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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ import QtQuick
++ import QtQuick3D
++ import ".."
++
++ SceneBase {
++ id: node
++ visible: false
++
++ // SceneBase properties
++ cameraIndex : 0
++ cameraPositions: [
++ Qt.vector3d(0, 100, 300),
++ Qt.vector3d(72.1542, 224.708, -71.7909),
++ Qt.vector3d(-216.724, 83.6405, 200.725)
++ ]
++ cameraRotations: [
++ Qt.vector3d(0, 0, 0),
++ Qt.vector3d(-63.034, 117.714, 0),
++ Qt.vector3d(-1.47937, 315.361 - 360, 0)
++ ]
++ lightmapper: Lightmapper {
++ source: "qrc:/assets/lightmaps/" + node.lightmapSource
++ samples: node.samples
++ texelsPerUnit: node.texelsPerUnit
++ bounces: node.bounces
++ denoiseSigma: node.denoiseSigma
++ indirectLightFactor: node.indirectLightFactor
++ }
++ backgroundMode: SceneEnvironment.Color
++ lightProbe: null
++ enableLightmaps: true
++ ssgiIndirectLightBoost: 1
++ probeExposure: 1.0
++
++ PointLight {
++ bakeMode: node.lightBakeMode
++ y: 190
++ brightness: node.dirLightBrightness
++ castsShadow: true
++ shadowFactor: node.shadowFactor
++ shadowBias: 20
++ softShadowQuality: node.softShadowQuality
++ shadowMapQuality: node.shadowMapQuality
++ pcfFactor: node.pcfFactor
++ }
++
++ property string lightmapSource: "cornell-box/lm_cornellBox.bin"
++ property real indirectLightFactor: 2.5
++ property int samples: 2048
++ property real texelsPerUnit: 2.0
++ property int bounces: 3
++ property real denoiseSigma: 8
++ property int lightBakeMode: node.enableLightmaps ? Light.BakeModeAll : Light.BakeModeDisabled
++
++ property real shadowFactor: 90
++ property int shadowMapQuality: Light.ShadowMapQualityUltra
++ property int softShadowQuality: Light.PCF16
++ property real pcfFactor: 1
++
++ // Directional light
++ property real dirLightX: -11.0
++ property real dirLightY: -160
++ property real dirLightBrightness: 1.0
++
++
++ // Materials
++ PrincipledMaterial {
++ id: floor_material
++ baseColor: "#ffb9b5ad"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: ceiling_material
++ baseColor: "#ffb9b5ad"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: backWall_material
++ baseColor: "#ffb9b5ad"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: rightWall_material
++ baseColor: "#ff247317"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: leftWall_material
++ baseColor: "#ffa1110d"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: shortBox_material
++ baseColor: "#ffb9b5ad"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: tallBox_material
++ baseColor: "#ffb9b5ad"
++ roughness: 0.9
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: light_material
++ baseColor: "#ffc7c7c7"
++ roughness: 0.9
++ emissiveFactor: Qt.vector3d(1, 1, 1)
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ PrincipledMaterial {
++ id: _material
++ metalness: 1
++ roughness: 1
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ // end of Materials
++
++ Model {
++ id: cornellBox_Original
++ rotation: Qt.quaternion(0.707107, 0.707107, 0, 0)
++ scale: Qt.vector3d(100, 100, 100)
++ source: "qrc:/assets/CornellBox/cornellBox.mesh"
++ receivesReflections: true
++ usedInBakedLighting: node.enableLightmaps
++ bakedLightmap: BakedLightmap {
++ enabled: node.enableLightmaps
++ key: "cornellBox"
++ }
++ materials: [
++ floor_material,
++ ceiling_material,
++ backWall_material,
++ rightWall_material,
++ leftWall_material,
++ shortBox_material,
++ tallBox_material,
++ light_material
++ ]
++ }
++ }