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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property vector3d cameraPosition
++ property vector3d cameraForward
++ property matrix4x4 invViewMatrix
++ property int marchSteps: 96
++ property real nearPlane: 1.0
++ property real farPlane: 4000.0
++ property real frameBaseJitter: 0.0
++ property real jitterIntensity: 0.019
++
++ property Texture froxelTexture
++ property TextureInput froxelGrid: TextureInput {
++ texture: froxelTexture
++ }
++
++ property TextureInput blueNoise: TextureInput {
++ texture: Texture {
++ minFilter: Texture.Linear
++ magFilter: Texture.Linear
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ generateMipmaps: false
++ source: Qt.resolvedUrl("qrc:/res/textures/blue_noise.png")
++ }
++ }
++
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: Qt.resolvedUrl("shaders/volumetricLight.frag")
++ }
++ }
++ }