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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "scene.h"
++
++ #include "../bvh/bvh4_factory.h"
++ #include "../bvh/bvh8_factory.h"
++ #include "../../common/algorithms/parallel_reduce.h"
++
++ namespace embree
++ {
++ /* error raising rtcIntersect and rtcOccluded functions */
++ void missing_rtcCommit() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed"); }
++ void invalid_rtcIntersect1() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect and rtcOccluded not enabled"); }
++ void invalid_rtcIntersect4() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect4 and rtcOccluded4 not enabled"); }
++ void invalid_rtcIntersect8() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect8 and rtcOccluded8 not enabled"); }
++ void invalid_rtcIntersect16() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect16 and rtcOccluded16 not enabled"); }
++ void invalid_rtcIntersectN() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersectN and rtcOccludedN not enabled"); }
++
++ Scene::Scene (Device* device)
++ : device(device),
++ flags_modified(true), enabled_geometry_types(0),
++ scene_flags(RTC_SCENE_FLAG_NONE),
++ quality_flags(RTC_BUILD_QUALITY_MEDIUM),
++ is_build(false), modified(true),
++ progressInterface(this), progress_monitor_function(nullptr), progress_monitor_ptr(nullptr), progress_monitor_counter(0)
++ {
++ device->refInc();
++
++ intersectors = Accel::Intersectors(missing_rtcCommit);
++
++ /* one can overwrite flags through device for debugging */
++ if (device->quality_flags != -1)
++ quality_flags = (RTCBuildQuality) device->quality_flags;
++ if (device->scene_flags != -1)
++ scene_flags = (RTCSceneFlags) device->scene_flags;
++ }
++
++ Scene::~Scene() noexcept
++ {
++ device->refDec();
++ }
++
++ void Scene::printStatistics()
++ {
++ /* calculate maximum number of time segments */
++ unsigned max_time_steps = 0;
++ for (size_t i=0; i<size(); i++) {
++ if (!get(i)) continue;
++ max_time_steps = max(max_time_steps,get(i)->numTimeSteps);
++ }
++
++ /* initialize vectors*/
++ std::vector<size_t> statistics[Geometry::GTY_END];
++ for (size_t i=0; i<Geometry::GTY_END; i++)
++ statistics[i].resize(max_time_steps);
++
++ /* gather statistics */
++ for (size_t i=0; i<size(); i++)
++ {
++ if (!get(i)) continue;
++ int ty = get(i)->getType();
++ assert(ty<Geometry::GTY_END);
++ int timesegments = get(i)->numTimeSegments();
++ assert((unsigned int)timesegments < max_time_steps);
++ statistics[ty][timesegments] += get(i)->size();
++ }
++
++ /* print statistics */
++ std::cout << std::setw(23) << "segments" << ": ";
++ for (size_t t=0; t<max_time_steps; t++)
++ std::cout << std::setw(10) << t;
++ std::cout << std::endl;
++
++ std::cout << "-------------------------";
++ for (size_t t=0; t<max_time_steps; t++)
++ std::cout << "----------";
++ std::cout << std::endl;
++
++ for (size_t p=0; p<Geometry::GTY_END; p++)
++ {
++ if (std::string(Geometry::gtype_names[p]) == "") continue;
++ std::cout << std::setw(23) << Geometry::gtype_names[p] << ": ";
++ for (size_t t=0; t<max_time_steps; t++)
++ std::cout << std::setw(10) << statistics[p][t];
++ std::cout << std::endl;
++ }
++ }
++
++ void Scene::createTriangleAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_TRIANGLE)
++ if (device->tri_accel == "default")
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW)
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ {
++ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
++ accels_add(device->bvh8_factory->BVH8Triangle4(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
++ else
++ accels_add(device->bvh8_factory->BVH8Triangle4(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ }
++ else
++ #endif
++ {
++ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
++ accels_add(device->bvh4_factory->BVH4Triangle4(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
++ else
++ accels_add(device->bvh4_factory->BVH4Triangle4(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ }
++ break;
++
