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++ // Copyright 2009-2021 Intel Corporation
++ // SPDX-License-Identifier: Apache-2.0
++
++ #pragma once
++
++ #include "../common/scene.h"
++ #include "priminfo.h"
++
++ namespace embree
++ {
++ static const unsigned int RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS = 5;
++
++ namespace isa
++ {
++
++ /*! mapping into bins */
++ template<size_t BINS>
++ struct SpatialBinMapping
++ {
++ public:
++ __forceinline SpatialBinMapping() {}
++
++ /*! calculates the mapping */
++ __forceinline SpatialBinMapping(const CentGeomBBox3fa& pinfo)
++ {
++ const vfloat4 lower = (vfloat4) pinfo.geomBounds.lower;
++ const vfloat4 upper = (vfloat4) pinfo.geomBounds.upper;
++ const vfloat4 eps = 128.0f*vfloat4(ulp)*max(abs(lower),abs(upper));
++ const vfloat4 diag = max(eps,(vfloat4) pinfo.geomBounds.size());
++ scale = select(upper-lower <= eps,vfloat4(0.0f),vfloat4(BINS)/diag);
++ ofs = (vfloat4) pinfo.geomBounds.lower;
++ inv_scale = 1.0f / scale;
++ }
++
++ /*! slower but safe binning */
++ __forceinline vint4 bin(const Vec3fa& p) const
++ {
++ const vint4 i = floori((vfloat4(p)-ofs)*scale);
++ return clamp(i,vint4(0),vint4(BINS-1));
++ }
++
++ __forceinline std::pair<vint4,vint4> bin(const BBox3fa& b) const
++ {
++ #if defined(__AVX__)
++ const vfloat8 ofs8(ofs);
++ const vfloat8 scale8(scale);
++ const vint8 lu = floori((vfloat8::loadu(&b)-ofs8)*scale8);
++ const vint8 c_lu = clamp(lu,vint8(zero),vint8(BINS-1));
++ return std::pair<vint4,vint4>(extract4<0>(c_lu),extract4<1>(c_lu));
++ #else
++ const vint4 lower = floori((vfloat4(b.lower)-ofs)*scale);
++ const vint4 upper = floori((vfloat4(b.upper)-ofs)*scale);
++ const vint4 c_lower = clamp(lower,vint4(0),vint4(BINS-1));
++ const vint4 c_upper = clamp(upper,vint4(0),vint4(BINS-1));
++ return std::pair<vint4,vint4>(c_lower,c_upper);
++ #endif
++ }
++
++
++ /*! calculates left spatial position of bin */
++ __forceinline float pos(const size_t bin, const size_t dim) const {
++ return madd(float(bin),inv_scale[dim],ofs[dim]);
++ }
++
++ /*! calculates left spatial position of bin */
++ template<size_t N>
++ __forceinline vfloat<N> posN(const vfloat<N> bin, const size_t dim) const {
++ return madd(bin,vfloat<N>(inv_scale[dim]),vfloat<N>(ofs[dim]));
++ }
++
++ /*! returns true if the mapping is invalid in some dimension */
++ __forceinline bool invalid(const size_t dim) const {
++ return scale[dim] == 0.0f;
++ }
++
++ public:
++ vfloat4 ofs,scale,inv_scale; //!< linear function that maps to bin ID
++ };
++
++ /*! stores all information required to perform some split */
++ template<size_t BINS>
++ struct SpatialBinSplit
++ {
++ /*! construct an invalid split by default */
++ __forceinline SpatialBinSplit()
++ : sah(inf), dim(-1), pos(0), left(-1), right(-1), factor(1.0f) {}
++
++ /*! constructs specified split */
++ __forceinline SpatialBinSplit(float sah, int dim, int pos, const SpatialBinMapping<BINS>& mapping)
++ : sah(sah), dim(dim), pos(pos), left(-1), right(-1), factor(1.0f), mapping(mapping) {}
++
++ /*! constructs specified split */
++ __forceinline SpatialBinSplit(float sah, int dim, int pos, int left, int right, float factor, const SpatialBinMapping<BINS>& mapping)
++ : sah(sah), dim(dim), pos(pos), left(left), right(right), factor(factor), mapping(mapping) {}
++
++ /*! tests if this split is valid */
++ __forceinline bool valid() const { return dim != -1; }
++
++ /*! calculates surface area heuristic for performing the split */
++ __forceinline float splitSAH() const { return sah; }
++
++ /*! stream output */
++ friend embree_ostream operator<<(embree_ostream cout, const SpatialBinSplit& split) {
++ return cout << "SpatialBinSplit { sah = " << split.sah << ", dim = " << split.dim << ", pos = " << split.pos << ", left = " << split.left << ", right = " << split.right << ", factor = " << split.factor << "}";
++ }
++
++ public:
