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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #include "primrefgen.h"
++ #include "primrefgen_presplit.h"
++
++ #include "../../common/algorithms/parallel_for_for.h"
++ #include "../../common/algorithms/parallel_for_for_prefix_sum.h"
++
++ namespace embree
++ {
++ namespace isa
++ {
++ PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, const size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
++ {
++ ParallelPrefixSumState<PrimInfo> pstate;
++
++ /* first try */
++ progressMonitor(0);
++ PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
++ return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++
++ /* if we need to filter out geometry, run again */
++ if (pinfo.size() != numPrimRefs)
++ {
++ progressMonitor(0);
++ pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
++ return geometry->createPrimRefArray(prims,r,base.size(),geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ }
++ return pinfo;
++ }
++
++ PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, const size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
++ {
++ ParallelForForPrefixSumState<PrimInfo> pstate;
++ Scene::Iterator2 iter(scene,types,mblur);
++
++ /* first try */
++ progressMonitor(0);
++ pstate.init(iter,size_t(1024));
++ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
++ return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++
++ /* if we need to filter out geometry, run again */
++ if (pinfo.size() != numPrimRefs)
++ {
++ progressMonitor(0);
++ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
++ return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ }
++ return pinfo;
++ }
++
++ PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, const size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime)
++ {
++ ParallelForForPrefixSumState<PrimInfo> pstate;
++ Scene::Iterator2 iter(scene,types,true);
++
++ /* first try */
++ progressMonitor(0);
++ pstate.init(iter,size_t(1024));
++ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
++ return mesh->createPrimRefArrayMB(prims,itime,r,k,(unsigned)geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++
++ /* if we need to filter out geometry, run again */
++ if (pinfo.size() != numPrimRefs)
++ {
++ progressMonitor(0);
++ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
++ return mesh->createPrimRefArrayMB(prims,itime,r,base.size(),(unsigned)geomID);
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ }
++ return pinfo;
++ }
++
++ PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, const size_t numPrimRefs, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1)
++ {
++ ParallelForForPrefixSumState<PrimInfoMB> pstate;
++ Scene::Iterator2 iter(scene,types,true);
++
++ /* first try */
++ progressMonitor(0);
++ pstate.init(iter,size_t(1024));
++ PrimInfoMB pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfoMB(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfoMB {
++ return mesh->createPrimRefMBArray(prims,t0t1,r,k,(unsigned)geomID);
++ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
++
++ /* if we need to filter out geometry, run again */
++ if (pinfo.size() != numPrimRefs)
++ {
++ progressMonitor(0);
++ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfoMB(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfoMB& base) -> PrimInfoMB {
++ return mesh->createPrimRefMBArray(prims,t0t1,r,base.size(),(unsigned)geomID);
++ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
++ }
++
++ /* the BVH starts with that time range, even though primitives might have smaller/larger time range */
++ pinfo.time_range = t0t1;
++ return pinfo;
++ }
++
++ template<typename Mesh>
++ size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor)
++ {
++ size_t numPrimitives = morton.size();
++
++ /* compute scene bounds */
++ std::pair<size_t,BBox3fa> cb_empty(0,empty);
++ auto cb = parallel_reduce
++ ( size_t(0), numPrimitives, size_t(1024), cb_empty, [&](const range<size_t>& r) -> std::pair<size_t,BBox3fa>
++ {
++ size_t num = 0;
++ BBox3fa bounds = empty;
++
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ BBox3fa prim_bounds = empty;
++ if (unlikely(!mesh->buildBounds(j,&prim_bounds))) continue;
++ bounds.extend(center2(prim_bounds));
++ num++;
++ }
++ return std::make_pair(num,bounds);
++ }, [] (const std::pair<size_t,BBox3fa>& a, const std::pair<size_t,BBox3fa>& b) {
++ return std::make_pair(a.first + b.first,merge(a.second,b.second));
++ });
++
++
++ size_t numPrimitivesGen = cb.first;
++ const BBox3fa centBounds = cb.second;
++
++ /* compute morton codes */
++ if (likely(numPrimitivesGen == numPrimitives))
++ {
++ /* fast path if all primitives were valid */
++ BVHBuilderMorton::MortonCodeMapping mapping(centBounds);
++ parallel_for( size_t(0), numPrimitives, size_t(1024), [&](const range<size_t>& r) -> void {
++ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[r.begin()]);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ generator(mesh->bounds(j),unsigned(j));
++ });
++ }
++ else
++ {
++ /* slow path, fallback in case some primitives were invalid */
++ ParallelPrefixSumState<size_t> pstate;
++ BVHBuilderMorton::MortonCodeMapping mapping(centBounds);
++ parallel_prefix_sum( pstate, size_t(0), numPrimitives, size_t(1024), size_t(0), [&](const range<size_t>& r, const size_t base) -> size_t {
++ size_t num = 0;
++ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[r.begin()]);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ BBox3fa bounds = empty;
++ if (unlikely(!mesh->buildBounds(j,&bounds))) continue;
++ generator(bounds,unsigned(j));
++ num++;
++ }
++ return num;
++ }, std::plus<size_t>());
++
++ parallel_prefix_sum( pstate, size_t(0), numPrimitives, size_t(1024), size_t(0), [&](const range<size_t>& r, const size_t base) -> size_t {
++ size_t num = 0;
++ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[base]);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ BBox3fa bounds = empty;
++ if (!mesh->buildBounds(j,&bounds)) continue;
++ generator(bounds,unsigned(j));
++ num++;
++ }
++ return num;
++ }, std::plus<size_t>());
++ }
++ return numPrimitivesGen;
++ }
++
++ // ====================================================================================================
++ // ====================================================================================================
++ // ====================================================================================================
++
++ // special variants for grid meshes
++
++ #if defined(EMBREE_GEOMETRY_GRID)
++ PrimInfo createPrimRefArrayGrids(Scene* scene, mvector<PrimRef>& prims, mvector<SubGridBuildData>& sgrids)
++ {
++ PrimInfo pinfo(empty);
++ size_t numPrimitives = 0;
++
++ /* first run to get #primitives */
++
++ ParallelForForPrefixSumState<PrimInfo> pstate;
++ Scene::Iterator<GridMesh,false> iter(scene);
++
++ pstate.init(iter,size_t(1024));
++
++ /* iterate over all meshes in the scene */
++ pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ if (!mesh->valid(j)) continue;
++ BBox3fa bounds = empty;
++ const PrimRef prim(bounds,(unsigned)geomID,(unsigned)j);
++ if (!mesh->valid(j)) continue;
++ pinfo.add_center2(prim,mesh->getNumSubGrids(j));
++ }
++ return pinfo;
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ numPrimitives = pinfo.size();
++
++ /* resize arrays */
++ sgrids.resize(numPrimitives);
++ prims.resize(numPrimitives);
++
++ /* second run to fill primrefs and SubGridBuildData arrays */
++ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
++ k = base.size();
++ size_t p_index = k;
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ if (!mesh->valid(j)) continue;
++ const GridMesh::Grid &g = mesh->grid(j);
++ for (unsigned int y=0; y<g.resY-1u; y+=2)
++ for (unsigned int x=0; x<g.resX-1u; x+=2)
++ {
++ BBox3fa bounds = empty;
++ if (!mesh->buildBounds(g,x,y,bounds)) continue; // get bounds of subgrid
++ const PrimRef prim(bounds,(unsigned)geomID,(unsigned)p_index);
++ pinfo.add_center2(prim);
++ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
++ prims[p_index++] = prim;
++ }
++ }
++ return pinfo;
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ assert(pinfo.size() == numPrimitives);
++ return pinfo;
++ }
++
++ PrimInfo createPrimRefArrayGrids(GridMesh* mesh, mvector<PrimRef>& prims, mvector<SubGridBuildData>& sgrids)
++ {
++ unsigned int geomID_ = std::numeric_limits<unsigned int>::max ();
++
++ PrimInfo pinfo(empty);
++ size_t numPrimitives = 0;
++
++ ParallelPrefixSumState<PrimInfo> pstate;
++ /* iterate over all grids in a single mesh */
++ pinfo = parallel_prefix_sum( pstate, size_t(0), mesh->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo
++ {
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ if (!mesh->valid(j)) continue;
++ BBox3fa bounds = empty;
++ const PrimRef prim(bounds,geomID_,unsigned(j));
++ pinfo.add_center2(prim,mesh->getNumSubGrids(j));
++ }
++ return pinfo;
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++ numPrimitives = pinfo.size();
++ /* resize arrays */
++ sgrids.resize(numPrimitives);
++ prims.resize(numPrimitives);
++
++ /* second run to fill primrefs and SubGridBuildData arrays */
++ pinfo = parallel_prefix_sum( pstate, size_t(0), mesh->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo
++ {
++
++ size_t p_index = base.size();
++ PrimInfo pinfo(empty);
++ for (size_t j=r.begin(); j<r.end(); j++)
++ {
++ if (!mesh->valid(j)) continue;
++ const GridMesh::Grid &g = mesh->grid(j);
++ for (unsigned int y=0; y<g.resY-1u; y+=2)
++ for (unsigned int x=0; x<g.resX-1u; x+=2)
++ {
++ BBox3fa bounds = empty;
++ if (!mesh->buildBounds(g,x,y,bounds)) continue; // get bounds of subgrid
++ const PrimRef prim(bounds,geomID_,unsigned(p_index));
++ pinfo.add_center2(prim);
++ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
++ prims[p_index++] = prim;
++ }
++ }
++ return pinfo;
++ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
++
++ return pinfo;
++ }
++ #endif
++
++ // ====================================================================================================
++ // ====================================================================================================
++ // ====================================================================================================
++
++ IF_ENABLED_TRIS (template size_t createMortonCodeArray<TriangleMesh>(TriangleMesh* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
++ IF_ENABLED_QUADS(template size_t createMortonCodeArray<QuadMesh>(QuadMesh* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
++ IF_ENABLED_USER (template size_t createMortonCodeArray<UserGeometry>(UserGeometry* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
++ IF_ENABLED_INSTANCE (template size_t createMortonCodeArray<Instance>(Instance* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
++ }
++ }