Revision control
++ # Copyright (C) 2022 The Qt Company Ltd.
++ # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ cmake_minimum_required(VERSION 3.16)
++ project(offlineshaders LANGUAGES CXX)
++
++ set(CMAKE_AUTOMOC ON)
++
++ find_package(Qt6 REQUIRED COMPONENTS Core Gui Quick Quick3D)
++
++ qt_add_executable(offlineshaders
++ main.cpp
++ )
++
++ set_target_properties(offlineshaders PROPERTIES
++ WIN32_EXECUTABLE TRUE
++ MACOSX_BUNDLE TRUE
++ )
++
++ target_link_libraries(offlineshaders PUBLIC
++ Qt::Core
++ Qt::Gui
++ Qt::Quick
++ Qt::Quick3D
++ )
++
++ qt_add_qml_module(offlineshaders
++ URI Example
++ VERSION 1.0
++ QML_FILES
++ MaterialRed.qml
++ MaterialRedExtended.qml
++ main.qml
++ RESOURCES
++ maps/metallic/basecolor.jpg
++ NO_RESOURCE_TARGET_PATH
++ )
++
++ #! [CMake material build function]
++ qt6_add_materials(offlineshaders "shaders"
++ PREFIX
++ /
++ FILES
++ MaterialRed.qml
++ MaterialRedExtended.qml
++ main.qml
++ )
++ #! [CMake material build function]
++
++ install(TARGETS offlineshaders
++ BUNDLE DESTINATION .
++ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
++ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
++ )
++
++ qt_generate_deploy_qml_app_script(
++ TARGET offlineshaders
++ OUTPUT_SCRIPT deploy_script
++ MACOS_BUNDLE_POST_BUILD
++ NO_UNSUPPORTED_PLATFORM_ERROR
++ DEPLOY_USER_QML_MODULES_ON_UNSUPPORTED_PLATFORM
++ )
++ install(SCRIPT ${deploy_script})