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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "scene_subdiv_mesh.h"
++ #include "scene.h"
++ #include "../subdiv/patch_eval.h"
++ #include "../subdiv/patch_eval_simd.h"
++
++ #include "../../common/algorithms/parallel_sort.h"
++ #include "../../common/algorithms/parallel_prefix_sum.h"
++ #include "../../common/algorithms/parallel_for.h"
++
++ /*! maximum number of user vertex buffers for subdivision surfaces */
++ #define RTC_MAX_USER_VERTEX_BUFFERS 65536
++
++ namespace embree
++ {
++ #if defined(EMBREE_LOWEST_ISA)
++
++ SubdivMesh::SubdivMesh (Device* device)
++ : Geometry(device,GTY_SUBDIV_MESH,0,1),
++ displFunc(nullptr),
++ tessellationRate(2.0f),
++ numHalfEdges(0),
++ faceStartEdge(device,0),
++ halfEdgeFace(device,0),
++ invalid_face(device,0),
++ commitCounter(0)
++ {
++
++ vertices.resize(numTimeSteps);
++ vertex_buffer_tags.resize(numTimeSteps);
++ topology.resize(1);
++ topology[0] = Topology(this);
++ }
++
++ void SubdivMesh::addElementsToCount (GeometryCounts & counts) const
++ {
++ if (numTimeSteps == 1) counts.numSubdivPatches += numPrimitives;
++ else counts.numMBSubdivPatches += numPrimitives;
++ }
++
++ void SubdivMesh::setMask (unsigned mask)
++ {
++ this->mask = mask;
++ Geometry::update();
++ }
++
++ void SubdivMesh::setSubdivisionMode (unsigned topologyID, RTCSubdivisionMode mode)
++ {
++ if (topologyID >= topology.size())
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid topology ID");
++ topology[topologyID].setSubdivisionMode(mode);
++ Geometry::update();
++ }
++
++ void SubdivMesh::setVertexAttributeTopology(unsigned int vertexAttribID, unsigned int topologyID)
++ {
++ if (vertexAttribID < vertexAttribs.size()){
++ if (topologyID < topology.size()) {
++ if ((unsigned)vertexAttribs[vertexAttribID].userData != topologyID) {
++ vertexAttribs[vertexAttribID].userData = topologyID;
++ commitCounter++; // triggers recalculation of cached interpolation data
++ }
++ } else {
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid topology specified");
++ }
++ } else {
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute specified");
++ }
++ }
++
++ void SubdivMesh::setNumTimeSteps (unsigned int numTimeSteps)
++ {
++ vertices.resize(numTimeSteps);
++ vertex_buffer_tags.resize(numTimeSteps);
++ Geometry::setNumTimeSteps(numTimeSteps);
++ }
++
++ void SubdivMesh::setVertexAttributeCount (unsigned int N)
++ {
++ vertexAttribs.resize(N);
++ vertex_attrib_buffer_tags.resize(N);
++ Geometry::update();
++ }
++
++ void SubdivMesh::setTopologyCount (unsigned int N)
++ {
++ if (N == 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"at least one topology has to exist")
++
++ size_t begin = topology.size();
++ topology.resize(N);
++ for (size_t i = begin; i < topology.size(); i++)
++ topology[i] = Topology(this);
++ }
++
++ void SubdivMesh::setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num)
++ {
++ /* verify that all accesses are 4 bytes aligned */
++ if (((size_t(buffer->getPtr()) + offset) & 0x3) || (stride & 0x3))
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "data must be 4 bytes aligned");
++
++ if (type != RTC_BUFFER_TYPE_LEVEL)
++ commitCounter++;
++
++ if (type == RTC_BUFFER_TYPE_VERTEX)
++ {
++ if (format != RTC_FORMAT_FLOAT3)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex buffer format");
++
++ if (slot >= vertices.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid vertex buffer slot");
++
++ vertices[slot].set(buffer, offset, stride, num, format);
++ vertices[slot].checkPadding16();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
++ {
++ if (format < RTC_FORMAT_FLOAT || format > RTC_FORMAT_FLOAT16)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer format");
