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+ // Redistribution and use in source and binary forms, with or without
+ // modification, are permitted provided that the following conditions
+ // are met:
+ // * Redistributions of source code must retain the above copyright
+ // notice, this list of conditions and the following disclaimer.
+ // * Redistributions in binary form must reproduce the above copyright
+ // notice, this list of conditions and the following disclaimer in the
+ // documentation and/or other materials provided with the distribution.
+ // * Neither the name of NVIDIA CORPORATION nor the names of its
+ // contributors may be used to endorse or promote products derived
+ // from this software without specific prior written permission.
+ //
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+ // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ //
+ // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+ #include "NpPBDMaterial.h"
+ #include "NpPhysics.h"
+ #include "CmUtils.h"
+
+ #if PX_SUPPORT_GPU_PHYSX
+ using namespace physx;
+ using namespace Cm;
+
+ NpPBDMaterial::NpPBDMaterial(const PxsPBDMaterialCore& desc) :
+ PxPBDMaterial(PxConcreteType::ePBD_MATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE),
+ mMaterial(desc)
+ {
+ mMaterial.mMaterial = this; // back-reference
+ }
+
+ NpPBDMaterial::~NpPBDMaterial()
+ {
+ NpPhysics::getInstance().removeMaterialFromTable(*this);
+ }
+
+ // PX_SERIALIZATION
+ void NpPBDMaterial::resolveReferences(PxDeserializationContext&)
+ {
+ // ### this one could be automated if NpMaterial would inherit from MaterialCore
+ // ### well actually in that case the pointer would not even be needed....
+ mMaterial.mMaterial = this; // Resolve MaterialCore::mMaterial
+
+ // Maybe not the best place to do it but it has to be done before the shapes resolve material indices
+ // since the material index translation table is needed there. This requires that the materials have
+ // been added to the table already.
+ // PT: TODO: missing line here?
+ }
+
+ void NpPBDMaterial::onRefCountZero()
+ {
+ void* ud = userData;
+
+ if (getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
+ {
+ NpFactory::getInstance().releasePBDMaterialToPool(*this);
+ }
+ else
+ this->~NpPBDMaterial();
+
+ NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud);
+ }
+
+ NpPBDMaterial* NpPBDMaterial::createObject(PxU8*& address, PxDeserializationContext& context)
+ {
+ NpPBDMaterial* obj = PX_PLACEMENT_NEW(address, NpPBDMaterial(PxBaseFlag::eIS_RELEASABLE));
+ address += sizeof(NpPBDMaterial);
+ obj->importExtraData(context);
+ obj->resolveReferences(context);
+ return obj;
+ }
+ //~PX_SERIALIZATION
+
+ void NpPBDMaterial::release()
+ {
+ RefCountable_decRefCount(*this);
+ }
+
+ void NpPBDMaterial::acquireReference()
+ {
+ RefCountable_incRefCount(*this);
+ }
+
+ PxU32 NpPBDMaterial::getReferenceCount() const
+ {
+ return RefCountable_getRefCount(*this);
+ }
+
+ PX_INLINE void NpPBDMaterial::updateMaterial()
+ {
+ NpPhysics::getInstance().updateMaterial(*this);
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setFriction(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setFriction: invalid float");
+ mMaterial.friction = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, friction, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getFriction() const
+ {
+ return mMaterial.friction;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setViscosity(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setViscosity: invalid float");
+ mMaterial.viscosity = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, viscosity, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getViscosity() const
+ {
+ return mMaterial.viscosity;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setDamping(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setDamping: invalid float");
+ mMaterial.damping = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, damping, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getDamping() const
+ {
+ return mMaterial.damping;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setLift(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setLift: invalid float");
+ mMaterial.lift = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, lift, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getLift() const
+ {
+ return mMaterial.lift;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setDrag(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setDrag: invalid float");
+ mMaterial.drag = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, drag, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getDrag() const
+ {
+ return mMaterial.drag;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setCFLCoefficient(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setCFLCoefficient: invalid float");
+ mMaterial.cflCoefficient = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, CFLCoefficient, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getCFLCoefficient() const
+ {
+ return mMaterial.cflCoefficient;
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setVorticityConfinement(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setVorticityConfinement: invalid float");
+ mMaterial.vorticityConfinement = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, vorticityConfinement, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getVorticityConfinement() const
+ {
+ return mMaterial.vorticityConfinement;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setSurfaceTension(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setSurfaceTension: invalid float");
+ mMaterial.surfaceTension = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, surfaceTension, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getSurfaceTension() const
+ {
+ return mMaterial.surfaceTension;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setCohesion(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setCohesion: invalid float");
+ mMaterial.cohesion = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, cohesion, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getCohesion() const
+ {
+ return mMaterial.cohesion;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setAdhesion(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDPMaterial::setAdhesion: invalid float");
+ mMaterial.adhesion = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, adhesion, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getAdhesion() const
+ {
+ return mMaterial.adhesion;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setGravityScale(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(PxIsFinite(x), "PxPBDMaterial::setGravityScale: invalid float");
+ mMaterial.gravityScale = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, gravityScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getGravityScale() const
+ {
+ return mMaterial.gravityScale;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setAdhesionRadiusScale(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setAdhesionRadiusScale: invalid float");
+ mMaterial.adhesionRadiusScale = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, adhesionRadiusScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getAdhesionRadiusScale() const
+ {
+ return mMaterial.adhesionRadiusScale;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setParticleFrictionScale(PxReal x)
+ {
+ PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setParticleFrictionScale: invalid float");
+ mMaterial.particleFrictionScale = x;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, particleFrictionScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
+ }
+
+ PxReal NpPBDMaterial::getParticleFrictionScale() const
+ {
+ return mMaterial.particleFrictionScale;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void NpPBDMaterial::setParticleAdhesionScale(PxReal adhesionScale)
+ {
+ PX_CHECK_AND_RETURN(adhesionScale >= 0.f, "PxPBDMaterial::setParticleAdhesionScale: adhesion value must be >= 0");
+ mMaterial.particleAdhesionScale = adhesionScale;
+ updateMaterial();
+ OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, particleAdhesionScale, static_cast<PxPBDMaterial&>(*this), adhesionScale); // @@@
+ }
+
+ PxReal NpPBDMaterial::getParticleAdhesionScale() const
+ {
+ return mMaterial.particleAdhesionScale;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////
+ #endif