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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "bvh.h"
++ #include "../geometry/trianglev.h"
++ #include "../geometry/object.h"
++
++ namespace embree
++ {
++ namespace isa
++ {
++ template<int N>
++ class BVHNCollider
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::AABBNode AABBNode;
++
++ struct CollideJob
++ {
++ CollideJob () {}
++
++ CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0,
++ NodeRef ref1, const BBox3fa& bounds1, size_t depth1)
++ : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {}
++
++ NodeRef ref0;
++ BBox3fa bounds0;
++ size_t depth0;
++ NodeRef ref1;
++ BBox3fa bounds1;
++ size_t depth1;
++ };
++
++ typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector;
++
++ void split(const CollideJob& job, jobvector& jobs);
++
++ public:
++ __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
++ : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {}
++
++ public:
++ virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0;
++ void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1);
++ void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1);
++
++ protected:
++ Scene* scene0;
++ Scene* scene1;
++ RTCCollideFunc callback;
++ void* userPtr;
++ };
++
++ template<int N>
++ class BVHNColliderUserGeom : public BVHNCollider<N>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::AABBNode AABBNode;
++
++ __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
++ : BVHNCollider<N>(scene0,scene1,callback,userPtr) {}
++
++ virtual void processLeaf(NodeRef leaf0, NodeRef leaf1);
++ public:
++ static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr);
++ };
++ }
++ }