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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "bvh.h"
++ #include "bvh_statistics.h"
++ #include "bvh_rotate.h"
++ #include "../common/profile.h"
++ #include "../../common/algorithms/parallel_prefix_sum.h"
++
++ #include "../builders/primrefgen.h"
++ #include "../builders/bvh_builder_morton.h"
++
++ #include "../geometry/triangle.h"
++ #include "../geometry/trianglev.h"
++ #include "../geometry/trianglei.h"
++ #include "../geometry/quadv.h"
++ #include "../geometry/quadi.h"
++ #include "../geometry/object.h"
++ #include "../geometry/instance.h"
++
++ #if defined(__64BIT__)
++ # define ROTATE_TREE 1 // specifies number of tree rotation rounds to perform
++ #else
++ # define ROTATE_TREE 0 // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues
++ #endif
++
++ namespace embree
++ {
++ namespace isa
++ {
++ template<int N>
++ struct SetBVHNBounds
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++ typedef typename BVH::AABBNode AABBNode;
++
++ BVH* bvh;
++ __forceinline SetBVHNBounds (BVH* bvh) : bvh(bvh) {}
++
++ __forceinline NodeRecord operator() (NodeRef ref, const NodeRecord* children, size_t num)
++ {
++ AABBNode* node = ref.getAABBNode();
++
++ BBox3fa res = empty;
++ for (size_t i=0; i<num; i++) {
++ const BBox3fa b = children[i].bounds;
++ res.extend(b);
++ node->setRef(i,children[i].ref);
++ node->setBounds(i,b);
++ }
++
++ BBox3fx result = (BBox3fx&)res;
++ #if ROTATE_TREE
++ if (N == 4)
++ {
++ size_t n = 0;
++ for (size_t i=0; i<num; i++)
++ n += children[i].bounds.lower.a;
++
++ if (n >= 4096) {
++ for (size_t i=0; i<num; i++) {
++ if (children[i].bounds.lower.a < 4096) {
++ for (int j=0; j<ROTATE_TREE; j++)
++ BVHNRotate<N>::rotate(node->child(i));
++ node->child(i).setBarrier();
++ }
++ }
++ }
++ result.lower.a = unsigned(n);
++ }
++ #endif
++
++ return NodeRecord(ref,result);
++ }
++ };
++
++ template<int N, typename Primitive>
++ struct CreateMortonLeaf;
++
++ template<int N>
++ struct CreateMortonLeaf<N,Triangle4>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++ assert(items<=4);
++
++ /* allocate leaf node */
++ Triangle4* accel = (Triangle4*) alloc.malloc1(sizeof(Triangle4),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
++ vuint4 vgeomID = -1, vprimID = -1;
++ Vec3vf4 v0 = zero, v1 = zero, v2 = zero;
++ const TriangleMesh* __restrict__ const mesh = this->mesh;
++
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int primID = morton[start+i].index;
++ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
++ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
++ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
++ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
++ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ vgeomID [i] = geomID_;
++ vprimID [i] = primID;
++ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
++ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
++ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
++ }
++
++ Triangle4::store_nt(accel,Triangle4(v0,v1,v2,vgeomID,vprimID));
++ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = unsigned(current.size());
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++
++ private:
++ TriangleMesh* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<int N>
++ struct CreateMortonLeaf<N,Triangle4v>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++ assert(items<=4);
++
++ /* allocate leaf node */
++ Triangle4v* accel = (Triangle4v*) alloc.malloc1(sizeof(Triangle4v),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
++ vuint4 vgeomID = -1, vprimID = -1;
++ Vec3vf4 v0 = zero, v1 = zero, v2 = zero;
++ const TriangleMesh* __restrict__ mesh = this->mesh;
++
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int primID = morton[start+i].index;
++ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
++ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
++ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
++ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
++ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ vgeomID [i] = geomID_;
++ vprimID [i] = primID;
++ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
++ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
++ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
++ }
++ Triangle4v::store_nt(accel,Triangle4v(v0,v1,v2,vgeomID,vprimID));
++ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = current.size();
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++ private:
++ TriangleMesh* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<int N>
++ struct CreateMortonLeaf<N,Triangle4i>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++ assert(items<=4);
++
++ /* allocate leaf node */
++ Triangle4i* accel = (Triangle4i*) alloc.malloc1(sizeof(Triangle4i),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
++
++ vuint4 v0 = zero, v1 = zero, v2 = zero;