++
++ if (slot >= vertexAttribs.size())
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer slot");
++
++ vertexAttribs[slot].set(buffer, offset, stride, num, format);
++ vertexAttribs[slot].checkPadding16();
++ }
++ else if (type == RTC_BUFFER_TYPE_FACE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_UINT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid face buffer format");
++
++ faceVertices.set(buffer, offset, stride, num, format);
++ setNumPrimitives(num);
++ }
++ else if (type == RTC_BUFFER_TYPE_INDEX)
++ {
++ if (format != RTC_FORMAT_UINT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid face buffer format");
++
++ if (slot >= topology.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid index buffer slot");
++
++ topology[slot].vertexIndices.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_UINT2)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid edge crease index buffer format");
++
++ edge_creases.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_FLOAT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid edge crease weight buffer format");
++
++ edge_crease_weights.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_UINT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex crease index buffer format");
++
++ vertex_creases.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_FLOAT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex crease weight buffer format");
++
++ vertex_crease_weights.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_HOLE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_UINT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid hole buffer format");
++
++ holes.set(buffer, offset, stride, num, format);
++ }
++ else if (type == RTC_BUFFER_TYPE_LEVEL)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ if (format != RTC_FORMAT_FLOAT)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid level buffer format");
++
++ levels.set(buffer, offset, stride, num, format);
++ }
++ else
++ {
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown buffer type");
++ }
++ }
++
++ void* SubdivMesh::getBuffer(RTCBufferType type, unsigned int slot)
++ {
++ if (type == RTC_BUFFER_TYPE_VERTEX)
++ {
++ if (slot >= vertices.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return vertices[slot].getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
++ {
++ if (slot >= vertexAttribs.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return vertexAttribs[slot].getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_FACE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return faceVertices.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_INDEX)
++ {
++ if (slot >= topology.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return topology[slot].vertexIndices.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return edge_creases.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return edge_crease_weights.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return vertex_creases.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return vertex_crease_weights.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_HOLE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return holes.getPtr();
++ }
++ else if (type == RTC_BUFFER_TYPE_LEVEL)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ return levels.getPtr();
++ }
++ else
++ {
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
++ return nullptr;
++ }
++ }
++
++ void SubdivMesh::updateBuffer(RTCBufferType type, unsigned int slot)
++ {
++ if (type != RTC_BUFFER_TYPE_LEVEL)
++ commitCounter++;
++
++ if (type == RTC_BUFFER_TYPE_VERTEX)
