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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "bvh_builder_twolevel.h"
++ #include "bvh_statistics.h"
++ #include "../builders/bvh_builder_sah.h"
++ #include "../common/scene_line_segments.h"
++ #include "../common/scene_triangle_mesh.h"
++ #include "../common/scene_quad_mesh.h"
++
++ #define PROFILE 0
++
++ namespace embree
++ {
++ namespace isa
++ {
++ template<int N, typename Mesh, typename Primitive>
++ BVHNBuilderTwoLevel<N,Mesh,Primitive>::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder, const size_t singleThreadThreshold)
++ : bvh(bvh), scene(scene), refs(scene->device,0), prims(scene->device,0), singleThreadThreshold(singleThreadThreshold), gtype(gtype), useMortonBuilder_(useMortonBuilder) {}
++
++ template<int N, typename Mesh, typename Primitive>
++ BVHNBuilderTwoLevel<N,Mesh,Primitive>::~BVHNBuilderTwoLevel () {
++ }
++
++ // ===========================================================================
++ // ===========================================================================
++ // ===========================================================================
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::build()
++ {
++ /* delete some objects */
++ size_t num = scene->size();
++ if (num < bvh->objects.size()) {
++ parallel_for(num, bvh->objects.size(), [&] (const range<size_t>& r) {
++ for (size_t i=r.begin(); i<r.end(); i++) {
++ builders[i].reset();
++ delete bvh->objects[i]; bvh->objects[i] = nullptr;
++ }
++ });
++ }
++
++ #if PROFILE
++ while(1)
++ #endif
++ {
++ /* reset memory allocator */
++ bvh->alloc.reset();
++
++ /* skip build for empty scene */
++ const size_t numPrimitives = scene->getNumPrimitives(gtype,false);
++
++ if (numPrimitives == 0) {
++ prims.resize(0);
++ bvh->set(BVH::emptyNode,empty,0);
++ return;
++ }
++
++ /* calculate the size of the entire BVH */
++ const size_t numLeafBlocks = Primitive::blocks(numPrimitives);
++ const size_t node_bytes = 2*numLeafBlocks*sizeof(typename BVH::AABBNode)/N;
++ const size_t leaf_bytes = size_t(1.2*numLeafBlocks*sizeof(Primitive));
++ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
++
++ double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel");
++
++ /* resize object array if scene got larger */
++ if (bvh->objects.size() < num) bvh->objects.resize(num);
++ if (builders.size() < num) builders.resize(num);
++ resizeRefsList ();
++ nextRef.store(0);
++
++ /* create acceleration structures */
++ parallel_for(size_t(0), num, [&] (const range<size_t>& r)
++ {
++ for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
++ {
++ Mesh* mesh = scene->getSafe<Mesh>(objectID);
++
++ /* ignore meshes we do not support */
++ if (mesh == nullptr || mesh->numTimeSteps != 1)
++ continue;
++
++ if (isSmallGeometry(mesh)) {
++ setupSmallBuildRefBuilder (objectID, mesh);
++ } else {
++ setupLargeBuildRefBuilder (objectID, mesh);
++ }
++ }
++ });
++
++ /* parallel build of acceleration structures */
++ parallel_for(size_t(0), num, [&] (const range<size_t>& r)
++ {
++ for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
++ {
++ /* ignore if no triangle mesh or not enabled */
++ Mesh* mesh = scene->getSafe<Mesh>(objectID);
++ if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1)
++ continue;
++
++ builders[objectID]->attachBuildRefs (this);
++ }
++ });
++
++
++ #if PROFILE
++ double d0 = getSeconds();
++ #endif
++ /* fast path for single geometry scenes */
++ if (nextRef == 1) {
++ bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives);
++ }
++
++ else
++ {
++ /* open all large nodes */
++ refs.resize(nextRef);
++
++ /* this probably needs some more tuning */
++ const size_t extSize = max(max((size_t)SPLIT_MIN_EXT_SPACE,refs.size()*SPLIT_MEMORY_RESERVE_SCALE),size_t((float)numPrimitives / SPLIT_MEMORY_RESERVE_FACTOR));
++
++ #if !ENABLE_DIRECT_SAH_MERGE_BUILDER
++
++ #if ENABLE_OPEN_SEQUENTIAL
++ open_sequential(extSize);
++ #endif
++ /* compute PrimRefs */
++ prims.resize(refs.size());
++ #endif
++
++ {
++ #if ENABLE_DIRECT_SAH_MERGE_BUILDER
++
++ const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
++
++ PrimInfo pinfo(empty);
++ for (size_t i=r.begin(); i<r.end(); i++) {
++ pinfo.add_center2(refs[i]);
++ }
++ return pinfo;
++ }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
++
++ #else
++ const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
++
++ PrimInfo pinfo(empty);
++ for (size_t i=r.begin(); i<r.end(); i++) {
++ pinfo.add_center2(refs[i]);
++ prims[i] = PrimRef(refs[i].bounds(),(size_t)refs[i].node);
++ }
++ return pinfo;
++ }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
++ #endif
++
++ /* skip if all objects where empty */
++ if (pinfo.size() == 0)
++ bvh->set(BVH::emptyNode,empty,0);
++
++ /* otherwise build toplevel hierarchy */
++ else
++ {
++ /* settings for BVH build */
++ GeneralBVHBuilder::Settings settings;
++ settings.branchingFactor = N;
++ settings.maxDepth = BVH::maxBuildDepthLeaf;
++ settings.logBlockSize = bsr(N);
++ settings.minLeafSize = 1;
++ settings.maxLeafSize = 1;
++ settings.travCost = 1.0f;
++ settings.intCost = 1.0f;
++ settings.singleThreadThreshold = singleThreadThreshold;
++
