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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-
- #ifndef SQ_PRUNING_STRUCTURE
- #define SQ_PRUNING_STRUCTURE
- /** \addtogroup physics
- @{ */
-
- #include "CmPhysXCommon.h"
-
- #include "PxPruningStructure.h"
-
- #include "PsUserAllocated.h"
-
- namespace physx
- {
- namespace Sq
- {
- class AABBTreeRuntimeNode;
-
- struct PruningIndex
- {
- enum Enum
- {
- eSTATIC = 0,
- eDYNAMIC = 1,
-
- eCOUNT = 2
- };
- };
-
- class PruningStructure : public PxPruningStructure, public Ps::UserAllocated
- {
- PX_NOCOPY(PruningStructure)
- public:
- // PX_SERIALIZATION
- PruningStructure(PxBaseFlags baseFlags);
- virtual void resolveReferences(PxDeserializationContext& );
- static PruningStructure* createObject(PxU8*& address, PxDeserializationContext& context);
- static void getBinaryMetaData(PxOutputStream& stream);
- void preExportDataReset() {}
- void exportExtraData(PxSerializationContext&);
- void importExtraData(PxDeserializationContext&);
- virtual void requiresObjects(PxProcessPxBaseCallback&);
- //~PX_SERIALIZATION
-
- // PX_PRUNING_STRUCTURE
- virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
- virtual PxU32 getNbRigidActors() const { return mNbActors; }
- void release();
- // ~PX_PRUNING_STRUCTURE
-
- PruningStructure();
- ~PruningStructure();
-
- bool build(PxRigidActor*const* actors, PxU32 nbActors);
-
- PX_FORCE_INLINE PxU32 getNbActors() const { return mNbActors; }
- PX_FORCE_INLINE PxActor*const* getActors() const { return mActors; }
-
- PX_FORCE_INLINE AABBTreeRuntimeNode* getTreeNodes(PruningIndex::Enum currentTree) const { return mAABBTreeNodes[currentTree]; }
- PX_FORCE_INLINE PxU32 getTreeNbNodes(PruningIndex::Enum currentTree) const { return mNbNodes[currentTree]; }
-
- PX_FORCE_INLINE PxU32* getTreeIndices(PruningIndex::Enum currentTree) const { return mAABBTreeIndices[currentTree]; }
- PX_FORCE_INLINE PxU32 getNbObjects(PruningIndex::Enum currentTree) const { return mNbObjects[currentTree]; }
-
- PX_FORCE_INLINE bool isValid() const { return mValid; }
- void invalidate(PxActor* actor);
-
- private:
- PxU32 mNbNodes[2]; // Nb nodes in AABB tree
- AABBTreeRuntimeNode* mAABBTreeNodes[2]; // AABB tree runtime nodes
- PxU32 mNbObjects[2]; // Nb objects in AABB tree
- PxU32* mAABBTreeIndices[2]; // AABB tree indices
- PxU32 mNbActors; // Nb actors from which the pruner structure was build
- PxActor** mActors; // actors used for pruner structure build, used later for serialization
- bool mValid; // pruning structure validity
- };
- } // namespace Sq
-
- }
-
- /** @} */
- #endif // SQ_PRUNING_STRUCTURE