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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #ifndef EXAMPLEGEOMETRY_H
++ #define EXAMPLEGEOMETRY_H
++
++ #include <QQuick3DGeometry>
++
++ //! [triangle geometry]
++ class ExampleTriangleGeometry : public QQuick3DGeometry
++ {
++ Q_OBJECT
++ QML_NAMED_ELEMENT(ExampleTriangleGeometry)
++ Q_PROPERTY(bool normals READ normals WRITE setNormals NOTIFY normalsChanged)
++ Q_PROPERTY(float normalXY READ normalXY WRITE setNormalXY NOTIFY normalXYChanged)
++ Q_PROPERTY(bool uv READ uv WRITE setUV NOTIFY uvChanged)
++ Q_PROPERTY(float uvAdjust READ uvAdjust WRITE setUVAdjust NOTIFY uvAdjustChanged)
++
++ public:
++ ExampleTriangleGeometry();
++
++ bool normals() const { return m_hasNormals; }
++ void setNormals(bool enable);
++
++ float normalXY() const { return m_normalXY; }
++ void setNormalXY(float xy);
++
++ bool uv() const { return m_hasUV; }
++ void setUV(bool enable);
++
++ float uvAdjust() const { return m_uvAdjust; }
++ void setUVAdjust(float f);
++
++ signals:
++ void normalsChanged();
++ void normalXYChanged();
++ void uvChanged();
++ void uvAdjustChanged();
++
++ private:
++ void updateData();
++
++ bool m_hasNormals = false;
++ float m_normalXY = 0.0f;
++ bool m_hasUV = false;
++ float m_uvAdjust = 0.0f;
++ };
++ //! [triangle geometry]
++
++ class ExamplePointGeometry : public QQuick3DGeometry
++ {
++ Q_OBJECT
++ QML_NAMED_ELEMENT(ExamplePointGeometry)
++
++ public:
++ ExamplePointGeometry();
++
++ private:
++ void updateData();
++ };
++
++ #endif