++ {
++ if (slot >= vertices.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ vertices[slot].setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
++ {
++ if (slot >= vertexAttribs.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ vertexAttribs[slot].setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_FACE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ faceVertices.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_INDEX)
++ {
++ if (slot >= topology.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ topology[slot].vertexIndices.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ edge_creases.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ edge_crease_weights.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ vertex_creases.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ vertex_crease_weights.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_HOLE)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ holes.setModified();
++ }
++ else if (type == RTC_BUFFER_TYPE_LEVEL)
++ {
++ if (slot != 0)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
++ levels.setModified();
++ }
++ else
++ {
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
++ }
++
++ Geometry::update();
++ }
++
++ void SubdivMesh::setDisplacementFunction (RTCDisplacementFunctionN func)
++ {
++ this->displFunc = func;
++ }
++
++ void SubdivMesh::setTessellationRate(float N)
++ {
++ tessellationRate = N;
++ levels.setModified();
++ }
++
++ __forceinline uint64_t pair64(unsigned int x, unsigned int y)
++ {
++ if (x<y) std::swap(x,y);
++ return (((uint64_t)x) << 32) | (uint64_t)y;
++ }
++
++ SubdivMesh::Topology::Topology(SubdivMesh* mesh)
++ : mesh(mesh), subdiv_mode(RTC_SUBDIVISION_MODE_SMOOTH_BOUNDARY), halfEdges(mesh->device,0)
++ {
++ }
++
++ void SubdivMesh::Topology::setSubdivisionMode (RTCSubdivisionMode mode)
++ {
++ if (subdiv_mode == mode) return;
++ subdiv_mode = mode;
++ mesh->updateBuffer(RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT, 0);
++ }
++
++ void SubdivMesh::Topology::update () {
++ vertexIndices.setModified();
++ }
++
++ bool SubdivMesh::Topology::verify (size_t numVertices)
++ {
++ size_t ofs = 0;
++ for (size_t i=0; i<mesh->size(); i++)
++ {
++ int valence = mesh->faceVertices[i];
++ for (size_t j=ofs; j<ofs+valence; j++)
++ {
++ if (j >= vertexIndices.size())
++ return false;
++
++ if (vertexIndices[j] >= numVertices)
++ return false;
++ }
++ ofs += valence;
++ }
++ return true;
++ }
++
++ void SubdivMesh::Topology::calculateHalfEdges()
++ {
++ const size_t blockSize = 4096;
++ const size_t numEdges = mesh->numEdges();
++ const size_t numFaces = mesh->numFaces();
++ const size_t numHalfEdges = mesh->numHalfEdges;
++
++ /* allocate temporary array */
++ halfEdges0.resize(numEdges);
++ halfEdges1.resize(numEdges);
++
++ /* create all half edges */
++ parallel_for( size_t(0), numFaces, blockSize, [&](const range<size_t>& r)
++ {
++ for (size_t f=r.begin(); f<r.end(); f++)
++ {
++ const unsigned N = mesh->faceVertices[f];
++ const unsigned e = mesh->faceStartEdge[f];
++
++ for (unsigned de=0; de<N; de++)
++ {
++ HalfEdge* edge = &halfEdges[e+de];
++ int nextOfs = (de == (N-1)) ? -int(N-1) : +1;
++ int prevOfs = (de == 0) ? +int(N-1) : -1;
++
++ const unsigned int startVertex = vertexIndices[e+de];
++ const unsigned int endVertex = vertexIndices[e+de+nextOfs];
++ const uint64_t key = SubdivMesh::Edge(startVertex,endVertex);
++
++ /* we always have to use the geometry topology to lookup creases */
++ const unsigned int startVertex0 = mesh->topology[0].vertexIndices[e+de];
++ const unsigned int endVertex0 = mesh->topology[0].vertexIndices[e+de+nextOfs];