++ #if ENABLE_DIRECT_SAH_MERGE_BUILDER
++
++ refs.resize(extSize);
++
++ NodeRef root = BVHBuilderBinnedOpenMergeSAH::build<NodeRef,BuildRef>(
++ typename BVH::CreateAlloc(bvh),
++ typename BVH::AABBNode::Create2(),
++ typename BVH::AABBNode::Set2(),
++
++ [&] (const BuildRef* refs, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
++ assert(range.size() == 1);
++ return (NodeRef) refs[range.begin()].node;
++ },
++ [&] (BuildRef &bref, BuildRef *refs) -> size_t {
++ return openBuildRef(bref,refs);
++ },
++ [&] (size_t dn) { bvh->scene->progressMonitor(0); },
++ refs.data(),extSize,pinfo,settings);
++ #else
++ NodeRef root = BVHBuilderBinnedSAH::build<NodeRef>(
++ typename BVH::CreateAlloc(bvh),
++ typename BVH::AABBNode::Create2(),
++ typename BVH::AABBNode::Set2(),
++
++ [&] (const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
++ assert(range.size() == 1);
++ return (NodeRef) prims[range.begin()].ID();
++ },
++ [&] (size_t dn) { bvh->scene->progressMonitor(0); },
++ prims.data(),pinfo,settings);
++ #endif
++
++
++ bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives);
++ }
++ }
++ }
++
++ bvh->alloc.cleanup();
++ bvh->postBuild(t0);
++ #if PROFILE
++ double d1 = getSeconds();
++ std::cout << "TOP_LEVEL OPENING/REBUILD TIME " << 1000.0*(d1-d0) << " ms" << std::endl;
++ #endif
++ }
++
++ }
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::deleteGeometry(size_t geomID)
++ {
++ if (geomID >= bvh->objects.size()) return;
++ if (builders[geomID]) builders[geomID].reset();
++ delete bvh->objects [geomID]; bvh->objects [geomID] = nullptr;
++ }
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::clear()
++ {
++ for (size_t i=0; i<bvh->objects.size(); i++)
++ if (bvh->objects[i]) bvh->objects[i]->clear();
++
++ for (size_t i=0; i<builders.size(); i++)
++ if (builders[i]) builders[i].reset();
++
++ refs.clear();
++ }
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::open_sequential(const size_t extSize)
++ {
++ if (refs.size() == 0)
++ return;
++
++ refs.reserve(extSize);
++
++ #if 1
++ for (size_t i=0;i<refs.size();i++)
++ {
++ NodeRef ref = refs[i].node;
++ if (ref.isAABBNode())
++ BVH::prefetch(ref);
++ }
++ #endif
++
++ std::make_heap(refs.begin(),refs.end());
++ while (refs.size()+N-1 <= extSize)
++ {
++ std::pop_heap (refs.begin(),refs.end());
++ NodeRef ref = refs.back().node;
++ if (ref.isLeaf()) break;
++ refs.pop_back();
++
++ AABBNode* node = ref.getAABBNode();
++ for (size_t i=0; i<N; i++) {
++ if (node->child(i) == BVH::emptyNode) continue;
++ refs.push_back(BuildRef(node->bounds(i),node->child(i)));
++
++ #if 1
++ NodeRef ref_pre = node->child(i);
++ if (ref_pre.isAABBNode())
++ ref_pre.prefetch();
++ #endif
++ std::push_heap (refs.begin(),refs.end());
++ }
++ }
++ }
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupSmallBuildRefBuilder (size_t objectID, Mesh const * const /*mesh*/)
++ {
++ if (builders[objectID] == nullptr || // new mesh
++ dynamic_cast<RefBuilderSmall*>(builders[objectID].get()) == nullptr) // size change resulted in large->small change
++ {
++ builders[objectID].reset (new RefBuilderSmall(objectID));
++ }
++ }
++
++ template<int N, typename Mesh, typename Primitive>
++ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh)
++ {
++ if (bvh->objects[objectID] == nullptr || // new mesh
++ builders[objectID]->meshQualityChanged (mesh->quality) || // changed build quality
++ dynamic_cast<RefBuilderLarge*>(builders[objectID].get()) == nullptr) // size change resulted in small->large change
++ {
++ Builder* builder = nullptr;
++ delete bvh->objects[objectID];
++ createMeshAccel(objectID, builder);
++ builders[objectID].reset (new RefBuilderLarge(objectID, builder, mesh->quality));
++ }
++ }
++
++ #if defined(EMBREE_GEOMETRY_TRIANGLE)
++ Builder* BVH4BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ Builder* BVH4BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4v>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ Builder* BVH4BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_QUAD)
++ Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,QuadMesh,Quad4v>((BVH4*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_USER)
++ Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,UserGeometry,Object>((BVH4*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ Builder* BVH4BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(__AVX__)
++ #if defined(EMBREE_GEOMETRY_TRIANGLE)
++ Builder* BVH8BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ Builder* BVH8BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4v>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ Builder* BVH8BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_QUAD)
++ Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,QuadMesh,Quad4v>((BVH8*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_USER)
++ Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,UserGeometry,Object>((BVH8*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
++ }
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ Builder* BVH8BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
++ return new BVHNBuilderTwoLevel<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder);
++ }
++ #endif
++
++ #endif
++ }
++ }