++ float sah; //!< SAH cost of the split
++ int dim; //!< split dimension
++ int pos; //!< split position
++ int left; //!< number of elements on the left side
++ int right; //!< number of elements on the right side
++ float factor; //!< factor splitting the extended range
++ SpatialBinMapping<BINS> mapping; //!< mapping into bins
++ };
++
++ /*! stores all binning information */
++ template<size_t BINS, typename PrimRef>
++ struct __aligned(64) SpatialBinInfo
++ {
++ SpatialBinInfo() {
++ }
++
++ __forceinline SpatialBinInfo(EmptyTy) {
++ clear();
++ }
++
++ /*! clears the bin info */
++ __forceinline void clear()
++ {
++ for (size_t i=0; i<BINS; i++) {
++ bounds[i][0] = bounds[i][1] = bounds[i][2] = empty;
++ numBegin[i] = numEnd[i] = 0;
++ }
++ }
++
++ /*! adds binning data */
++ __forceinline void add(const size_t dim,
++ const size_t beginID,
++ const size_t endID,
++ const size_t binID,
++ const BBox3fa &b,
++ const size_t n = 1)
++ {
++ assert(beginID < BINS);
++ assert(endID < BINS);
++ assert(binID < BINS);
++
++ numBegin[beginID][dim]+=(unsigned int)n;
++ numEnd [endID][dim]+=(unsigned int)n;
++ bounds [binID][dim].extend(b);
++ }
++
++ /*! extends binning bounds */
++ __forceinline void extend(const size_t dim,
++ const size_t binID,
++ const BBox3fa &b)
++ {
++ assert(binID < BINS);
++ bounds [binID][dim].extend(b);
++ }
++
++ /*! bins an array of primitives */
++ template<typename PrimitiveSplitterFactory>
++ __forceinline void bin2(const PrimitiveSplitterFactory& splitterFactory, const PrimRef* source, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping)
++ {
++ for (size_t i=begin; i<end; i++)
++ {
++ const PrimRef& prim = source[i];
++ unsigned splits = prim.geomID() >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
++
++ if (unlikely(splits <= 1))
++ {
++ const vint4 bin = mapping.bin(center(prim.bounds()));
++ for (size_t dim=0; dim<3; dim++)
++ {
++ assert(bin[dim] >= (int)0 && bin[dim] < (int)BINS);
++ add(dim,bin[dim],bin[dim],bin[dim],prim.bounds());
++ }
++ }
++ else
++ {
++ const vint4 bin0 = mapping.bin(prim.bounds().lower);
++ const vint4 bin1 = mapping.bin(prim.bounds().upper);
++
++ for (size_t dim=0; dim<3; dim++)
++ {
++ if (unlikely(mapping.invalid(dim)))
++ continue;
++
++ size_t bin;
++ size_t l = bin0[dim];
++ size_t r = bin1[dim];
++
++ // same bin optimization
++ if (likely(l == r))
++ {
++ add(dim,l,l,l,prim.bounds());
++ continue;
++ }
++ size_t bin_start = bin0[dim];
++ size_t bin_end = bin1[dim];
++ BBox3fa rest = prim.bounds();
++
++ /* assure that split position always overlaps the primitive bounds */
++ while (bin_start < bin_end && mapping.pos(bin_start+1,dim) <= rest.lower[dim]) bin_start++;
++ while (bin_start < bin_end && mapping.pos(bin_end ,dim) >= rest.upper[dim]) bin_end--;
++
++ const auto splitter = splitterFactory(prim);
++ for (bin=bin_start; bin<bin_end; bin++)
++ {
++ const float pos = mapping.pos(bin+1,dim);
++ BBox3fa left,right;
++ splitter(rest,dim,pos,left,right);
++
++ if (unlikely(left.empty())) l++;
++ extend(dim,bin,left);
++ rest = right;
++ }
++ if (unlikely(rest.empty())) r--;
++ add(dim,l,r,bin,rest);
++ }
++ }
++ }
++ }
++
++
++ /*! bins an array of primitives */
++ __forceinline void binSubTreeRefs(const PrimRef* source, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping)
++ {
++ for (size_t i=begin; i<end; i++)
++ {
++ const PrimRef &prim = source[i];
++ const vint4 bin0 = mapping.bin(prim.bounds().lower);
++ const vint4 bin1 = mapping.bin(prim.bounds().upper);
++
++ for (size_t dim=0; dim<3; dim++)
++ {
++ if (unlikely(mapping.invalid(dim)))
++ continue;
++
++ const size_t l = bin0[dim];
++ const size_t r = bin1[dim];
++
++ const unsigned int n = prim.primID();
++
++ // same bin optimization
++ if (likely(l == r))
++ {
++ add(dim,l,l,l,prim.bounds(),n);
++ continue;
++ }
++ const size_t bin_start = bin0[dim];
