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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PXPVDSDK_PXPVDCLIENT_H
- #define PXPVDSDK_PXPVDCLIENT_H
-
- /** \addtogroup pvd
- @{
- */
- #include "foundation/PxFlags.h"
- #include "foundation/PxVec3.h"
-
- #if !PX_DOXYGEN
- namespace physx
- {
- namespace pvdsdk
- {
- #endif
-
- class PvdDataStream;
- class PvdUserRenderer;
-
- /**
- \brief PvdClient is the per-client connection to PVD.
- It provides callback when PVD is connected/disconnted.
- It provides access to the internal object so that advanced users can create extension client.
- */
- class PvdClient
- {
- public:
- virtual PvdDataStream* getDataStream() = 0;
-
- virtual bool isConnected() const = 0;
- virtual void onPvdConnected() = 0;
- virtual void onPvdDisconnected() = 0;
- virtual void flush() = 0;
-
- protected:
- virtual ~PvdClient()
- {
- }
- };
-
- #if !PX_DOXYGEN
- } // namespace pvdsdk
- } // namespace physx
- #endif
-
- /** @} */
- #endif // PXPVDSDK_PXPVDCLIENT_H