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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "geometry.h"
++ #include "buffer.h"
++
++ namespace embree
++ {
++ /*! Quad Mesh */
++ struct QuadMesh : public Geometry
++ {
++ /*! type of this geometry */
++ static const Geometry::GTypeMask geom_type = Geometry::MTY_QUAD_MESH;
++
++ /*! triangle indices */
++ struct Quad
++ {
++ uint32_t v[4];
++
++ /*! outputs triangle indices */
++ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Quad& q) {
++ return cout << "Quad {" << q.v[0] << ", " << q.v[1] << ", " << q.v[2] << ", " << q.v[3] << " }";
++ }
++ };
++
++ public:
++
++ /*! quad mesh construction */
++ QuadMesh (Device* device);
++
++ /* geometry interface */
++ public:
++ void setMask(unsigned mask);
++ void setNumTimeSteps (unsigned int numTimeSteps);
++ void setVertexAttributeCount (unsigned int N);
++ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
++ void* getBuffer(RTCBufferType type, unsigned int slot);
++ void updateBuffer(RTCBufferType type, unsigned int slot);
++ void commit();
++ bool verify();
++ void interpolate(const RTCInterpolateArguments* const args);
++ void addElementsToCount (GeometryCounts & counts) const;
++
++ template<int N>
++ void interpolate_impl(const RTCInterpolateArguments* const args)
++ {
++ unsigned int primID = args->primID;
++ float u = args->u;
++ float v = args->v;
++ RTCBufferType bufferType = args->bufferType;
++ unsigned int bufferSlot = args->bufferSlot;
++ float* P = args->P;
++ float* dPdu = args->dPdu;
++ float* dPdv = args->dPdv;
++ float* ddPdudu = args->ddPdudu;
++ float* ddPdvdv = args->ddPdvdv;
++ float* ddPdudv = args->ddPdudv;
++ unsigned int valueCount = args->valueCount;
++
++ /* calculate base pointer and stride */
++ assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < numTimeSteps) ||
++ (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot <= vertexAttribs.size()));
++ const char* src = nullptr;
++ size_t stride = 0;
++ if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {
++ src = vertexAttribs[bufferSlot].getPtr();
++ stride = vertexAttribs[bufferSlot].getStride();
++ } else {
++ src = vertices[bufferSlot].getPtr();
++ stride = vertices[bufferSlot].getStride();
++ }
++
++ for (unsigned int i=0; i<valueCount; i+=N)
++ {
++ const vbool<N> valid = vint<N>((int)i)+vint<N>(step) < vint<N>(int(valueCount));
++ const size_t ofs = i*sizeof(float);
++ const Quad& tri = quad(primID);
++ const vfloat<N> p0 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);
++ const vfloat<N> p1 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);
++ const vfloat<N> p2 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);
++ const vfloat<N> p3 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[3]*stride+ofs]);
++ const vbool<N> left = u+v <= 1.0f;
++ const vfloat<N> Q0 = select(left,p0,p2);
++ const vfloat<N> Q1 = select(left,p1,p3);
++ const vfloat<N> Q2 = select(left,p3,p1);
++ const vfloat<N> U = select(left,u,vfloat<N>(1.0f)-u);
++ const vfloat<N> V = select(left,v,vfloat<N>(1.0f)-v);
++ const vfloat<N> W = 1.0f-U-V;
++ if (P) {
++ mem<vfloat<N>>::storeu(valid,P+i,madd(W,Q0,madd(U,Q1,V*Q2)));
++ }
++ if (dPdu) {
++ assert(dPdu); mem<vfloat<N>>::storeu(valid,dPdu+i,select(left,Q1-Q0,Q0-Q1));
++ assert(dPdv); mem<vfloat<N>>::storeu(valid,dPdv+i,select(left,Q2-Q0,Q0-Q2));
++ }
++ if (ddPdudu) {
++ assert(ddPdudu); mem<vfloat<N>>::storeu(valid,ddPdudu+i,vfloat<N>(zero));
++ assert(ddPdvdv); mem<vfloat<N>>::storeu(valid,ddPdvdv+i,vfloat<N>(zero));
++ assert(ddPdudv); mem<vfloat<N>>::storeu(valid,ddPdudv+i,vfloat<N>(zero));
++ }
++ }
++ }
++
++ public:
++
++ /*! returns number of vertices */
