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+ // Copyright (C) 2026 The Qt Company Ltd.
+ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+ /*!
+ \example raycaster
+ \ingroup quick3dphysics-examples
+ \title Qt Quick 3D Physics - Raycaster Example
+ \examplecategory {3D}
+ \brief Demonstrates continuous ray intersection queries using Raycaster.
+ \image raycaster-example.webp {Raycaster intersecting physics bodies}
+
+ The example sweeps a \l Raycaster across a static box, a dynamic sphere, and
+ the floor. The ray changes color when it reports an intersection, and a yellow
+ marker shows the scene-space \l {locationHit::position}{hit position}.
+
+ \section1 Configuring the Ray
+
+ The Raycaster is a child of a semi-transparent dynamic body. Its
+ \l {Raycaster::excludeParentBody}{excludeParentBody} property determines
+ whether that body can be reported as the closest hit:
+
+ \snippet raycaster/Main.qml raycast
+
+ The control panel enables or disables the ray, selects static and dynamic
+ bodies, and changes the maximum query distance. Two controls leave bodies
+ out of the result: one toggles parent exclusion, and one names the blue
+ sphere in \l {Raycaster::excludedBodies}{excludedBodies}, so the ray passes
+ through it and reports the floor instead. The sweep can also be paused to
+ set the ray angle manually:
+
+ \snippet raycaster/Main.qml controls
+ */