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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PXS_ISLAND_NODEINDEX_H
- #define PXS_ISLAND_NODEINDEX_H
-
- #include "foundation/PxSimpleTypes.h"
-
- namespace physx
- {
- namespace IG
- {
- #define IG_INVALID_NODE 0x1FFFFFFu
-
- class NodeIndex
- {
- private:
- PxU32 ind;
-
- public:
-
- explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id, PxU32 articLinkId) : ind((id << 7) | (articLinkId << 1) | 1)
- {
- }
-
- explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id = IG_INVALID_NODE) : ind((id << 7))
- {
- }
-
- PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 index() const { return ind >> 7; }
- PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 articulationLinkId() const { return ((ind >> 1) & 63); }
- PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isArticulation() const { return ind & 1; }
-
- PX_CUDA_CALLABLE PX_FORCE_INLINE bool isStaticBody() const { return (ind >> 7) == IG_INVALID_NODE; }
-
- PX_CUDA_CALLABLE bool isValid() const { return (ind >> 7) != IG_INVALID_NODE; }
-
- PX_CUDA_CALLABLE void setIndices(PxU32 index, PxU32 articLinkId) { ind = ((index << 7) | (articLinkId << 1) | 1); }
-
- PX_CUDA_CALLABLE void setIndices(PxU32 index) { ind = ((index << 7)); }
-
- PX_CUDA_CALLABLE bool operator < (const IG::NodeIndex& other) const { return ind < other.ind; }
-
- PX_CUDA_CALLABLE bool operator <= (const IG::NodeIndex& other) const { return ind <= other.ind; }
-
- PX_CUDA_CALLABLE bool operator == (const IG::NodeIndex& other) const { return ind == other.ind; }
- };
-
- }
- }
-
- #endif