++ const size_t bin_end = bin1[dim];
++ for (size_t bin=bin_start; bin<bin_end; bin++)
++ add(dim,l,r,bin,prim.bounds(),n);
++ }
++ }
++ }
++
++ /*! merges in other binning information */
++ void merge (const SpatialBinInfo& other)
++ {
++ for (size_t i=0; i<BINS; i++)
++ {
++ numBegin[i] += other.numBegin[i];
++ numEnd [i] += other.numEnd [i];
++ bounds[i][0].extend(other.bounds[i][0]);
++ bounds[i][1].extend(other.bounds[i][1]);
++ bounds[i][2].extend(other.bounds[i][2]);
++ }
++ }
++
++ /*! merges in other binning information */
++ static __forceinline const SpatialBinInfo reduce (const SpatialBinInfo& a, const SpatialBinInfo& b)
++ {
++ SpatialBinInfo c(empty);
++ for (size_t i=0; i<BINS; i++)
++ {
++ c.numBegin[i] += a.numBegin[i]+b.numBegin[i];
++ c.numEnd [i] += a.numEnd [i]+b.numEnd [i];
++ c.bounds[i][0] = embree::merge(a.bounds[i][0],b.bounds[i][0]);
++ c.bounds[i][1] = embree::merge(a.bounds[i][1],b.bounds[i][1]);
++ c.bounds[i][2] = embree::merge(a.bounds[i][2],b.bounds[i][2]);
++ }
++ return c;
++ }
++
++ /*! finds the best split by scanning binning information */
++ SpatialBinSplit<BINS> best(const SpatialBinMapping<BINS>& mapping, const size_t blocks_shift) const
++ {
++ /* sweep from right to left and compute parallel prefix of merged bounds */
++ vfloat4 rAreas[BINS];
++ vuint4 rCounts[BINS];
++ vuint4 count = 0; BBox3fa bx = empty; BBox3fa by = empty; BBox3fa bz = empty;
++ for (size_t i=BINS-1; i>0; i--)
++ {
++ count += numEnd[i];
++ rCounts[i] = count;
++ bx.extend(bounds[i][0]); rAreas[i][0] = halfArea(bx);
++ by.extend(bounds[i][1]); rAreas[i][1] = halfArea(by);
++ bz.extend(bounds[i][2]); rAreas[i][2] = halfArea(bz);
++ rAreas[i][3] = 0.0f;
++ }
++
++ /* sweep from left to right and compute SAH */
++ vuint4 blocks_add = (1 << blocks_shift)-1;
++ vuint4 ii = 1; vfloat4 vbestSAH = pos_inf; vuint4 vbestPos = 0; vuint4 vbestlCount = 0; vuint4 vbestrCount = 0;
++ count = 0; bx = empty; by = empty; bz = empty;
++ for (size_t i=1; i<BINS; i++, ii+=1)
++ {
++ count += numBegin[i-1];
++ bx.extend(bounds[i-1][0]); float Ax = halfArea(bx);
++ by.extend(bounds[i-1][1]); float Ay = halfArea(by);
++ bz.extend(bounds[i-1][2]); float Az = halfArea(bz);
++ const vfloat4 lArea = vfloat4(Ax,Ay,Az,Az);
++ const vfloat4 rArea = rAreas[i];
++ const vuint4 lCount = (count +blocks_add) >> (unsigned int)(blocks_shift);
++ const vuint4 rCount = (rCounts[i]+blocks_add) >> (unsigned int)(blocks_shift);
++ const vfloat4 sah = madd(lArea,vfloat4(lCount),rArea*vfloat4(rCount));
++ // const vfloat4 sah = madd(lArea,vfloat4(vint4(lCount)),rArea*vfloat4(vint4(rCount)));
++ const vbool4 mask = sah < vbestSAH;
++ vbestPos = select(mask,ii ,vbestPos);
++ vbestSAH = select(mask,sah,vbestSAH);
++ vbestlCount = select(mask,count,vbestlCount);
++ vbestrCount = select(mask,rCounts[i],vbestrCount);
++ }
++
++ /* find best dimension */
++ float bestSAH = inf;
++ int bestDim = -1;
++ int bestPos = 0;
++ unsigned int bestlCount = 0;
++ unsigned int bestrCount = 0;
++ for (int dim=0; dim<3; dim++)
++ {
++ /* ignore zero sized dimensions */
++ if (unlikely(mapping.invalid(dim)))
++ continue;
++
++ /* test if this is a better dimension */
++ if (vbestSAH[dim] < bestSAH && vbestPos[dim] != 0) {
++ bestDim = dim;
++ bestPos = vbestPos[dim];
++ bestSAH = vbestSAH[dim];
++ bestlCount = vbestlCount[dim];
++ bestrCount = vbestrCount[dim];
++ }
++ }
++ assert(bestSAH >= 0.0f);
++
++ /* return invalid split if no split found */
++ if (bestDim == -1)
++ return SpatialBinSplit<BINS>(inf,-1,0,mapping);
++
++ /* return best found split */
++ return SpatialBinSplit<BINS>(bestSAH,bestDim,bestPos,bestlCount,bestrCount,1.0f,mapping);
++ }
++
++ private:
++ BBox3fa bounds[BINS][3]; //!< geometry bounds for each bin in each dimension
++ vuint4 numBegin[BINS]; //!< number of primitives starting in bin
++ vuint4 numEnd[BINS]; //!< number of primitives ending in bin
++ };
++ }
++ }
++