++ __forceinline size_t numVertices() const {
++ return vertices[0].size();
++ }
++
++ /*! returns i'th quad */
++ __forceinline const Quad& quad(size_t i) const {
++ return quads[i];
++ }
++
++ /*! returns i'th vertex of itime'th timestep */
++ __forceinline const Vec3fa vertex(size_t i) const {
++ return vertices0[i];
++ }
++
++ /*! returns i'th vertex of itime'th timestep */
++ __forceinline const char* vertexPtr(size_t i) const {
++ return vertices0.getPtr(i);
++ }
++
++ /*! returns i'th vertex of itime'th timestep */
++ __forceinline const Vec3fa vertex(size_t i, size_t itime) const {
++ return vertices[itime][i];
++ }
++
++ /*! returns i'th vertex of itime'th timestep */
++ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
++ return vertices[itime].getPtr(i);
++ }
++
++ /*! calculates the bounds of the i'th quad */
++ __forceinline BBox3fa bounds(size_t i) const
++ {
++ const Quad& q = quad(i);
++ const Vec3fa v0 = vertex(q.v[0]);
++ const Vec3fa v1 = vertex(q.v[1]);
++ const Vec3fa v2 = vertex(q.v[2]);
++ const Vec3fa v3 = vertex(q.v[3]);
++ return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));
++ }
++
++ /*! calculates the bounds of the i'th quad at the itime'th timestep */
++ __forceinline BBox3fa bounds(size_t i, size_t itime) const
++ {
++ const Quad& q = quad(i);
++ const Vec3fa v0 = vertex(q.v[0],itime);
++ const Vec3fa v1 = vertex(q.v[1],itime);
++ const Vec3fa v2 = vertex(q.v[2],itime);
++ const Vec3fa v3 = vertex(q.v[3],itime);
++ return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));
++ }
++
++ /*! check if the i'th primitive is valid at the itime'th timestep */
++ __forceinline bool valid(size_t i, size_t itime) const {
++ return valid(i, make_range(itime, itime));
++ }
++
++ /*! check if the i'th primitive is valid between the specified time range */
++ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
++ {
++ const Quad& q = quad(i);
++ if (unlikely(q.v[0] >= numVertices())) return false;
++ if (unlikely(q.v[1] >= numVertices())) return false;
++ if (unlikely(q.v[2] >= numVertices())) return false;
++ if (unlikely(q.v[3] >= numVertices())) return false;
++
++ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
++ {
++ if (!isvalid(vertex(q.v[0],itime))) return false;
++ if (!isvalid(vertex(q.v[1],itime))) return false;
++ if (!isvalid(vertex(q.v[2],itime))) return false;
++ if (!isvalid(vertex(q.v[3],itime))) return false;
++ }
++
++ return true;
++ }
++
++ /*! calculates the linear bounds of the i'th quad at the itimeGlobal'th time segment */
++ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
++ return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));
++ }
++
++ /*! calculates the build bounds of the i'th primitive, if it's valid */
++ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
++ {
++ const Quad& q = quad(i);
++ if (q.v[0] >= numVertices()) return false;
++ if (q.v[1] >= numVertices()) return false;
++ if (q.v[2] >= numVertices()) return false;
++ if (q.v[3] >= numVertices()) return false;
++
++ for (unsigned int t=0; t<numTimeSteps; t++)
++ {
++ const Vec3fa v0 = vertex(q.v[0],t);
++ const Vec3fa v1 = vertex(q.v[1],t);
++ const Vec3fa v2 = vertex(q.v[2],t);
++ const Vec3fa v3 = vertex(q.v[3],t);
++
++ if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2) || !isvalid(v3)))
++ return false;
++ }
++
++ if (bbox)
++ *bbox = bounds(i);
++
++ return true;
++ }
++
++ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
++ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
++ {
++ const Quad& q = quad(i);
++ if (unlikely(q.v[0] >= numVertices())) return false;
++ if (unlikely(q.v[1] >= numVertices())) return false;