++ const uint64_t key0 = SubdivMesh::Edge(startVertex0,endVertex0);
++
++ edge->vtx_index = startVertex;
++ edge->next_half_edge_ofs = nextOfs;
++ edge->prev_half_edge_ofs = prevOfs;
++ edge->opposite_half_edge_ofs = 0;
++ edge->edge_crease_weight = mesh->edgeCreaseMap.lookup(key0,0.0f);
++ edge->vertex_crease_weight = mesh->vertexCreaseMap.lookup(startVertex0,0.0f);
++ edge->edge_level = mesh->getEdgeLevel(e+de);
++ edge->patch_type = HalfEdge::COMPLEX_PATCH; // type gets updated below
++ edge->vertex_type = HalfEdge::REGULAR_VERTEX;
++
++ if (unlikely(mesh->holeSet.lookup(unsigned(f))))
++ halfEdges1[e+de] = SubdivMesh::KeyHalfEdge(std::numeric_limits<uint64_t>::max(),edge);
++ else
++ halfEdges1[e+de] = SubdivMesh::KeyHalfEdge(key,edge);
++ }
++ }
++ });
++
++ /* sort half edges to find adjacent edges */
++ radix_sort_u64(halfEdges1.data(),halfEdges0.data(),numHalfEdges);
++
++ /* link all adjacent pairs of edges */
++ parallel_for( size_t(0), numHalfEdges, blockSize, [&](const range<size_t>& r)
++ {
++ /* skip if start of adjacent edges was not in our range */
++ size_t e=r.begin();
++ if (e != 0 && (halfEdges1[e].key == halfEdges1[e-1].key)) {
++ const uint64_t key = halfEdges1[e].key;
++ while (e<r.end() && halfEdges1[e].key == key) e++;
++ }
++
++ /* process all adjacent edges starting in our range */
++ while (e<r.end())
++ {
++ const uint64_t key = halfEdges1[e].key;
++ if (key == std::numeric_limits<uint64_t>::max()) break;
++ size_t N=1; while (e+N<numHalfEdges && halfEdges1[e+N].key == key) N++;
++
++ /* border edges are identified by not having an opposite edge set */
++ if (N == 1) {
++ halfEdges1[e].edge->edge_crease_weight = float(inf);
++ }
++
++ /* standard edge shared between two faces */
++ else if (N == 2)
++ {
++ /* create edge crease if winding order mismatches between neighboring patches */
++ if (halfEdges1[e+0].edge->next()->vtx_index != halfEdges1[e+1].edge->vtx_index)
++ {
++ halfEdges1[e+0].edge->edge_crease_weight = float(inf);
++ halfEdges1[e+1].edge->edge_crease_weight = float(inf);
++ }
++ /* otherwise mark edges as opposites of each other */
++ else {
++ halfEdges1[e+0].edge->setOpposite(halfEdges1[e+1].edge);
++ halfEdges1[e+1].edge->setOpposite(halfEdges1[e+0].edge);
++ }
++ }
++
++ /* non-manifold geometry is handled by keeping vertices fixed during subdivision */
++ else {
++ for (size_t i=0; i<N; i++) {
++ halfEdges1[e+i].edge->vertex_crease_weight = inf;
++ halfEdges1[e+i].edge->vertex_type = HalfEdge::NON_MANIFOLD_EDGE_VERTEX;
++ halfEdges1[e+i].edge->edge_crease_weight = inf;
++
++ halfEdges1[e+i].edge->next()->vertex_crease_weight = inf;
++ halfEdges1[e+i].edge->next()->vertex_type = HalfEdge::NON_MANIFOLD_EDGE_VERTEX;
++ halfEdges1[e+i].edge->next()->edge_crease_weight = inf;
++ }
++ }
++ e+=N;
++ }
++ });
++
++ /* set subdivision mode and calculate patch types */
++ parallel_for( size_t(0), numFaces, blockSize, [&](const range<size_t>& r)
++ {
++ for (size_t f=r.begin(); f<r.end(); f++)
++ {
++ HalfEdge* edge = &halfEdges[mesh->faceStartEdge[f]];
++
++ /* for vertex topology we also test if vertices are valid */
++ if (this == &mesh->topology[0])
++ {
++ /* calculate if face is valid */
++ for (size_t t=0; t<mesh->numTimeSteps; t++)
++ mesh->invalidFace(f,t) = !edge->valid(mesh->vertices[t]) || mesh->holeSet.lookup(unsigned(f));
++ }
++
++ /* pin some edges and vertices */
++ for (size_t i=0; i<mesh->faceVertices[f]; i++)
++ {
++ /* pin corner vertices when requested by user */
++ if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_CORNERS && edge[i].isCorner())
++ edge[i].vertex_crease_weight = float(inf);
++
++ /* pin all border vertices when requested by user */
