bounds_vz_x(size_t N) const { return (char*)((char*)this+6+26*N); }
++
++ __forceinline char* bounds_vz_y(size_t N) { return (char*)((char*)this+6+27*N); }
++ __forceinline const char* bounds_vz_y(size_t N) const { return (char*)((char*)this+6+27*N); }
++
++ __forceinline char* bounds_vz_z(size_t N) { return (char*)((char*)this+6+28*N); }
++ __forceinline const char* bounds_vz_z(size_t N) const { return (char*)((char*)this+6+28*N); }
++
++ __forceinline short* bounds_vz_lower0(size_t N) { return (short*)((char*)this+6+29*N); }
++ __forceinline const short* bounds_vz_lower0(size_t N) const { return (short*)((char*)this+6+29*N); }
++
++ __forceinline short* bounds_vz_upper0(size_t N) { return (short*)((char*)this+6+31*N); }
++ __forceinline const short* bounds_vz_upper0(size_t N) const { return (short*)((char*)this+6+31*N); }
++
++ __forceinline short* bounds_vz_lower1(size_t N) { return (short*)((char*)this+6+33*N); }
++ __forceinline const short* bounds_vz_lower1(size_t N) const { return (short*)((char*)this+6+33*N); }
++
++ __forceinline short* bounds_vz_upper1(size_t N) { return (short*)((char*)this+6+35*N); }
++ __forceinline const short* bounds_vz_upper1(size_t N) const { return (short*)((char*)this+6+35*N); }
++
++ __forceinline Vec3f* offset(size_t N) { return (Vec3f*)((char*)this+6+37*N); }
++ __forceinline const Vec3f* offset(size_t N) const { return (Vec3f*)((char*)this+6+37*N); }
++
++ __forceinline float* scale(size_t N) { return (float*)((char*)this+6+37*N+12); }
++ __forceinline const float* scale(size_t N) const { return (float*)((char*)this+6+37*N+12); }
++
++ __forceinline float& time_offset(size_t N) { return *(float*)((char*)this+6+37*N+16); }
++ __forceinline const float& time_offset(size_t N) const { return *(float*)((char*)this+6+37*N+16); }
++
++ __forceinline float& time_scale(size_t N) { return *(float*)((char*)this+6+37*N+20); }
++ __forceinline const float& time_scale(size_t N) const { return *(float*)((char*)this+6+37*N+20); }
++
++ __forceinline char* end(size_t N) { return (char*)this+6+37*N+24; }
++ __forceinline const char* end(size_t N) const { return (char*)this+6+37*N+24; }
++ };
++
++ template<int M>
++ typename CurveNiMB<M>::Type CurveNiMB<M>::type;
++
++ typedef CurveNiMB<4> Curve4iMB;
++ typedef CurveNiMB<8> Curve8iMB;
++ }