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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "bvh_node_base.h"
++
++ namespace embree
++ {
++ /*! Motion Blur AABBNode */
++ template<typename NodeRef, int N>
++ struct AABBNodeMB_t : public BaseNode_t<NodeRef, N>
++ {
++ using BaseNode_t<NodeRef,N>::children;
++ typedef BVHNodeRecord<NodeRef> NodeRecord;
++ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
++ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
++
++ struct Create
++ {
++ template<typename BuildRecord>
++ __forceinline NodeRef operator() (BuildRecord* children, const size_t num, const FastAllocator::CachedAllocator& alloc) const
++ {
++ AABBNodeMB_t* node = (AABBNodeMB_t*) alloc.malloc0(sizeof(AABBNodeMB_t),NodeRef::byteNodeAlignment); node->clear();
++ return NodeRef::encodeNode(node);
++ }
++ };
++
++ struct Set
++ {
++ template<typename BuildRecord>
++ __forceinline NodeRecordMB operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRecordMB* children, const size_t num) const
++ {
++ #if defined(DEBUG)
++ // check that empty children are only at the end of the child list
++ bool emptyChild = false;
++ for (size_t i=0; i<num; i++) {
++ emptyChild |= (children[i].ref == NodeRef::emptyNode);
++ assert(emptyChild == (children[i].ref == NodeRef::emptyNode));
++ }
++ #endif
++ AABBNodeMB_t* node = ref.getAABBNodeMB();
++
++ LBBox3fa bounds = empty;
++ for (size_t i=0; i<num; i++) {
++ node->setRef(i,children[i].ref);
++ node->setBounds(i,children[i].lbounds);
++ bounds.extend(children[i].lbounds);
++ }
++ return NodeRecordMB(ref,bounds);
++ }
++ };
++
++ struct SetTimeRange
++ {
++ __forceinline SetTimeRange(BBox1f tbounds) : tbounds(tbounds) {}
++
++ template<typename BuildRecord>
++ __forceinline NodeRecordMB operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRecordMB* children, const size_t num) const
++ {
++ AABBNodeMB_t* node = ref.getAABBNodeMB();
++
++ LBBox3fa bounds = empty;
++ for (size_t i=0; i<num; i++) {
++ node->setRef(i, children[i].ref);
++ node->setBounds(i, children[i].lbounds, tbounds);
++ bounds.extend(children[i].lbounds);
++ }
++ return NodeRecordMB(ref,bounds);
++ }
++
++ BBox1f tbounds;
++ };
++
++ /*! Clears the node. */
++ __forceinline void clear() {
++ lower_x = lower_y = lower_z = vfloat<N>(pos_inf);
++ upper_x = upper_y = upper_z = vfloat<N>(neg_inf);
++ lower_dx = lower_dy = lower_dz = vfloat<N>(0.0f);
++ upper_dx = upper_dy = upper_dz = vfloat<N>(0.0f);
++ BaseNode_t<NodeRef,N>::clear();
++ }
++
++ /*! Sets ID of child. */
++ __forceinline void setRef(size_t i, NodeRef ref) {
++ children[i] = ref;
++ }
++
++ /*! Sets bounding box of child. */
++ __forceinline void setBounds(size_t i, const BBox3fa& bounds0_i, const BBox3fa& bounds1_i)
++ {
++ /*! for empty bounds we have to avoid inf-inf=nan */
++ BBox3fa bounds0(min(bounds0_i.lower,Vec3fa(+FLT_MAX)),max(bounds0_i.upper,Vec3fa(-FLT_MAX)));
++ BBox3fa bounds1(min(bounds1_i.lower,Vec3fa(+FLT_MAX)),max(bounds1_i.upper,Vec3fa(-FLT_MAX)));
++ bounds0 = bounds0.enlarge_by(4.0f*float(ulp));
++ bounds1 = bounds1.enlarge_by(4.0f*float(ulp));
++ Vec3fa dlower = bounds1.lower-bounds0.lower;
++ Vec3fa dupper = bounds1.upper-bounds0.upper;
++
++ lower_x[i] = bounds0.lower.x; lower_y[i] = bounds0.lower.y; lower_z[i] = bounds0.lower.z;
++ upper_x[i] = bounds0.upper.x; upper_y[i] = bounds0.upper.y; upper_z[i] = bounds0.upper.z;
++
++ lower_dx[i] = dlower.x; lower_dy[i] = dlower.y; lower_dz[i] = dlower.z;
++ upper_dx[i] = dupper.x; upper_dy[i] = dupper.y; upper_dz[i] = dupper.z;
++ }
++
++ /*! Sets bounding box of child. */
++ __forceinline void setBounds(size_t i, const LBBox3fa& bounds) {
++ setBounds(i, bounds.bounds0, bounds.bounds1);
++ }
++
++ /*! Sets bounding box of child. */
++ __forceinline void setBounds(size_t i, const LBBox3fa& bounds, const BBox1f& tbounds) {
++ setBounds(i, bounds.global(tbounds));
++ }
++
++ /*! Sets bounding box and ID of child. */
++ __forceinline void set(size_t i, NodeRef ref, const BBox3fa& bounds) {
++ lower_x[i] = bounds.lower.x; lower_y[i] = bounds.lower.y; lower_z[i] = bounds.lower.z;
++ upper_x[i] = bounds.upper.x; upper_y[i] = bounds.upper.y; upper_z[i] = bounds.upper.z;
++ children[i] = ref;
++ }
++
++ /*! Sets bounding box and ID of child. */
++ __forceinline void set(size_t i, const NodeRecordMB4D& child)
++ {
++ setRef(i, child.ref);
++ setBounds(i, child.lbounds, child.dt);
++ }
++