++ else if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_BOUNDARY && edge[i].vertexHasBorder())
++ edge[i].vertex_crease_weight = float(inf);
++
++ /* pin all edges and vertices when requested by user */
++ else if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_ALL) {
++ edge[i].edge_crease_weight = float(inf);
++ edge[i].vertex_crease_weight = float(inf);
++ }
++ }
++
++ /* we have to calculate patch_type last! */
++ HalfEdge::PatchType patch_type = edge->patchType();
++ for (size_t i=0; i<mesh->faceVertices[f]; i++)
++ edge[i].patch_type = patch_type;
++ }
++ });
++ }
++
++ void SubdivMesh::Topology::updateHalfEdges()
++ {
++ /* we always use the geometry topology to lookup creases */
++ mvector<HalfEdge>& halfEdgesGeom = mesh->topology[0].halfEdges;
++
++ /* assume we do no longer recalculate in the future and clear these arrays */
++ halfEdges0.clear();
++ halfEdges1.clear();
++
++ /* calculate which data to update */
++ const bool updateEdgeCreases = mesh->topology[0].vertexIndices.isLocalModified() || mesh->edge_creases.isLocalModified() || mesh->edge_crease_weights.isLocalModified();
++ const bool updateVertexCreases = mesh->topology[0].vertexIndices.isLocalModified() || mesh->vertex_creases.isLocalModified() || mesh->vertex_crease_weights.isLocalModified();
++ const bool updateLevels = mesh->levels.isLocalModified();
++
++ /* parallel loop over all half edges */
++ parallel_for( size_t(0), mesh->numHalfEdges, size_t(4096), [&](const range<size_t>& r)
++ {
++ for (size_t i=r.begin(); i!=r.end(); i++)
++ {
++ HalfEdge& edge = halfEdges[i];
++
++ if (updateLevels)
++ edge.edge_level = mesh->getEdgeLevel(i);
++
++ if (updateEdgeCreases) {
++ if (edge.hasOpposite()) // leave weight at inf for borders
++ edge.edge_crease_weight = mesh->edgeCreaseMap.lookup((uint64_t)halfEdgesGeom[i].getEdge(),0.0f);
++ }
++
++ /* we only use user specified vertex_crease_weight if the vertex is manifold */
++ if (updateVertexCreases && edge.vertex_type != HalfEdge::NON_MANIFOLD_EDGE_VERTEX)
++ {
++ edge.vertex_crease_weight = mesh->vertexCreaseMap.lookup(halfEdgesGeom[i].vtx_index,0.0f);
++
++ /* pin corner vertices when requested by user */
++ if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_CORNERS && edge.isCorner())
++ edge.vertex_crease_weight = float(inf);
++
++ /* pin all border vertices when requested by user */
++ else if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_BOUNDARY && edge.vertexHasBorder())
++ edge.vertex_crease_weight = float(inf);
++
++ /* pin every vertex when requested by user */
++ else if (subdiv_mode == RTC_SUBDIVISION_MODE_PIN_ALL) {
++ edge.edge_crease_weight = float(inf);
++ edge.vertex_crease_weight = float(inf);
++ }
++ }
++
++ /* update patch type */
++ if (updateEdgeCreases || updateVertexCreases) {
++ edge.patch_type = edge.patchType();
++ }
++ }
++ });
++ }
++
++ void SubdivMesh::Topology::initializeHalfEdgeStructures ()
++ {
++ /* if vertex indices not set we ignore this topology */
++ if (!vertexIndices)
++ return;
++
++ /* allocate half edge array */
++ halfEdges.resize(mesh->numEdges());
++
++ /* check if we have to recalculate the half edges */
++ bool recalculate = false;
++ recalculate |= vertexIndices.isLocalModified();
++ recalculate |= mesh->faceVertices.isLocalModified();
++ recalculate |= mesh->holes.isLocalModified();
++
++ /* check if we can simply update the half edges */
++ bool update = false;
++ update |= mesh->topology[0].vertexIndices.isLocalModified(); // we use this buffer to copy creases to interpolation topologies
++ update |= mesh->edge_creases.isLocalModified();
++ update |= mesh->edge_crease_weights.isLocalModified();
++ update |= mesh->vertex_creases.isLocalModified();
