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+ // Redistribution and use in source and binary forms, with or without
+ // modification, are permitted provided that the following conditions
+ // are met:
+ // * Redistributions of source code must retain the above copyright
+ // notice, this list of conditions and the following disclaimer.
+ // * Redistributions in binary form must reproduce the above copyright
+ // notice, this list of conditions and the following disclaimer in the
+ // documentation and/or other materials provided with the distribution.
+ // * Neither the name of NVIDIA CORPORATION nor the names of its
+ // contributors may be used to endorse or promote products derived
+ // from this software without specific prior written permission.
+ //
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+ // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ //
+ // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+ #ifndef GU_SQ_INTERNAL_H
+ #define GU_SQ_INTERNAL_H
+
+ #include "foundation/PxSimpleTypes.h"
+ #include "common/PxPhysXCommonConfig.h"
+
+ #define SQ_DEBUG_VIZ_STATIC_COLOR PxU32(PxDebugColor::eARGB_BLUE)
+ #define SQ_DEBUG_VIZ_DYNAMIC_COLOR PxU32(PxDebugColor::eARGB_RED)
+ #define SQ_DEBUG_VIZ_STATIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKBLUE)
+ #define SQ_DEBUG_VIZ_DYNAMIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKRED)
+ #define SQ_DEBUG_VIZ_COMPOUND_COLOR PxU32(PxDebugColor::eARGB_MAGENTA)
+
+ namespace physx
+ {
+ class PxRenderOutput;
+ class PxBounds3;
+
+ namespace Gu
+ {
+ class BVH;
+ class AABBTree;
+ class IncrementalAABBTree;
+ class IncrementalAABBTreeNode;
+ }
+
+ class DebugVizCallback
+ {
+ public:
+ DebugVizCallback() {}
+ virtual ~DebugVizCallback() {}
+ virtual bool visualizeNode(const physx::Gu::IncrementalAABBTreeNode& node, const physx::PxBounds3& bounds) = 0;
+ };
+ }
+
+ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::BVH* tree);
+ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::AABBTree* tree);
+ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::IncrementalAABBTree* tree, physx::DebugVizCallback* cb=NULL);
+
+ // PT: macros to try limiting the code duplication in headers. Mostly it just redefines the
+ // SqPruner API in implementation classes, and you shouldn't have to worry about it.
+ // Note that this assumes pool-based pruners with an mPool class member (for now).
+
+ #define DECLARE_BASE_PRUNER_API \
+ virtual void shiftOrigin(const PxVec3& shift) PX_OVERRIDE; \
+ virtual void visualize(PxRenderOutput& out, PxU32 primaryColor, PxU32 secondaryColor) const PX_OVERRIDE;
+
+ #define DECLARE_PRUNER_API_COMMON \
+ virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* data, const PxTransform* transforms, PxU32 count, bool hasPruningStructure) PX_OVERRIDE; \
+ virtual void removeObjects(const PrunerHandle* handles, PxU32 count, PrunerPayloadRemovalCallback* removalCallback) PX_OVERRIDE; \
+ virtual void updateObjects(const PrunerHandle* handles, PxU32 count, float inflation, const PxU32* boundsIndices, const PxBounds3* newBounds, const PxTransform32* newTransforms) PX_OVERRIDE; \
+ virtual void purge() PX_OVERRIDE; \
+ virtual void commit() PX_OVERRIDE; \
+ virtual void merge(const void* mergeParams) PX_OVERRIDE; \
+ virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, Gu::PrunerRaycastCallback&) const PX_OVERRIDE; \
+ virtual bool overlap(const Gu::ShapeData& queryVolume, Gu::PrunerOverlapCallback&) const PX_OVERRIDE; \
+ virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, Gu::PrunerRaycastCallback&) const PX_OVERRIDE; \
+ virtual const PrunerPayload& getPayloadData(PrunerHandle handle, PrunerPayloadData* data) const PX_OVERRIDE { return mPool.getPayloadData(handle, data); } \
+ virtual void preallocate(PxU32 entries) PX_OVERRIDE { mPool.preallocate(entries); } \
+ virtual bool setTransform(PrunerHandle handle, const PxTransform& transform) PX_OVERRIDE { return mPool.setTransform(handle, transform); } \
+ virtual void getGlobalBounds(PxBounds3&) const PX_OVERRIDE;
+
+ #endif