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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ void MAIN()
++ {
++ VERTEX.y += sin(uTime + VERTEX.x*10.0) * uAmplitude;
++ }
++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ void MAIN()
++ {
++ VERTEX.y += sin(uTime + VERTEX.x*10.0) * uAmplitude;
++ }