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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "bvh.h"
++ #include "bvh_statistics.h"
++
++ namespace embree
++ {
++ template<int N>
++ BVHN<N>::BVHN (const PrimitiveType& primTy, Scene* scene)
++ : AccelData((N==4) ? AccelData::TY_BVH4 : (N==8) ? AccelData::TY_BVH8 : AccelData::TY_UNKNOWN),
++ primTy(&primTy), device(scene->device), scene(scene),
++ root(emptyNode), alloc(scene->device,scene->isStaticAccel()), numPrimitives(0), numVertices(0)
++ {
++ }
++
++ template<int N>
++ BVHN<N>::~BVHN ()
++ {
++ for (size_t i=0; i<objects.size(); i++)
++ delete objects[i];
++ }
++
++ template<int N>
++ void BVHN<N>::clear()
++ {
++ set(BVHN::emptyNode,empty,0);
++ alloc.clear();
++ }
++
++ template<int N>
++ void BVHN<N>::set (NodeRef root, const LBBox3fa& bounds, size_t numPrimitives)
++ {
++ this->root = root;
++ this->bounds = bounds;
++ this->numPrimitives = numPrimitives;
++ }
++
++ template<int N>
++ void BVHN<N>::clearBarrier(NodeRef& node)
++ {
++ if (node.isBarrier())
++ node.clearBarrier();
++ else if (!node.isLeaf()) {
++ BaseNode* n = node.baseNode(); // FIXME: flags should be stored in BVH
++ for (size_t c=0; c<N; c++)
++ clearBarrier(n->child(c));
++ }
++ }
++
++ template<int N>
++ void BVHN<N>::layoutLargeNodes(size_t num)
++ {
++ #if defined(__64BIT__) // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues
++ struct NodeArea
++ {
++ __forceinline NodeArea() {}
++
++ __forceinline NodeArea(NodeRef& node, const BBox3fa& bounds)
++ : node(&node), A(node.isLeaf() ? float(neg_inf) : area(bounds)) {}
++
++ __forceinline bool operator< (const NodeArea& other) const {
++ return this->A < other.A;
++ }
++
++ NodeRef* node;
++ float A;
++ };
++ std::vector<NodeArea> lst;
++ lst.reserve(num);
++ lst.push_back(NodeArea(root,empty));
++
++ while (lst.size() < num)
++ {
++ std::pop_heap(lst.begin(), lst.end());
++ NodeArea n = lst.back(); lst.pop_back();
++ if (!n.node->isAABBNode()) break;
++ AABBNode* node = n.node->getAABBNode();
++ for (size_t i=0; i<N; i++) {
++ if (node->child(i) == BVHN::emptyNode) continue;
++ lst.push_back(NodeArea(node->child(i),node->bounds(i)));
++ std::push_heap(lst.begin(), lst.end());
++ }
++ }
++
++ for (size_t i=0; i<lst.size(); i++)
++ lst[i].node->setBarrier();
++
++ root = layoutLargeNodesRecursion(root,alloc.getCachedAllocator());
++ #endif
++ }
++
++ template<int N>
++ typename BVHN<N>::NodeRef BVHN<N>::layoutLargeNodesRecursion(NodeRef& node, const FastAllocator::CachedAllocator& allocator)
++ {
++ if (node.isBarrier()) {
++ node.clearBarrier();
++ return node;
++ }
++ else if (node.isAABBNode())
++ {
++ AABBNode* oldnode = node.getAABBNode();
++ AABBNode* newnode = (BVHN::AABBNode*) allocator.malloc0(sizeof(BVHN::AABBNode),byteNodeAlignment);
++ *newnode = *oldnode;
++ for (size_t c=0; c<N; c++)
++ newnode->child(c) = layoutLargeNodesRecursion(oldnode->child(c),allocator);
++ return encodeNode(newnode);
++ }
++ else return node;
++ }
++
++ template<int N>
++ double BVHN<N>::preBuild(const std::string& builderName)
++ {
++ if (builderName == "")
++ return inf;
++
++ if (device->verbosity(2))
++ {
++ Lock<MutexSys> lock(g_printMutex);
++ std::cout << "building BVH" << N << (builderName.find("MBlur") != std::string::npos ? "MB" : "") << "<" << primTy->name() << "> using " << builderName << " ..." << std::endl << std::flush;
++ }
++
++ double t0 = 0.0;
++ if (device->benchmark || device->verbosity(2)) t0 = getSeconds();
++ return t0;
++ }
++
++ template<int N>
++ void BVHN<N>::postBuild(double t0)
++ {
++ if (t0 == double(inf))
++ return;
++
++ double dt = 0.0;
++ if (device->benchmark || device->verbosity(2))
++ dt = getSeconds()-t0;
++
++ std::unique_ptr<BVHNStatistics<N>> stat;
++
++ /* print statistics */
++ if (device->verbosity(2))
++ {
++ if (!stat) stat.reset(new BVHNStatistics<N>(this));
++ const size_t usedBytes = alloc.getUsedBytes();
++ Lock<MutexSys> lock(g_printMutex);
++ std::cout << "finished BVH" << N << "<" << primTy->name() << "> : " << 1000.0f*dt << "ms, " << 1E-6*double(numPrimitives)/dt << " Mprim/s, " << 1E-9*double(usedBytes)/dt << " GB/s" << std::endl;
++
++ if (device->verbosity(2))
++ std::cout << stat->str();
++
++ if (device->verbosity(2))
++ {
++ FastAllocator::AllStatistics stat(&alloc);
++ for (size_t i=0; i<objects.size(); i++)
++ if (objects[i])
++ stat = stat + FastAllocator::AllStatistics(&objects[i]->alloc);
++
++ stat.print(numPrimitives);
++ }
++
++ if (device->verbosity(3))
++ {
++ alloc.print_blocks();
++ for (size_t i=0; i<objects.size(); i++)
++ if (objects[i])
++ objects[i]->alloc.print_blocks();
++ }
++
++ std::cout << std::flush;
++ }
++
++ /* benchmark mode */
++ if (device->benchmark)
++ {
++ if (!stat) stat.reset(new BVHNStatistics<N>(this));
++ Lock<MutexSys> lock(g_printMutex);
++ std::cout << "BENCHMARK_BUILD " << dt << " " << double(numPrimitives)/dt << " " << stat->sah() << " " << stat->bytesUsed() << " BVH" << N << "<" << primTy->name() << ">" << std::endl << std::flush;
++ }
++ }
++
++ #if defined(__AVX__)
++ template class BVHN<8>;
++ #endif
++
++ #if !defined(__AVX__) || !defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42)
++ template class BVHN<4>;
++ #endif
++ }
++