Revision control
++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
++
++ /*!
++ \example antialiasing
++ \ingroup quick3d-examples
++ \title Qt Quick 3D - Antialiasing Example
++ \examplecategory {3D}
++ \brief Demonstrates the antialiasing modes in Qt Quick 3D.
++ \image antialiasing-example.png
++ {Green cube, gray sphere, and yellow cube with antialiasing
++ settings panel}
++
++ The \e {Antialiasing} example demonstrates how to control antialiasing in Qt Quick
++ 3D. It shows a simple scene that exhibits antialiasing artifacts. There is a
++ simple Qt Quick user interface that allows choosing between the antialiasing
++ types, and setting the options that control them.
++
++ \section1 The test scene
++
++ This example shows a simple scene that contains a sphere and two rotated cubes.
++ The scene is set up so that it clearly shows jagged edges when antialiasing is not enabled.
++
++ \section1 Controlling antialiasing
++
++ Antialiasing is controlled by the \l [QML] {SceneEnvironment} object. The
++ values are set based on the selection made in the user interface.
++
++ The \l [QML] {SceneEnvironment::antialiasingMode}{antialiasing mode} can be set to \c NoAA to disable antialiasing,
++ or to one of the following:
++ \list
++ \li \c SSAA for supersample antialiasing
++ \li \c MSAA for multisample antialiasing
++ \li \c ProgressiveAA for progressive antialiasing
++ \endlist
++
++ The \l [QML] {SceneEnvironment::antialiasingQuality}{antialiasing quality} can be set to \c Medium, \c High, or \c VeryHigh.
++
++ In addition, \l [QML] {SceneEnvironment::temporalAAEnabled}{temporal antialiasing} can be enabled independently.
++ The \l [QML] {SceneEnvironment::temporalAAMode}{temporal antialiasing mode} can be set to one of the following:
++ \list
++ \li \c TAADefault for basic temporal antialiasing
++ \li \c TAAMotionVector for higher-quality temporal antialiasing which uses motion vectors
++ \endlist
++
++ \snippet antialiasing/main.qml scene environment
++
++ See the \l{quick3d-asset-conditioning-anti-aliasing}{Anti-Aliasing} page in the asset conditioning section for further discussion on antialiasing.
++ */