Revision control
- //
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
#ifndef PXS_MEMORY_MANAGER_H
#define PXS_MEMORY_MANAGER_H
#include "foundation/PxPreprocessor.h"
- #include "foundation/PxSimpleTypes.h"
- #include "CmPhysXCommon.h"
+ #include "foundation/PxUserAllocated.h"
namespace physx
{
- namespace shdfnd
+ namespace Cm
{
class VirtualAllocatorCallback;
}
- class PxsMemoryManager
+ class PxsMemoryManager : public PxUserAllocated
{
public:
- virtual ~PxsMemoryManager(){}
- virtual Ps::VirtualAllocatorCallback* createHostMemoryAllocator(const PxU32 gpuComputeVersion = 0) = 0;
- virtual Ps::VirtualAllocatorCallback* createDeviceMemoryAllocator(const PxU32 gpuComputeVersion = 0) = 0;
-
- virtual void destroyMemoryAllocator() = 0;
-
+ virtual ~PxsMemoryManager(){}
+ virtual Cm::VirtualAllocatorCallback* getPinnedHostMemoryAllocator() = 0;
+ virtual Cm::VirtualAllocatorCallback* getDeviceMemoryAllocator() = 0;
};
- PxsMemoryManager* createMemoryManager();
+ // PT: this is for CPU, see createPxgMemoryManager for GPU
+ PxsMemoryManager* createDefaultMemoryManager();
}
#endif