++ case /*0b01*/ 1:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ accels_add(device->bvh8_factory->BVH8Triangle4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4Triangle4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++
++ break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else /* dynamic */
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Triangle4 (this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Triangle4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else
++ #endif
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Triangle4 (this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Triangle4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ }
++ }
++ else if (device->tri_accel == "bvh4.triangle4") accels_add(device->bvh4_factory->BVH4Triangle4 (this));
++ else if (device->tri_accel == "bvh4.triangle4v") accels_add(device->bvh4_factory->BVH4Triangle4v(this));
++ else if (device->tri_accel == "bvh4.triangle4i") accels_add(device->bvh4_factory->BVH4Triangle4i(this));
++ else if (device->tri_accel == "qbvh4.triangle4i") accels_add(device->bvh4_factory->BVH4QuantizedTriangle4i(this));
++
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->tri_accel == "bvh8.triangle4") accels_add(device->bvh8_factory->BVH8Triangle4 (this));
++ else if (device->tri_accel == "bvh8.triangle4v") accels_add(device->bvh8_factory->BVH8Triangle4v(this));
++ else if (device->tri_accel == "bvh8.triangle4i") accels_add(device->bvh8_factory->BVH8Triangle4i(this));
++ else if (device->tri_accel == "qbvh8.triangle4i") accels_add(device->bvh8_factory->BVH8QuantizedTriangle4i(this));
++ else if (device->tri_accel == "qbvh8.triangle4") accels_add(device->bvh8_factory->BVH8QuantizedTriangle4(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown triangle acceleration structure "+device->tri_accel);
++ #endif
++ }
++
++ void Scene::createTriangleMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_TRIANGLE)
++ if (device->tri_accel_mb == "default")
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX2()) // BVH8 reduces performance on AVX only-machines
++ {
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else
++ #endif
++ {
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ }
++ else if (device->tri_accel_mb == "bvh4.triangle4imb") accels_add(device->bvh4_factory->BVH4Triangle4iMB(this));
++ else if (device->tri_accel_mb == "bvh4.triangle4vmb") accels_add(device->bvh4_factory->BVH4Triangle4vMB(this));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->tri_accel_mb == "bvh8.triangle4imb") accels_add(device->bvh8_factory->BVH8Triangle4iMB(this));
++ else if (device->tri_accel_mb == "bvh8.triangle4vmb") accels_add(device->bvh8_factory->BVH8Triangle4vMB(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown motion blur triangle acceleration structure "+device->tri_accel_mb);
++ #endif
++ }
++
++ void Scene::createQuadAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_QUAD)
++ if (device->quad_accel == "default")
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW)
++ {
++ /* static */
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ {
++ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
++ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
++ else
++ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ }
++ else
++ #endif
++ {
++ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
++ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
++ else
++ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ }
++ break;
++
++ case /*0b01*/ 1:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++ break;
++
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else /* dynamic */
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else
++ #endif
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ }
++ }
++ else if (device->quad_accel == "bvh4.quad4v") accels_add(device->bvh4_factory->BVH4Quad4v(this));
++ else if (device->quad_accel == "bvh4.quad4i") accels_add(device->bvh4_factory->BVH4Quad4i(this));
++ else if (device->quad_accel == "qbvh4.quad4i") accels_add(device->bvh4_factory->BVH4QuantizedQuad4i(this));
