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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #ifndef SKINGEOMETRY_H
++ #define SKINGEOMETRY_H
++
++ #include <QtQuick3D/qquick3d.h>
++ #include <QtQuick3D/qquick3dgeometry.h>
++
++ #include <QVector3D>
++ #include <QtCore/QList>
++
++ class SkinGeometry : public QQuick3DGeometry
++ {
++ //! [geometry]
++ Q_OBJECT
++ QML_NAMED_ELEMENT(SkinGeometry)
++ Q_PROPERTY(QList<QVector3D> positions READ positions WRITE setPositions NOTIFY positionsChanged)
++ Q_PROPERTY(QList<qint32> joints READ joints WRITE setJoints NOTIFY jointsChanged)
++ Q_PROPERTY(QList<float> weights READ weights WRITE setWeights NOTIFY weightsChanged)
++ Q_PROPERTY(QList<quint32> indexes READ indexes WRITE setIndexes NOTIFY indexesChanged)
++ //! [geometry]
++
++ public:
++ SkinGeometry(QQuick3DObject *parent = nullptr);
++
++ QList<QVector3D> positions() const;
++ QList<qint32> joints() const;
++ QList<float> weights() const;
++ QList<quint32> indexes() const;
++
++ public Q_SLOTS:
++ void setPositions(const QList<QVector3D> &positions);
++ void setJoints(const QList<qint32> &joints);
++ void setWeights(const QList<float> &weights);
++ void setIndexes(const QList<quint32> &indexes);
++
++ Q_SIGNALS:
++ void positionsChanged();
++ void jointsChanged();
++ void weightsChanged();
++ void indexesChanged();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++
++ private:
++ QList<QVector3D> m_positions;
++ QList<qint32> m_joints;
++ QList<float> m_weights;
++ QList<quint32> m_indexes;
++
++ bool m_vertexDirty = false;
++ bool m_indexDirty = false;
++
++ QByteArray m_vertexBuffer;
++ QByteArray m_indexBuffer;
++ };
++
++ #endif // SKINGEOMETRY_H