++ vuint4 vgeomID = -1, vprimID = -1;
++ const TriangleMesh* __restrict__ const mesh = this->mesh;
++
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int primID = morton[start+i].index;
++ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
++ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
++ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
++ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
++ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
++ vgeomID[i] = geomID_;
++ vprimID[i] = primID;
++ unsigned int int_stride = mesh->vertices0.getStride()/4;
++ v0[i] = tri.v[0] * int_stride;
++ v1[i] = tri.v[1] * int_stride;
++ v2[i] = tri.v[2] * int_stride;
++ }
++
++ for (size_t i=items; i<4; i++)
++ {
++ vgeomID[i] = vgeomID[0];
++ vprimID[i] = -1;
++ v0[i] = 0;
++ v1[i] = 0;
++ v2[i] = 0;
++ }
++ Triangle4i::store_nt(accel,Triangle4i(v0,v1,v2,vgeomID,vprimID));
++ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = current.size();
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++ private:
++ TriangleMesh* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<int N>
++ struct CreateMortonLeaf<N,Quad4v>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (QuadMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++ assert(items<=4);
++
++ /* allocate leaf node */
++ Quad4v* accel = (Quad4v*) alloc.malloc1(sizeof(Quad4v),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
++
++ vuint4 vgeomID = -1, vprimID = -1;
++ Vec3vf4 v0 = zero, v1 = zero, v2 = zero, v3 = zero;
++ const QuadMesh* __restrict__ mesh = this->mesh;
++
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int primID = morton[start+i].index;
++ const QuadMesh::Quad& tri = mesh->quad(primID);
++ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
++ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
++ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
++ const Vec3fa& p3 = mesh->vertex(tri.v[3]);
++ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3);
++ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3);
++ vgeomID [i] = geomID_;
++ vprimID [i] = primID;
++ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
++ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
++ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
++ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
++ }
++ Quad4v::store_nt(accel,Quad4v(v0,v1,v2,v3,vgeomID,vprimID));
++ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = current.size();
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++ private:
++ QuadMesh* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<int N>
++ struct CreateMortonLeaf<N,Object>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (UserGeometry* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++
++ /* allocate leaf node */
++ Object* accel = (Object*) alloc.malloc1(items*sizeof(Object),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,items);
++ const UserGeometry* mesh = this->mesh;
++
++ BBox3fa bounds = empty;
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int index = morton[start+i].index;
++ const unsigned int primID = index;
++ bounds.extend(mesh->bounds(primID));
++ new (&accel[i]) Object(geomID_,primID);
++ }
++
++ BBox3fx box_o = (BBox3fx&)bounds;
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = current.size();
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++ private:
++ UserGeometry* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<int N>
++ struct CreateMortonLeaf<N,InstancePrimitive>
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ __forceinline CreateMortonLeaf (Instance* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
++ : mesh(mesh), morton(morton), geomID_(geomID) {}
++
++ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
++ {
++ vfloat4 lower(pos_inf);
++ vfloat4 upper(neg_inf);
++ size_t items = current.size();
++ size_t start = current.begin();
++ assert(items <= 1);
++
++ /* allocate leaf node */
++ InstancePrimitive* accel = (InstancePrimitive*) alloc.malloc1(items*sizeof(InstancePrimitive),BVH::byteAlignment);
++ NodeRef ref = BVH::encodeLeaf((char*)accel,items);
++ const Instance* instance = this->mesh;
++
++ BBox3fa bounds = empty;
++ for (size_t i=0; i<items; i++)
++ {
++ const unsigned int primID = morton[start+i].index;
++ bounds.extend(instance->bounds(primID));
++ new (&accel[i]) InstancePrimitive(instance, geomID_);
++ }
++
++ BBox3fx box_o = (BBox3fx&)bounds;
++ #if ROTATE_TREE
++ if (N == 4)
++ box_o.lower.a = current.size();
++ #endif
++ return NodeRecord(ref,box_o);
++ }
++ private:
++ Instance* mesh;
++ BVHBuilderMorton::BuildPrim* morton;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ };
++
++ template<typename Mesh>
++ struct CalculateMeshBounds
++ {
++ __forceinline CalculateMeshBounds (Mesh* mesh)
++ : mesh(mesh) {}
++
++ __forceinline const BBox3fa operator() (const BVHBuilderMorton::BuildPrim& morton) {