++
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->quad_accel == "bvh8.quad4v") accels_add(device->bvh8_factory->BVH8Quad4v(this));
++ else if (device->quad_accel == "bvh8.quad4i") accels_add(device->bvh8_factory->BVH8Quad4i(this));
++ else if (device->quad_accel == "qbvh8.quad4i") accels_add(device->bvh8_factory->BVH8QuantizedQuad4i(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown quad acceleration structure "+device->quad_accel);
++ #endif
++ }
++
++ void Scene::createQuadMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_QUAD)
++ if (device->quad_accel_mb == "default")
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ switch (mode) {
++ case /*0b00*/ 0:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ accels_add(device->bvh8_factory->BVH8Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
++ break;
++
++ case /*0b01*/ 1:
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX())
++ accels_add(device->bvh8_factory->BVH8Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
++ break;
++
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else if (device->quad_accel_mb == "bvh4.quad4imb") accels_add(device->bvh4_factory->BVH4Quad4iMB(this));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->quad_accel_mb == "bvh8.quad4imb") accels_add(device->bvh8_factory->BVH8Quad4iMB(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown quad motion blur acceleration structure "+device->quad_accel_mb);
++ #endif
++ }
++
++ void Scene::createHairAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
++ if (device->hair_accel == "default")
++ {
++ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX2()) // only enable on HSW machines, for SNB this codepath is slower
++ {
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ else
++ #endif
++ {
++ switch (mode) {
++ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::ROBUST)); break;
++ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::FAST)); break;
++ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::ROBUST)); break;
++ }
++ }
++ }
++ else if (device->hair_accel == "bvh4obb.virtualcurve4v" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::FAST));
++ else if (device->hair_accel == "bvh4obb.virtualcurve4i" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::FAST));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->hair_accel == "bvh8obb.virtualcurve8v" ) accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::FAST));
++ else if (device->hair_accel == "bvh4obb.virtualcurve8i" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::FAST));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown hair acceleration structure "+device->hair_accel);
++ #endif
++ }
++
++ void Scene::createHairMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
++ if (device->hair_accel_mb == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX2()) // only enable on HSW machines, on SNB this codepath is slower
++ {
++ if (isRobustAccel()) accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::ROBUST));
++ else accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
++ }
++ else
++ #endif
++ {
++ if (isRobustAccel()) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::ROBUST));
++ else accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::FAST));
++ }
++ }
++ else if (device->hair_accel_mb == "bvh4.virtualcurve4imb") accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::FAST));
++
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->hair_accel_mb == "bvh4.virtualcurve8imb") accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
++ else if (device->hair_accel_mb == "bvh8.virtualcurve8imb") accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown motion blur hair acceleration structure "+device->hair_accel_mb);
++ #endif
++ }
++
++ void Scene::createSubdivAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_SUBDIVISION)
++ if (device->subdiv_accel == "default") {
++ accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
++ }
++ else if (device->subdiv_accel == "bvh4.grid.eager" ) accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