++ update |= mesh->vertex_crease_weights.isLocalModified();
++ update |= mesh->levels.isLocalModified();
++
++ /* now either recalculate or update the half edges */
++ if (recalculate) calculateHalfEdges();
++ else if (update) updateHalfEdges();
++
++ /* cleanup some state for static scenes */
++ /* if (mesh->scene_ == nullptr || mesh->scene_->isStaticAccel())
++ {
++ halfEdges0.clear();
++ halfEdges1.clear();
++ } */
++
++ /* clear modified state of all buffers */
++ vertexIndices.clearLocalModified();
++ }
++
++ void SubdivMesh::printStatistics()
++ {
++ size_t numBilinearFaces = 0;
++ size_t numRegularQuadFaces = 0;
++ size_t numIrregularQuadFaces = 0;
++ size_t numComplexFaces = 0;
++
++ for (size_t e=0, f=0; f<numFaces(); e+=faceVertices[f++])
++ {
++ switch (topology[0].halfEdges[e].patch_type) {
++ case HalfEdge::BILINEAR_PATCH : numBilinearFaces++; break;
++ case HalfEdge::REGULAR_QUAD_PATCH : numRegularQuadFaces++; break;
++ case HalfEdge::IRREGULAR_QUAD_PATCH: numIrregularQuadFaces++; break;
++ case HalfEdge::COMPLEX_PATCH : numComplexFaces++; break;
++ }
++ }
++
++ std::cout << "numFaces = " << numFaces() << ", "
++ << "numBilinearFaces = " << numBilinearFaces << " (" << 100.0f * numBilinearFaces / numFaces() << "%), "
++ << "numRegularQuadFaces = " << numRegularQuadFaces << " (" << 100.0f * numRegularQuadFaces / numFaces() << "%), "
++ << "numIrregularQuadFaces " << numIrregularQuadFaces << " (" << 100.0f * numIrregularQuadFaces / numFaces() << "%) "
++ << "numComplexFaces " << numComplexFaces << " (" << 100.0f * numComplexFaces / numFaces() << "%) "
++ << std::endl;
++ }
++
++ void SubdivMesh::initializeHalfEdgeStructures ()
++ {
++ double t0 = getSeconds();
++
++ invalid_face.resize(numFaces()*numTimeSteps);
++
++ /* calculate start edge of each face */
++ faceStartEdge.resize(numFaces());
++
++ if (faceVertices.isLocalModified())
++ {
++ numHalfEdges = parallel_prefix_sum(faceVertices,faceStartEdge,numFaces(),0,std::plus<unsigned>());
++
++ /* calculate face of each half edge */
++ halfEdgeFace.resize(numHalfEdges);
++ for (size_t f=0, h=0; f<numFaces(); f++)
++ for (size_t e=0; e<faceVertices[f]; e++)
++ halfEdgeFace[h++] = (unsigned int) f;
++ }
++
++ /* create set with all vertex creases */
++ if (vertex_creases.isLocalModified() || vertex_crease_weights.isLocalModified())
++ vertexCreaseMap.init(vertex_creases,vertex_crease_weights);
++
++ /* create map with all edge creases */
++ if (edge_creases.isLocalModified() || edge_crease_weights.isLocalModified())
++ edgeCreaseMap.init(edge_creases,edge_crease_weights);
++
++ /* create set with all holes */
++ if (holes.isLocalModified())
++ holeSet.init(holes);
++
++ /* create topology */
++ for (auto& t: topology)
++ t.initializeHalfEdgeStructures();
++
++ /* create interpolation cache mapping for interpolatable meshes */
++ for (size_t i=0; i<vertex_buffer_tags.size(); i++)
++ vertex_buffer_tags[i].resize(numFaces()*numInterpolationSlots4(vertices[i].getStride()));
++ for (size_t i=0; i<vertexAttribs.size(); i++)
++ if (vertexAttribs[i]) vertex_attrib_buffer_tags[i].resize(numFaces()*numInterpolationSlots4(vertexAttribs[i].getStride()));
++
++ /* cleanup some state for static scenes */
++ /* if (scene_ == nullptr || scene_->isStaticAccel())
++ {
++ vertexCreaseMap.clear();
++ edgeCreaseMap.clear();
++ } */
++
++ /* clear modified state of all buffers */
++ faceVertices.clearLocalModified();
++ holes.clearLocalModified();
++ for (auto& buffer : vertices) buffer.clearLocalModified();
++ levels.clearLocalModified();
++ edge_creases.clearLocalModified();
++ edge_crease_weights.clearLocalModified();
++ vertex_creases.clearLocalModified();
++ vertex_crease_weights.clearLocalModified();
++
