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- //
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- // modification, are permitted provided that the following conditions
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- // notice, this list of conditions and the following disclaimer.
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- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
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- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef GU_DISTANCE_SEGMENT_TRIANGLE_SIMD_H
- #define GU_DISTANCE_SEGMENT_TRIANGLE_SIMD_H
-
- #include "common/PxPhysXCommonConfig.h"
- #include "PsVecMath.h"
-
- namespace physx
- {
- namespace Gu
- {
-
- /*
- closest0 is the closest point on segment pq
- closest1 is the closest point on triangle abc
- */
- PX_PHYSX_COMMON_API Ps::aos::FloatV distanceSegmentTriangleSquared(
- const Ps::aos::Vec3VArg p, const Ps::aos::Vec3VArg q,
- const Ps::aos::Vec3VArg a, const Ps::aos::Vec3VArg b, const Ps::aos::Vec3VArg c,
- Ps::aos::Vec3V& closest0, Ps::aos::Vec3V& closest1);
-
- } // namespace Gu
-
- }
-
- #endif