++ else if (device->subdiv_accel == "bvh4.subdivpatch1eager" ) accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown subdiv accel "+device->subdiv_accel);
++ #endif
++ }
++
++ void Scene::createSubdivMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_SUBDIVISION)
++ if (device->subdiv_accel_mb == "default") {
++ accels_add(device->bvh4_factory->BVH4SubdivPatch1MB(this));
++ }
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown subdiv mblur accel "+device->subdiv_accel_mb);
++ #endif
++ }
++
++ void Scene::createUserGeometryAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_USER)
++ if (device->object_accel == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel())
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh8_factory->BVH8UserGeometry(this,BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh8_factory->BVH8UserGeometry(this,BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ else
++ #endif
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh4_factory->BVH4UserGeometry(this,BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh4_factory->BVH4UserGeometry(this,BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ }
++ else if (device->object_accel == "bvh4.object") accels_add(device->bvh4_factory->BVH4UserGeometry(this));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->object_accel == "bvh8.object") accels_add(device->bvh8_factory->BVH8UserGeometry(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown user geometry accel "+device->object_accel);
++ #endif
++ }
++
++ void Scene::createUserGeometryMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_USER)
++ if (device->object_accel_mb == "default" ) {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel())
++ accels_add(device->bvh8_factory->BVH8UserGeometryMB(this));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4UserGeometryMB(this));
++ }
++ else if (device->object_accel_mb == "bvh4.object") accels_add(device->bvh4_factory->BVH4UserGeometryMB(this));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->object_accel_mb == "bvh8.object") accels_add(device->bvh8_factory->BVH8UserGeometryMB(this));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown user geometry mblur accel "+device->object_accel_mb);
++ #endif
++ }
++
++ void Scene::createInstanceAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ // if (device->object_accel == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel()) {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh8_factory->BVH8Instance(this, false, BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh8_factory->BVH8Instance(this, false, BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ else
++ #endif
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh4_factory->BVH4Instance(this, false, BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh4_factory->BVH4Instance(this, false, BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ }
++ // else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance accel "+device->instance_accel);
++ #endif
++ }
++
++ void Scene::createInstanceMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ //if (device->instance_accel_mb == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel())
++ accels_add(device->bvh8_factory->BVH8InstanceMB(this, false));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4InstanceMB(this, false));
++ }
++ //else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance mblur accel "+device->instance_accel_mb);
++ #endif
++ }
++
++ void Scene::createInstanceExpensiveAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ // if (device->object_accel == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel()) {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh8_factory->BVH8Instance(this, true, BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh8_factory->BVH8Instance(this, true, BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ else
++ #endif
++ {
++ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
