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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ import QtQuick
++ import QtQuick3D
++ Node {
++ scale: Qt.vector3d(200, 200, 200)
++ //! [resource loader]
++ ResourceLoader {
++ meshSources: [
++ frame.source,
++ curtain.source
++ ]
++ textures: [
++ tilePatternTexture,
++ curtainNormalTexture
++ ]
++ }
++
++ Model {
++ id: frame
++ z: -1.95
++ source: "meshes/frame.mesh"
++
++ PrincipledMaterial {
++ id: frame_material
++ baseColor: "#ffcccccc"
++ metalness: 1
++ roughness: 0.259091
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ materials: [
++ frame_material
++ ]
++ }
++ Model {
++ id: curtain
++ y: 3.02413
++ z: 2.04922
++ source: "meshes/curtain.mesh"
++
++ PrincipledMaterial {
++ id: curtain_material
++ baseColorMap: Texture {
++ id: tilePatternTexture
++ source: "maps/tilepattern.png"
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ }
++ opacityChannel: Material.A
++ roughness: 0.5
++ normalMap: Texture {
++ id: curtainNormalTexture
++ source: "maps/curtain_normal.jpg"
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ }
++ cullMode: Material.NoCulling
++ alphaMode: PrincipledMaterial.Opaque
++ }
++ materials: [
++ curtain_material
++ ]
++ }
++ //! [resource loader]
++ }