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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++ import QtQuick3D
++
++ Node {
++ PrincipledMaterial {
++ id: whiteMaterial
++ baseColor: "white"
++ roughness: 0.8
++ }
++ Texture {
++ id: tileColor_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tiles107_1K_Color.jpg"
++ }
++ Texture {
++ id: tileNormal_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tiles107_1K_NormalGL.jpg"
++ }
++ Texture {
++ id: tileRoughness_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tiles107_1K_Roughness.jpg"
++ }
++
++ Texture {
++ id: blackTileColor_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tiles108_1K_Color.jpg"
++ }
++
++ PrincipledMaterial {
++ id: internalWallMaterial
++ baseColorMap: tileColor_texture
++ roughnessMap: tileRoughness_texture
++ roughness: 1
++ normalMap: tileNormal_texture
++ cullMode: PrincipledMaterial.NoCulling
++ alphaMode: PrincipledMaterial.Opaque
++ }
++
++ PrincipledMaterial {
++ id: testFloor
++ baseColorMap: blackTileColor_texture
++ roughnessMap: tileRoughness_texture
++ roughness: 1
++ normalMap: tileNormal_texture
++ normalStrength: 0.5
++ cullMode: PrincipledMaterial.NoCulling
++ alphaMode: PrincipledMaterial.Opaque
++ }
++
++ Texture {
++ id: warningColor_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tape001_1K_Color.jpg"
++ }
++ Texture {
++ id: warningNormal_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tape001_1K_NormalGL.jpg"
++ }
++ Texture {
++ id: warningRoughness_texture
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ source: "maps/Tape001_1K_Roughness.jpg"
++ }
++
++ PrincipledMaterial {
++ id: warningMaterial
++ baseColorMap: warningColor_texture
++ roughnessMap: warningRoughness_texture
++ roughness: 1
++ normalMap: warningNormal_texture
++ cullMode: PrincipledMaterial.NoCulling
++ alphaMode: PrincipledMaterial.Opaque
++ }
++
++ Model {
++ pickable: true
++ source: "meshes/building.mesh"
++ materials: [testFloor, internalWallMaterial, whiteMaterial, warningMaterial]
++ }
++ }