++ accels_add(device->bvh4_factory->BVH4Instance(this, true, BVHFactory::BuildVariant::STATIC));
++ } else {
++ accels_add(device->bvh4_factory->BVH4Instance(this, true, BVHFactory::BuildVariant::DYNAMIC));
++ }
++ }
++ }
++ // else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance accel "+device->instance_accel);
++ #endif
++ }
++
++ void Scene::createInstanceExpensiveMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ //if (device->instance_accel_mb == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel())
++ accels_add(device->bvh8_factory->BVH8InstanceMB(this, true));
++ else
++ #endif
++ accels_add(device->bvh4_factory->BVH4InstanceMB(this, true));
++ }
++ //else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance mblur accel "+device->instance_accel_mb);
++ #endif
++ }
++
++ void Scene::createGridAccel()
++ {
++ BVHFactory::IntersectVariant ivariant = isRobustAccel() ? BVHFactory::IntersectVariant::ROBUST : BVHFactory::IntersectVariant::FAST;
++ #if defined(EMBREE_GEOMETRY_GRID)
++ if (device->grid_accel == "default")
++ {
++ #if defined (EMBREE_TARGET_SIMD8)
++ if (device->canUseAVX() && !isCompactAccel())
++ {
++ accels_add(device->bvh8_factory->BVH8Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
++ }
++ else
++ #endif
++ {
++ accels_add(device->bvh4_factory->BVH4Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
++ }
++ }
++ else if (device->grid_accel == "bvh4.grid") accels_add(device->bvh4_factory->BVH4Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
++ #if defined (EMBREE_TARGET_SIMD8)
++ else if (device->grid_accel == "bvh8.grid") accels_add(device->bvh8_factory->BVH8Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
++ #endif
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown grid accel "+device->grid_accel);
++ #endif
++
++ }
++
++ void Scene::createGridMBAccel()
++ {
++ #if defined(EMBREE_GEOMETRY_GRID)
++ if (device->grid_accel_mb == "default")
++ {
++ accels_add(device->bvh4_factory->BVH4GridMB(this,BVHFactory::BuildVariant::STATIC));
++ }
++ else if (device->grid_accel_mb == "bvh4mb.grid") accels_add(device->bvh4_factory->BVH4GridMB(this));
++ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown grid mb accel "+device->grid_accel);
++ #endif
++
++ }
++
++ void Scene::clear() {
++ }
++
++ unsigned Scene::bind(unsigned geomID, Ref<Geometry> geometry)
++ {
++ Lock<SpinLock> lock(geometriesMutex);
++ if (geomID == RTC_INVALID_GEOMETRY_ID) {
++ geomID = id_pool.allocate();
++ if (geomID == RTC_INVALID_GEOMETRY_ID)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"too many geometries inside scene");
++ }
++ else
++ {
++ if (!id_pool.add(geomID))
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry ID provided");
++ }
++ if (geomID >= geometries.size()) {
++ geometries.resize(geomID+1);
++ vertices.resize(geomID+1);
++ geometryModCounters_.resize(geomID+1);
++ }
++ geometries[geomID] = geometry;
++ geometryModCounters_[geomID] = 0;
++ if (geometry->isEnabled()) {
++ setModified ();
++ }
++ return geomID;
++ }
++
++ void Scene::detachGeometry(size_t geomID)
++ {
++ Lock<SpinLock> lock(geometriesMutex);
++
++ if (geomID >= geometries.size())
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry ID");
++
++ Ref<Geometry>& geometry = geometries[geomID];
++ if (geometry == null)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry");
++
++ setModified ();
++ accels_deleteGeometry(unsigned(geomID));
++ id_pool.deallocate((unsigned)geomID);
++ geometries[geomID] = null;
++ vertices[geomID] = nullptr;
++ geometryModCounters_[geomID] = 0;
++ }
++
++ void Scene::updateInterface()
++ {
++ is_build = true;
++ }
++
++ void Scene::commit_task ()
++ {
++ checkIfModifiedAndSet ();
++ if (!isModified()) {
++ return;
++ }
++
++ /* print scene statistics */
++ if (device->verbosity(2))
++ printStatistics();
++
++ progress_monitor_counter = 0;
++
++ /* gather scene stats and call preCommit function of each geometry */
++ this->world = parallel_reduce (size_t(0), geometries.size(), GeometryCounts (),
++ [this](const range<size_t>& r)->GeometryCounts
++ {
