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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "gradienttexture.h"
++
++ #include <QtCore/QSize>
++ #include <QtGui/QGradient>
++
++ GradientTexture::GradientTexture()
++ {
++ updateTexture();
++ }
++
++ int GradientTexture::height() const
++ {
++ return m_height;
++ }
++
++ int GradientTexture::width() const
++ {
++ return m_width;
++ }
++
++ QColor GradientTexture::startColor() const
++ {
++ return m_startColor;
++ }
++
++ QColor GradientTexture::endColor() const
++ {
++ return m_endColor;
++ }
++
++ void GradientTexture::setHeight(int height)
++ {
++ if (m_height == height)
++ return;
++
++ m_height = height;
++ emit heightChanged(m_height);
++ updateTexture();
++ }
++
++ void GradientTexture::setWidth(int width)
++ {
++ if (m_width == width)
++ return;
++
++ m_width = width;
++ emit widthChanged(m_width);
++ updateTexture();
++ }
++
++ //! [property]
++ void GradientTexture::setStartColor(QColor startColor)
++ {
++ if (m_startColor == startColor)
++ return;
++
++ m_startColor = startColor;
++ emit startColorChanged(m_startColor);
++ updateTexture();
++ }
++ //! [property]
++
++ void GradientTexture::setEndColor(QColor endColor)
++ {
++ if (m_endColor == endColor)
++ return;
++
++ m_endColor = endColor;
++ emit endColorChanged(m_endColor);
++ updateTexture();
++ }
++
++ //! [updateTexture]
++ void GradientTexture::updateTexture()
++ {
++ setSize(QSize(m_width, m_height));
++ setFormat(QQuick3DTextureData::RGBA8);
++ setHasTransparency(false);
++ setTextureData(generateTexture());
++ }
++ //! [updateTexture]
++
++ //! [generateTexture]
++ QByteArray GradientTexture::generateTexture()
++ {
++ QByteArray imageData;
++ // Create a horizontal gradient between startColor and endColor
++
++ // Create a single scanline and reuse that data for each
++ QByteArray gradientScanline;
++ gradientScanline.resize(m_width * 4); // RGBA8
++
++ for (int x = 0; x < m_width; ++x) {
++ QColor color = linearInterpolate(m_startColor, m_endColor, x / float(m_width));
++ int offset = x * 4;
++ gradientScanline.data()[offset + 0] = char(color.red());
++ gradientScanline.data()[offset + 1] = char(color.green());
++ gradientScanline.data()[offset + 2] = char(color.blue());
++ gradientScanline.data()[offset + 3] = char(255);
++ }
++
++ for (int y = 0; y < m_height; ++y)
++ imageData += gradientScanline;
++
++ return imageData;
++ }
++ //! [generateTexture]
++
++ QColor GradientTexture::linearInterpolate(const QColor &color1, const QColor &color2, float value)
++ {
++ QColor output;
++
++ output.setRedF(color1.redF() + (value * (color2.redF() - color1.redF())));
++ output.setGreenF(color1.greenF() + (value * (color2.greenF() - color1.greenF())));
++ output.setBlueF(color1.blueF() + (value * (color2.blueF() - color1.blueF())));
++
++ return output;
++ }