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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "bvh_node_aabb_mb.h"
++
++ namespace embree
++ {
++ /*! Aligned 4D Motion Blur Node */
++ template<typename NodeRef, int N>
++ struct AABBNodeMB4D_t : public AABBNodeMB_t<NodeRef, N>
++ {
++ using BaseNode_t<NodeRef,N>::children;
++ using AABBNodeMB_t<NodeRef,N>::set;
++
++ typedef BVHNodeRecord<NodeRef> NodeRecord;
++ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
++ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
++
++ struct Create
++ {
++ template<typename BuildRecord>
++ __forceinline NodeRef operator() (BuildRecord*, const size_t, const FastAllocator::CachedAllocator& alloc, bool hasTimeSplits = true) const
++ {
++ if (hasTimeSplits)
++ {
++ AABBNodeMB4D_t* node = (AABBNodeMB4D_t*) alloc.malloc0(sizeof(AABBNodeMB4D_t),NodeRef::byteNodeAlignment); node->clear();
++ return NodeRef::encodeNode(node);
++ }
++ else
++ {
++ AABBNodeMB_t<NodeRef,N>* node = (AABBNodeMB_t<NodeRef,N>*) alloc.malloc0(sizeof(AABBNodeMB_t<NodeRef,N>),NodeRef::byteNodeAlignment); node->clear();
++ return NodeRef::encodeNode(node);
++ }
++ }
++ };
++
++ struct Set
++ {
++ template<typename BuildRecord>
++ __forceinline void operator() (const BuildRecord&, const BuildRecord*, NodeRef ref, NodeRecordMB4D* children, const size_t num) const
++ {
++ #if defined(DEBUG)
++ // check that empty children are only at the end of the child list
++ bool emptyChild = false;
++ for (size_t i=0; i<num; i++) {
++ emptyChild |= (children[i].ref == NodeRef::emptyNode);
++ assert(emptyChild == (children[i].ref == NodeRef::emptyNode));
++ }
++ #endif
++ if (likely(ref.isAABBNodeMB())) {
++ for (size_t i=0; i<num; i++)
++ ref.getAABBNodeMB()->set(i, children[i]);
++ } else {
++ for (size_t i=0; i<num; i++)
++ ref.getAABBNodeMB4D()->set(i, children[i]);
++ }
++ }
++ };
++
++ /*! Clears the node. */
++ __forceinline void clear() {
++ lower_t = vfloat<N>(pos_inf);
++ upper_t = vfloat<N>(neg_inf);
++ AABBNodeMB_t<NodeRef,N>::clear();
++ }
++
++ /*! Sets bounding box of child. */
++ __forceinline void setBounds(size_t i, const LBBox3fa& bounds, const BBox1f& tbounds)
++ {
++ AABBNodeMB_t<NodeRef,N>::setBounds(i, bounds.global(tbounds));
++ lower_t[i] = tbounds.lower;
++ upper_t[i] = tbounds.upper == 1.0f ? 1.0f+float(ulp) : tbounds.upper;
++ }
++
++ /*! Sets bounding box and ID of child. */
++ __forceinline void set(size_t i, const NodeRecordMB4D& child) {
++ AABBNodeMB_t<NodeRef,N>::setRef(i,child.ref);
++ setBounds(i, child.lbounds, child.dt);
++ }
++
++ /*! Returns the expected surface area when randomly sampling the time. */
++ __forceinline float expectedHalfArea(size_t i) const {
++ return AABBNodeMB_t<NodeRef,N>::lbounds(i).expectedHalfArea(timeRange(i));
++ }
++
++ /*! returns time range for specified child */
++ __forceinline BBox1f timeRange(size_t i) const {
++ return BBox1f(lower_t[i],upper_t[i]);
++ }
++
++ /*! stream output operator */
++ friend embree_ostream operator<<(embree_ostream cout, const AABBNodeMB4D_t& n)
++ {
++ cout << "AABBNodeMB4D {" << embree_endl;
++ for (size_t i=0; i<N; i++)
++ {
++ const BBox3fa b0 = n.bounds0(i);
++ const BBox3fa b1 = n.bounds1(i);
++ cout << " child" << i << " { " << embree_endl;
++ cout << " bounds0 = " << lerp(b0,b1,n.lower_t[i]) << ", " << embree_endl;
++ cout << " bounds1 = " << lerp(b0,b1,n.upper_t[i]) << ", " << embree_endl;
++ cout << " time_bounds = " << n.lower_t[i] << ", " << n.upper_t[i] << embree_endl;
++ cout << " }";
++ }
++ cout << "}";
++ return cout;
++ }
++
++ public:
++ vfloat<N> lower_t; //!< time dimension of lower bounds of all N children
++ vfloat<N> upper_t; //!< time dimension of upper bounds of all N children
++ };
++ }