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++ # Copyright (C) 2022 The Qt Company Ltd.
++ # SPDX-License-Identifier: BSD-3-Clause
++
++ # Generated from qtquick3d.pro.
++
++ cmake_minimum_required(VERSION 3.16)
++
++ include(.cmake.conf)
++ project(QtQuick3D
++ VERSION "${QT_REPO_MODULE_VERSION}"
++ DESCRIPTION "Qt Quick3D Libraries"
++ HOMEPAGE_URL "https://qt.io/"
++ LANGUAGES CXX C
++ )
++
++ find_package(Qt6 ${PROJECT_VERSION} CONFIG REQUIRED COMPONENTS BuildInternals)
++
++ # This should be called as early as possible, just after find_package(BuildInternals) where it is
++ # defined.
++ qt_internal_project_setup()
++
++ find_package(Qt6 ${PROJECT_VERSION} CONFIG REQUIRED COMPONENTS Core)
++ find_package(Qt6 ${PROJECT_VERSION} QUIET CONFIG OPTIONAL_COMPONENTS Concurrent Network Quick
++ Widgets PacketProtocolPrivate QuickTestUtilsPrivate QmlModelsPrivate)
++
++ include(src/quick3d/Qt6Quick3DMacros.cmake)
++
++ if(WATCHOS)
++ message(NOTICE "Skipping the build as the condition \"NOT WATCHOS\" is not met.")
++ return()
++ endif()
++ if(NOT TARGET Qt::Quick)
++ message(NOTICE "Skipping the build as the condition \"TARGET Qt::Quick\" is not met.")
++ return()
++ endif()
++
++ # Set up QT_HOST_PATH as an extra root path to look for the ShaderToolsTools package
++ # when cross-compiling.
++ if(NOT "${QT_HOST_PATH}" STREQUAL "")
++ set(_qt_backup_qtshadertools_CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH})
++ set(_qt_backup_qtshadertools_CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH})
++ list(PREPEND CMAKE_PREFIX_PATH "${QT_HOST_PATH_CMAKE_DIR}")
++ list(PREPEND CMAKE_FIND_ROOT_PATH "${QT_HOST_PATH}")
++ endif()
++
++ # This can't use the find_package(Qt6 COMPONENTS) signature, because Qt6Config uses NO_DEFAULT and
++ # won't look at the prepend extra find root paths.
++ find_package(Qt6ShaderToolsTools ${PROJECT_VERSION} QUIET CONFIG REQUIRED
++ PATHS
++ ${_qt_additional_packages_prefix_path}
++ ${_qt_additional_packages_prefix_path_env}
++ )
++
++ if(NOT "${QT_HOST_PATH}" STREQUAL "")
++ set(CMAKE_PREFIX_PATH ${_qt_backup_qtshadertools_CMAKE_PREFIX_PATH})
++ set(CMAKE_FIND_ROOT_PATH ${_qt_backup_qtshadertools_CMAKE_FIND_ROOT_PATH})
++ endif()
++
++ # Look for the target ShaderTools package to have access to the ShaderTools Qt module library.
++ # This is optional. When not present, runtime shader processing will not be available, and
++ # only materials pre-generated with the shadergen tool will be functional.
++ find_package(Qt6 ${PROJECT_VERSION} CONFIG OPTIONAL_COMPONENTS ShaderTools)
++
++ # Look for the target QuickTimeline package to have access to the QuickTimeline Qt module library.
++ # This is optional. When not present, runtime assets' timeline animation will not work.
++ find_package(Qt6 ${PROJECT_VERSION} CONFIG OPTIONAL_COMPONENTS QuickTimeline)
++
++ qt_build_repo()