++ /*! Return bounding box for time 0 */
++ __forceinline BBox3fa bounds0(size_t i) const {
++ return BBox3fa(Vec3fa(lower_x[i],lower_y[i],lower_z[i]),
++ Vec3fa(upper_x[i],upper_y[i],upper_z[i]));
++ }
++
++ /*! Return bounding box for time 1 */
++ __forceinline BBox3fa bounds1(size_t i) const {
++ return BBox3fa(Vec3fa(lower_x[i]+lower_dx[i],lower_y[i]+lower_dy[i],lower_z[i]+lower_dz[i]),
++ Vec3fa(upper_x[i]+upper_dx[i],upper_y[i]+upper_dy[i],upper_z[i]+upper_dz[i]));
++ }
++
++ /*! Returns bounds of node. */
++ __forceinline BBox3fa bounds() const {
++ return BBox3fa(Vec3fa(reduce_min(min(lower_x,lower_x+lower_dx)),
++ reduce_min(min(lower_y,lower_y+lower_dy)),
++ reduce_min(min(lower_z,lower_z+lower_dz))),
++ Vec3fa(reduce_max(max(upper_x,upper_x+upper_dx)),
++ reduce_max(max(upper_y,upper_y+upper_dy)),
++ reduce_max(max(upper_z,upper_z+upper_dz))));
++ }
++
++ /*! Return bounding box of child i */
++ __forceinline BBox3fa bounds(size_t i) const {
++ return merge(bounds0(i),bounds1(i));
++ }
++
++ /*! Return linear bounding box of child i */
++ __forceinline LBBox3fa lbounds(size_t i) const {
++ return LBBox3fa(bounds0(i),bounds1(i));
++ }
++
++ /*! Return bounding box of child i at specified time */
++ __forceinline BBox3fa bounds(size_t i, float time) const {
++ return lerp(bounds0(i),bounds1(i),time);
++ }
++
++ /*! Returns the expected surface area when randomly sampling the time. */
++ __forceinline float expectedHalfArea(size_t i) const {
++ return lbounds(i).expectedHalfArea();
++ }
++
++ /*! Returns the expected surface area when randomly sampling the time. */
++ __forceinline float expectedHalfArea(size_t i, const BBox1f& t0t1) const {
++ return lbounds(i).expectedHalfArea(t0t1);
++ }
++
++ /*! swap two children of the node */
++ __forceinline void swap(size_t i, size_t j)
++ {
++ assert(i<N && j<N);
++ std::swap(children[i],children[j]);
++
++ std::swap(lower_x[i],lower_x[j]);
++ std::swap(upper_x[i],upper_x[j]);
++ std::swap(lower_y[i],lower_y[j]);
++ std::swap(upper_y[i],upper_y[j]);
++ std::swap(lower_z[i],lower_z[j]);
++ std::swap(upper_z[i],upper_z[j]);
++
++ std::swap(lower_dx[i],lower_dx[j]);
++ std::swap(upper_dx[i],upper_dx[j]);
++ std::swap(lower_dy[i],lower_dy[j]);
++ std::swap(upper_dy[i],upper_dy[j]);
++ std::swap(lower_dz[i],lower_dz[j]);
++ std::swap(upper_dz[i],upper_dz[j]);
++ }
++
++ /*! compacts a node (moves empty children to the end) */
++ __forceinline static void compact(AABBNodeMB_t* a)
++ {
++ /* find right most filled node */
++ ssize_t j=N;
++ for (j=j-1; j>=0; j--)
++ if (a->child(j) != NodeRef::emptyNode)
++ break;
++
++ /* replace empty nodes with filled nodes */
++ for (ssize_t i=0; i<j; i++) {
++ if (a->child(i) == NodeRef::emptyNode) {
++ a->swap(i,j);
++ for (j=j-1; j>i; j--)
++ if (a->child(j) != NodeRef::emptyNode)
++ break;
++ }
++ }
++ }
++
++ /*! Returns reference to specified child */
++ __forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
++ __forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
++
++ /*! stream output operator */
++ friend embree_ostream operator<<(embree_ostream cout, const AABBNodeMB_t& n)
++ {
++ cout << "AABBNodeMB {" << embree_endl;
++ for (size_t i=0; i<N; i++)
++ {
++ const BBox3fa b0 = n.bounds0(i);
++ const BBox3fa b1 = n.bounds1(i);
++ cout << " child" << i << " { " << embree_endl;
++ cout << " bounds0 = " << b0 << ", " << embree_endl;
++ cout << " bounds1 = " << b1 << ", " << embree_endl;
++ cout << " }";
++ }
++ cout << "}";
++ return cout;
++ }
++
++ public:
++ vfloat<N> lower_x; //!< X dimension of lower bounds of all N children.
++ vfloat<N> upper_x; //!< X dimension of upper bounds of all N children.
++ vfloat<N> lower_y; //!< Y dimension of lower bounds of all N children.
++ vfloat<N> upper_y; //!< Y dimension of upper bounds of all N children.
++ vfloat<N> lower_z; //!< Z dimension of lower bounds of all N children.
++ vfloat<N> upper_z; //!< Z dimension of upper bounds of all N children.
++
++ vfloat<N> lower_dx; //!< X dimension of lower bounds of all N children.
++ vfloat<N> upper_dx; //!< X dimension of upper bounds of all N children.
++ vfloat<N> lower_dy; //!< Y dimension of lower bounds of all N children.
++ vfloat<N> upper_dy; //!< Y dimension of upper bounds of all N children.
++ vfloat<N> lower_dz; //!< Z dimension of lower bounds of all N children.
++ vfloat<N> upper_dz; //!< Z dimension of upper bounds of all N children.
++ };
++ }