++ GeometryCounts c;
++ for (auto i=r.begin(); i<r.end(); ++i)
++ {
++ if (geometries[i] && geometries[i]->isEnabled())
++ {
++ geometries[i]->preCommit();
++ geometries[i]->addElementsToCount (c);
++ c.numFilterFunctions += (int) geometries[i]->hasFilterFunctions();
++ }
++ }
++ return c;
++ },
++ std::plus<GeometryCounts>()
++ );
++
++ /* select acceleration structures to build */
++ unsigned int new_enabled_geometry_types = world.enabledGeometryTypesMask();
++ if (flags_modified || new_enabled_geometry_types != enabled_geometry_types)
++ {
++ accels_init();
++
++ /* we need to make all geometries modified, otherwise two level builder will
++ not rebuild currently not modified geometries */
++ parallel_for(geometryModCounters_.size(), [&] ( const size_t i ) {
++ geometryModCounters_[i] = 0;
++ });
++
++ if (getNumPrimitives(TriangleMesh::geom_type,false)) createTriangleAccel();
++ if (getNumPrimitives(TriangleMesh::geom_type,true)) createTriangleMBAccel();
++ if (getNumPrimitives(QuadMesh::geom_type,false)) createQuadAccel();
++ if (getNumPrimitives(QuadMesh::geom_type,true)) createQuadMBAccel();
++ if (getNumPrimitives(GridMesh::geom_type,false)) createGridAccel();
++ if (getNumPrimitives(GridMesh::geom_type,true)) createGridMBAccel();
++ if (getNumPrimitives(SubdivMesh::geom_type,false)) createSubdivAccel();
++ if (getNumPrimitives(SubdivMesh::geom_type,true)) createSubdivMBAccel();
++ if (getNumPrimitives(Geometry::MTY_CURVES,false)) createHairAccel();
++ if (getNumPrimitives(Geometry::MTY_CURVES,true)) createHairMBAccel();
++ if (getNumPrimitives(UserGeometry::geom_type,false)) createUserGeometryAccel();
++ if (getNumPrimitives(UserGeometry::geom_type,true)) createUserGeometryMBAccel();
++ if (getNumPrimitives(Geometry::MTY_INSTANCE_CHEAP,false)) createInstanceAccel();
++ if (getNumPrimitives(Geometry::MTY_INSTANCE_CHEAP,true)) createInstanceMBAccel();
++ if (getNumPrimitives(Geometry::MTY_INSTANCE_EXPENSIVE,false)) createInstanceExpensiveAccel();
++ if (getNumPrimitives(Geometry::MTY_INSTANCE_EXPENSIVE,true)) createInstanceExpensiveMBAccel();
++
++ flags_modified = false;
++ enabled_geometry_types = new_enabled_geometry_types;
++ }
++
++ /* select fast code path if no filter function is present */
++ accels_select(hasFilterFunction());
++
++ /* build all hierarchies of this scene */
++ accels_build();
++
++ /* make static geometry immutable */
++ if (!isDynamicAccel()) {
++ accels_immutable();
++ flags_modified = true; // in non-dynamic mode we have to re-create accels
++ }
++
++ /* call postCommit function of each geometry */
++ parallel_for(geometries.size(), [&] ( const size_t i ) {
++ if (geometries[i] && geometries[i]->isEnabled()) {
++ geometries[i]->postCommit();
++ vertices[i] = geometries[i]->getCompactVertexArray();
++ geometryModCounters_[i] = geometries[i]->getModCounter();
++ }
++ });
++
++ updateInterface();
++
++ if (device->verbosity(2)) {
++ std::cout << "created scene intersector" << std::endl;
++ accels_print(2);
++ std::cout << "selected scene intersector" << std::endl;
++ intersectors.print(2);
++ }
++
++ setModified(false);
++ }
++
++ void Scene::setBuildQuality(RTCBuildQuality quality_flags_i)
++ {
++ if (quality_flags == quality_flags_i) return;
++ quality_flags = quality_flags_i;
++ flags_modified = true;
++ }
++
++ RTCBuildQuality Scene::getBuildQuality() const {
++ return quality_flags;
++ }
++
++ void Scene::setSceneFlags(RTCSceneFlags scene_flags_i)
++ {
++ if (scene_flags == scene_flags_i) return;
++ scene_flags = scene_flags_i;
++ flags_modified = true;
++ }
++
++ RTCSceneFlags Scene::getSceneFlags() const {
++ return scene_flags;
++ }
++
++ #if defined(TASKING_INTERNAL)
++
++ void Scene::commit (bool join)
++ {
++ Lock<MutexSys> buildLock(buildMutex,false);
++
++ /* allocates own taskscheduler for each build */
++ Ref<TaskScheduler> scheduler = nullptr;
++ {
++ Lock<MutexSys> lock(schedulerMutex);
++ scheduler = this->scheduler;
++ if (scheduler == null) {
++ buildLock.lock();
++ this->scheduler = scheduler = new TaskScheduler;
++ }
++ }
++