++ return mesh->bounds(morton.index);
++ }
++
++ private:
++ Mesh* mesh;
++ };
++
++ template<int N, typename Mesh, typename Primitive>
++ class BVHNMeshBuilderMorton : public Builder
++ {
++ typedef BVHN<N> BVH;
++ typedef typename BVH::AABBNode AABBNode;
++ typedef typename BVH::NodeRef NodeRef;
++ typedef typename BVH::NodeRecord NodeRecord;
++
++ public:
++
++ BVHNMeshBuilderMorton (BVH* bvh, Mesh* mesh, unsigned int geomID, const size_t minLeafSize, const size_t maxLeafSize, const size_t singleThreadThreshold = DEFAULT_SINGLE_THREAD_THRESHOLD)
++ : bvh(bvh), mesh(mesh), morton(bvh->device,0), settings(N,BVH::maxBuildDepth,minLeafSize,min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks),singleThreadThreshold), geomID_(geomID) {}
++
++ /* build function */
++ void build()
++ {
++ /* we reset the allocator when the mesh size changed */
++ if (mesh->numPrimitives != numPreviousPrimitives) {
++ bvh->alloc.clear();
++ morton.clear();
++ }
++ size_t numPrimitives = mesh->size();
++ numPreviousPrimitives = numPrimitives;
++
++ /* skip build for empty scene */
++ if (numPrimitives == 0) {
++ bvh->set(BVH::emptyNode,empty,0);
++ return;
++ }
++
++ /* preallocate arrays */
++ morton.resize(numPrimitives);
++ size_t bytesEstimated = numPrimitives*sizeof(AABBNode)/(4*N) + size_t(1.2f*Primitive::blocks(numPrimitives)*sizeof(Primitive));
++ size_t bytesMortonCodes = numPrimitives*sizeof(BVHBuilderMorton::BuildPrim);
++ bytesEstimated = max(bytesEstimated,bytesMortonCodes); // the first allocation block is reused to sort the morton codes
++ bvh->alloc.init(bytesMortonCodes,bytesMortonCodes,bytesEstimated);
++
++ /* create morton code array */
++ BVHBuilderMorton::BuildPrim* dest = (BVHBuilderMorton::BuildPrim*) bvh->alloc.specialAlloc(bytesMortonCodes);
++ size_t numPrimitivesGen = createMortonCodeArray<Mesh>(mesh,morton,bvh->scene->progressInterface);
++
++ /* create BVH */
++ SetBVHNBounds<N> setBounds(bvh);
++ CreateMortonLeaf<N,Primitive> createLeaf(mesh,geomID_,morton.data());
++ CalculateMeshBounds<Mesh> calculateBounds(mesh);
++ auto root = BVHBuilderMorton::build<NodeRecord>(
++ typename BVH::CreateAlloc(bvh),
++ typename BVH::AABBNode::Create(),
++ setBounds,createLeaf,calculateBounds,bvh->scene->progressInterface,
++ morton.data(),dest,numPrimitivesGen,settings);
++
++ bvh->set(root.ref,LBBox3fa(root.bounds),numPrimitives);
++
++ #if ROTATE_TREE
++ if (N == 4)
++ {
++ for (int i=0; i<ROTATE_TREE; i++)
++ BVHNRotate<N>::rotate(bvh->root);
++ bvh->clearBarrier(bvh->root);
++ }
++ #endif
++
++ /* clear temporary data for static geometry */
++ if (bvh->scene->isStaticAccel()) {
++ morton.clear();
++ }
++ bvh->cleanup();
++ }
++
++ void clear() {
++ morton.clear();
++ }
++
++ private:
++ BVH* bvh;
++ Mesh* mesh;
++ mvector<BVHBuilderMorton::BuildPrim> morton;
++ BVHBuilderMorton::Settings settings;
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
++ unsigned int numPreviousPrimitives = 0;
++ };
++
++ #if defined(EMBREE_GEOMETRY_TRIANGLE)
++ Builder* BVH4Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4> ((BVH4*)bvh,mesh,geomID,4,4); }
++ Builder* BVH4Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4v>((BVH4*)bvh,mesh,geomID,4,4); }
++ Builder* BVH4Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4i>((BVH4*)bvh,mesh,geomID,4,4); }
++ #if defined(__AVX__)
++ Builder* BVH8Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4> ((BVH8*)bvh,mesh,geomID,4,4); }
++ Builder* BVH8Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4v>((BVH8*)bvh,mesh,geomID,4,4); }
++ Builder* BVH8Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4i>((BVH8*)bvh,mesh,geomID,4,4); }
++ #endif
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_QUAD)
++ Builder* BVH4Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,QuadMesh,Quad4v>((BVH4*)bvh,mesh,geomID,4,4); }
++ #if defined(__AVX__)
++ Builder* BVH8Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,QuadMesh,Quad4v>((BVH8*)bvh,mesh,geomID,4,4); }
++ #endif
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_USER)
++ Builder* BVH4VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,UserGeometry,Object>((BVH4*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); }
++ #if defined(__AVX__)
++ Builder* BVH8VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,UserGeometry,Object>((BVH8*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); }
++ #endif
++ #endif
++
++ #if defined(EMBREE_GEOMETRY_INSTANCE)
++ Builder* BVH4InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,Instance,InstancePrimitive>((BVH4*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); }
++ #if defined(__AVX__)
++ Builder* BVH8InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,Instance,InstancePrimitive>((BVH8*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); }
++ #endif
++ #endif
++
++ }
++ }