++ double t1 = getSeconds();
++
++ /* print statistics in verbose mode */
++ if (device->verbosity(2)) {
++ std::cout << "half edge generation = " << 1000.0*(t1-t0) << "ms, " << 1E-6*double(numHalfEdges)/(t1-t0) << "M/s" << std::endl;
++ printStatistics();
++ }
++ }
++
++ bool SubdivMesh::verify ()
++ {
++ /*! verify consistent size of vertex arrays */
++ if (vertices.size() == 0) return false;
++ for (const auto& buffer : vertices)
++ if (buffer.size() != numVertices())
++ return false;
++
++ /*! verify vertex indices */
++ if (!topology[0].verify(numVertices()))
++ return false;
++
++ for (auto& b : vertexAttribs)
++ if (!topology[b.userData].verify(b.size()))
++ return false;
++
++ /*! verify vertices */
++ for (const auto& buffer : vertices)
++ for (size_t i=0; i<buffer.size(); i++)
++ if (!isvalid(buffer[i]))
++ return false;
++
++ return true;
++ }
++
++ void SubdivMesh::commit ()
++ {
++ initializeHalfEdgeStructures();
++ Geometry::commit();
++ }
++
++ unsigned int SubdivMesh::getFirstHalfEdge(unsigned int faceID)
++ {
++ if (faceID >= numFaces())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid face");
++
++ return faceStartEdge[faceID];
++ }
++
++ unsigned int SubdivMesh::getFace(unsigned int edgeID)
++ {
++ if (edgeID >= numHalfEdges)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid edge");
++
++ return halfEdgeFace[edgeID];
++ }
++
++ unsigned int SubdivMesh::getNextHalfEdge(unsigned int edgeID)
++ {
++ if (edgeID >= numHalfEdges)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid half edge");
++
++ return edgeID + topology[0].halfEdges[edgeID].next_half_edge_ofs;
++ }
++
++ unsigned int SubdivMesh::getPreviousHalfEdge(unsigned int edgeID)
++ {
++ if (edgeID >= numHalfEdges)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid half edge");
++
++ return edgeID + topology[0].halfEdges[edgeID].prev_half_edge_ofs;
++ }
++
++ unsigned int SubdivMesh::getOppositeHalfEdge(unsigned int topologyID, unsigned int edgeID)
++ {
++ if (topologyID >= topology.size())
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid topology");
++
++ if (edgeID >= numHalfEdges)
++ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid half edge");
++
++ return edgeID + topology[topologyID].halfEdges[edgeID].opposite_half_edge_ofs;
++ }
++
++ #endif
++
++ namespace isa
++ {
++ SubdivMesh* createSubdivMesh(Device* device) {
++ return new SubdivMeshISA(device);
++ }
++
++ void SubdivMeshISA::interpolate(const RTCInterpolateArguments* const args)
++ {
++ unsigned int primID = args->primID;
++ float u = args->u;
++ float v = args->v;
++ RTCBufferType bufferType = args->bufferType;
++ unsigned int bufferSlot = args->bufferSlot;
++ float* P = args->P;
++ float* dPdu = args->dPdu;
++ float* dPdv = args->dPdv;
++ float* ddPdudu = args->ddPdudu;
++ float* ddPdvdv = args->ddPdvdv;
++ float* ddPdudv = args->ddPdudv;
++ unsigned int valueCount = args->valueCount;
++
++ /* calculate base pointer and stride */
++ assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < RTC_MAX_TIME_STEP_COUNT) ||
++ (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot < RTC_MAX_USER_VERTEX_BUFFERS));
++ const char* src = nullptr;
++ size_t stride = 0;
++ std::vector<SharedLazyTessellationCache::CacheEntry>* baseEntry = nullptr;
++ Topology* topo = nullptr;
++ if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {
++ assert(bufferSlot < vertexAttribs.size());
++ src = vertexAttribs[bufferSlot].getPtr();
++ stride = vertexAttribs[bufferSlot].getStride();
++ baseEntry = &vertex_attrib_buffer_tags[bufferSlot];
++ int topologyID = vertexAttribs[bufferSlot].userData;
++ topo = &topology[topologyID];
++ } else {
++ assert(bufferSlot < numTimeSteps);