++ /* worker threads join build */
++ if (!buildLock.isLocked())
++ {
++ if (!join)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"use rtcJoinCommitScene to join a build operation");
++
++ scheduler->join();
++ return;
++ }
++
++ /* initiate build */
++ try {
++ scheduler->spawn_root([&]() { commit_task(); Lock<MutexSys> lock(schedulerMutex); this->scheduler = nullptr; }, 1, !join);
++ }
++ catch (...) {
++ accels_clear();
++ updateInterface();
++ Lock<MutexSys> lock(schedulerMutex);
++ this->scheduler = nullptr;
++ throw;
++ }
++ }
++
++ #endif
++
++ #if defined(TASKING_TBB)
++
++ void Scene::commit (bool join)
++ {
++ #if defined(TASKING_TBB) && (TBB_INTERFACE_VERSION_MAJOR < 8)
++ if (join)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcJoinCommitScene not supported with this TBB version");
++ #endif
++
++ /* try to obtain build lock */
++ Lock<MutexSys> lock(buildMutex,buildMutex.try_lock());
++
++ /* join hierarchy build */
++ if (!lock.isLocked())
++ {
++ #if !TASKING_TBB_USE_TASK_ISOLATION
++ if (!join)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invoking rtcCommitScene from multiple threads is not supported with this TBB version");
++ #endif
++
++ do {
++
++ #if USE_TASK_ARENA
++ if (join) {
++ device->arena->execute([&]{ group.wait(); });
++ }
++ else
++ #endif
++ {
++ group.wait();
++ }
++
++ pause_cpu();
++ yield();
++ } while (!buildMutex.try_lock());
++
++ buildMutex.unlock();
++ return;
++ }
++
++ /* for best performance set FTZ and DAZ flags in the MXCSR control and status register */
++ const unsigned int mxcsr = _mm_getcsr();
++ _mm_setcsr(mxcsr | /* FTZ */ (1<<15) | /* DAZ */ (1<<6));
++
++ try {
++ #if TBB_INTERFACE_VERSION_MAJOR < 8
++ tbb::task_group_context ctx( tbb::task_group_context::isolated, tbb::task_group_context::default_traits);
++ #else
++ tbb::task_group_context ctx( tbb::task_group_context::isolated, tbb::task_group_context::default_traits | tbb::task_group_context::fp_settings );
++ #endif
++ //ctx.set_priority(tbb::priority_high);
++
++ #if USE_TASK_ARENA
++ if (join)
++ {
++ device->arena->execute([&]{
++ group.run([&]{
++ tbb::parallel_for (size_t(0), size_t(1), size_t(1), [&] (size_t) { commit_task(); }, ctx);
++ });
++ group.wait();
++ });
++ }
++ else
++ #endif
++ {
++ group.run([&]{
++ tbb::parallel_for (size_t(0), size_t(1), size_t(1), [&] (size_t) { commit_task(); }, ctx);
++ });
++ group.wait();
++ }
++
++ /* reset MXCSR register again */
++ _mm_setcsr(mxcsr);
++ }
++ catch (...)
++ {
++ /* reset MXCSR register again */
++ _mm_setcsr(mxcsr);
++
++ accels_clear();
++ updateInterface();
++ throw;
++ }
++ }
++ #endif
++
++ #if defined(TASKING_PPL)
++
++ void Scene::commit (bool join)
++ {
++ #if defined(TASKING_PPL)
++ if (join)
++ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcJoinCommitScene not supported with PPL");
++ #endif
++
++ /* try to obtain build lock */
++ Lock<MutexSys> lock(buildMutex);
++
++ checkIfModifiedAndSet ();
++ if (!isModified()) {
++ return;
++ }
++
++ /* for best performance set FTZ and DAZ flags in the MXCSR control and status register */
++ const unsigned int mxcsr = _mm_getcsr();
++ _mm_setcsr(mxcsr | /* FTZ */ (1<<15) | /* DAZ */ (1<<6));
++
++ try {
++
++ group.run([&]{
++ concurrency::parallel_for(size_t(0), size_t(1), size_t(1), [&](size_t) { commit_task(); });
++ });
++ group.wait();
++
++ /* reset MXCSR register again */
++ _mm_setcsr(mxcsr);
++ }
++ catch (...)
++ {
++ /* reset MXCSR register again */
++ _mm_setcsr(mxcsr);
++
++ accels_clear();
++ updateInterface();
++ throw;
++ }
++ }
++ #endif
++
++ void Scene::setProgressMonitorFunction(RTCProgressMonitorFunction func, void* ptr)
++ {
++ progress_monitor_function = func;
++ progress_monitor_ptr = ptr;
++ }
++
++ void Scene::progressMonitor(double dn)
++ {
++ if (progress_monitor_function) {
++ size_t n = size_t(dn) + progress_monitor_counter.fetch_add(size_t(dn));
++ if (!progress_monitor_function(progress_monitor_ptr, n / (double(numPrimitives())))) {
++ throw_RTCError(RTC_ERROR_CANCELLED,"progress monitor forced termination");
++ }
++ }
++ }
++ }