++ if (unlikely(q.v[2] >= numVertices())) return false;
++ if (unlikely(q.v[3] >= numVertices())) return false;
++
++ assert(itime+1 < numTimeSteps);
++ const Vec3fa a0 = vertex(q.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;
++ const Vec3fa a1 = vertex(q.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;
++ const Vec3fa a2 = vertex(q.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;
++ const Vec3fa a3 = vertex(q.v[3],itime+0); if (unlikely(!isvalid(a3))) return false;
++ const Vec3fa b0 = vertex(q.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;
++ const Vec3fa b1 = vertex(q.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;
++ const Vec3fa b2 = vertex(q.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;
++ const Vec3fa b3 = vertex(q.v[3],itime+1); if (unlikely(!isvalid(b3))) return false;
++
++ /* use bounds of first time step in builder */
++ bbox = BBox3fa(min(a0,a1,a2,a3),max(a0,a1,a2,a3));
++ return true;
++ }
++
++ /*! calculates the linear bounds of the i'th primitive for the specified time range */
++ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
++ return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
++ }
++
++ /*! calculates the linear bounds of the i'th primitive for the specified time range */
++ __forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const
++ {
++ if (!valid(i, timeSegmentRange(dt))) return false;
++ bbox = linearBounds(i, dt);
++ return true;
++ }
++
++ /*! get fast access to first vertex buffer */
++ __forceinline float * getCompactVertexArray () const {
++ return (float*) vertices0.getPtr();
++ }
++
++ /* gets version info of topology */
++ unsigned int getTopologyVersion() const {
++ return quads.modCounter;
++ }
++
++ /* returns true if topology changed */
++ bool topologyChanged(unsigned int otherVersion) const {
++ return quads.isModified(otherVersion); // || numPrimitivesChanged;
++ }
++
++ /* returns the projected area */
++ __forceinline float projectedPrimitiveArea(const size_t i) const {
++ const Quad& q = quad(i);
++ const Vec3fa v0 = vertex(q.v[0]);
++ const Vec3fa v1 = vertex(q.v[1]);
++ const Vec3fa v2 = vertex(q.v[2]);
++ const Vec3fa v3 = vertex(q.v[3]);
++ return areaProjectedTriangle(v0,v1,v3) +
++ areaProjectedTriangle(v1,v2,v3);
++ }
++
++ public:
++ BufferView<Quad> quads; //!< array of quads
++ BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
++ vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
++ vector<BufferView<char>> vertexAttribs; //!< vertex attribute buffers
++ };
++
++ namespace isa
++ {
++ struct QuadMeshISA : public QuadMesh
++ {
++ QuadMeshISA (Device* device)
++ : QuadMesh(device) {}
++
++ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
++ {
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ BBox3fa bounds = empty;
++ if (!buildBounds(j,&bounds)) continue;
++ const PrimRef prim(bounds,geomID,unsigned(j));
++ pinfo.add_center2(prim);
++ prims[k++] = prim;
++ }
++ return pinfo;
++ }
++
++ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
++ {
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ BBox3fa bounds = empty;
++ if (!buildBounds(j,itime,bounds)) continue;
++ const PrimRef prim(bounds,geomID,unsigned(j));
++ pinfo.add_center2(prim);
++ prims[k++] = prim;
++ }
++ return pinfo;
++ }
++
++ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
++ {
++ PrimInfoMB pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ if (!valid(j, timeSegmentRange(t0t1))) continue;
++ const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
++ pinfo.add_primref(prim);
++ prims[k++] = prim;
++ }
++ return pinfo;
++ }
++ };
++ }
++
++ DECLARE_ISA_FUNCTION(QuadMesh*, createQuadMesh, Device*);
++ }