++ src = vertices[bufferSlot].getPtr();
++ stride = vertices[bufferSlot].getStride();
++ baseEntry = &vertex_buffer_tags[bufferSlot];
++ topo = &topology[0];
++ }
++
++ bool has_P = P;
++ bool has_dP = dPdu; assert(!has_dP || dPdv);
++ bool has_ddP = ddPdudu; assert(!has_ddP || (ddPdvdv && ddPdudu));
++
++ for (unsigned int i=0; i<valueCount; i+=4)
++ {
++ vfloat4 Pt, dPdut, dPdvt, ddPdudut, ddPdvdvt, ddPdudvt;
++ isa::PatchEval<vfloat4,vfloat4>(baseEntry->at(interpolationSlot(primID,i/4,stride)),commitCounter,
++ topo->getHalfEdge(primID),src+i*sizeof(float),stride,u,v,
++ has_P ? &Pt : nullptr,
++ has_dP ? &dPdut : nullptr,
++ has_dP ? &dPdvt : nullptr,
++ has_ddP ? &ddPdudut : nullptr,
++ has_ddP ? &ddPdvdvt : nullptr,
++ has_ddP ? &ddPdudvt : nullptr);
++
++ if (has_P) {
++ for (size_t j=i; j<min(i+4,valueCount); j++)
++ P[j] = Pt[j-i];
++ }
++ if (has_dP)
++ {
++ for (size_t j=i; j<min(i+4,valueCount); j++) {
++ dPdu[j] = dPdut[j-i];
++ dPdv[j] = dPdvt[j-i];
++ }
++ }
++ if (has_ddP)
++ {
++ for (size_t j=i; j<min(i+4,valueCount); j++) {
++ ddPdudu[j] = ddPdudut[j-i];
++ ddPdvdv[j] = ddPdvdvt[j-i];
++ ddPdudv[j] = ddPdudvt[j-i];
++ }
++ }
++ }
++ }
++
++ void SubdivMeshISA::interpolateN(const RTCInterpolateNArguments* const args)
++ {
++ const void* valid_i = args->valid;
++ const unsigned* primIDs = args->primIDs;
++ const float* u = args->u;
++ const float* v = args->v;
++ unsigned int N = args->N;
++ RTCBufferType bufferType = args->bufferType;
++ unsigned int bufferSlot = args->bufferSlot;
++ float* P = args->P;
++ float* dPdu = args->dPdu;
++ float* dPdv = args->dPdv;
++ float* ddPdudu = args->ddPdudu;
++ float* ddPdvdv = args->ddPdvdv;
++ float* ddPdudv = args->ddPdudv;
++ unsigned int valueCount = args->valueCount;
++
++ /* calculate base pointer and stride */
++ assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < RTC_MAX_TIME_STEP_COUNT) ||
++ (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot < RTC_MAX_USER_VERTEX_BUFFERS));
++ const char* src = nullptr;
++ size_t stride = 0;
++ std::vector<SharedLazyTessellationCache::CacheEntry>* baseEntry = nullptr;
++ Topology* topo = nullptr;
++ if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {
++ assert(bufferSlot < vertexAttribs.size());
++ src = vertexAttribs[bufferSlot].getPtr();
++ stride = vertexAttribs[bufferSlot].getStride();
++ baseEntry = &vertex_attrib_buffer_tags[bufferSlot];
++ int topologyID = vertexAttribs[bufferSlot].userData;
++ topo = &topology[topologyID];
++ } else {
++ assert(bufferSlot < numTimeSteps);
++ src = vertices[bufferSlot].getPtr();
++ stride = vertices[bufferSlot].getStride();
++ baseEntry = &vertex_buffer_tags[bufferSlot];
++ topo = &topology[0];
++ }
++
++ const int* valid = (const int*) valid_i;
++
++ for (size_t i=0; i<N; i+=4)
++ {
++ vbool4 valid1 = vint4(int(i))+vint4(step) < vint4(int(N));
++ if (valid) valid1 &= vint4::loadu(&valid[i]) == vint4(-1);
++ if (none(valid1)) continue;
++
++ const vuint4 primID = vuint4::loadu(&primIDs[i]);
++ const vfloat4 uu = vfloat4::loadu(&u[i]);
++ const vfloat4 vv = vfloat4::loadu(&v[i]);
++
++ foreach_unique(valid1,primID,[&](const vbool4& valid1, const unsigned int primID)
++ {
++ for (unsigned int j=0; j<valueCount; j+=4)
++ {
++ const size_t M = min(4u,valueCount-j);
++ isa::PatchEvalSimd<vbool4,vint4,vfloat4,vfloat4>(baseEntry->at(interpolationSlot(primID,j/4,stride)),commitCounter,
++ topo->getHalfEdge(primID),src+j*sizeof(float),stride,valid1,uu,vv,
++ P ? P+j*N+i : nullptr,
++ dPdu ? dPdu+j*N+i : nullptr,
++ dPdv ? dPdv+j*N+i : nullptr,
++ ddPdudu ? ddPdudu+j*N+i : nullptr,
++ ddPdvdv ? ddPdvdv+j*N+i : nullptr,
++ ddPdudv ? ddPdudv+j*N+i : nullptr,
++ N,M);
++ }
++ });
++ }
++ }
++ }
++ }