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+ // Redistribution and use in source and binary forms, with or without
+ // modification, are permitted provided that the following conditions
+ // are met:
+ // * Redistributions of source code must retain the above copyright
+ // notice, this list of conditions and the following disclaimer.
+ // * Redistributions in binary form must reproduce the above copyright
+ // notice, this list of conditions and the following disclaimer in the
+ // documentation and/or other materials provided with the distribution.
+ // * Neither the name of NVIDIA CORPORATION nor the names of its
+ // contributors may be used to endorse or promote products derived
+ // from this software without specific prior written permission.
+ //
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+ // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ //
+ // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+ #ifndef GU_ACTOR_SHAPE_MAP_H
+ #define GU_ACTOR_SHAPE_MAP_H
+
+ #include "common/PxPhysXCommonConfig.h"
+ #include "foundation/PxSimpleTypes.h"
+ #include "foundation/PxHashMap.h"
+
+ namespace physx
+ {
+ namespace Gu
+ {
+ typedef PxU64 ActorShapeData;
+
+ #define PX_INVALID_INDEX 0xffffffff
+
+ class ActorShapeMap
+ {
+ public:
+ PX_PHYSX_COMMON_API ActorShapeMap();
+ PX_PHYSX_COMMON_API ~ActorShapeMap();
+
+ PX_PHYSX_COMMON_API bool add(PxU32 actorIndex, const void* actor, const void* shape, ActorShapeData actorShapeData);
+ PX_PHYSX_COMMON_API bool remove(PxU32 actorIndex, const void* actor, const void* shape, ActorShapeData* removed);
+ PX_PHYSX_COMMON_API ActorShapeData find(PxU32 actorIndex, const void* actor, const void* shape) const;
+
+ struct ActorShape
+ {
+ PX_FORCE_INLINE ActorShape() {}
+ PX_FORCE_INLINE ActorShape(const void* actor, const void* shape) : mActor(actor), mShape(shape) {}
+
+ const void* mActor;
+ const void* mShape;
+
+ PX_FORCE_INLINE bool operator==(const ActorShape& p) const
+ {
+ return mActor == p.mActor && mShape == p.mShape;
+ }
+ };
+ private:
+ PxHashMap<ActorShape, ActorShapeData> mDatabase;
+
+ struct Cache
+ {
+ // const void* mActor;
+ const void* mShape;
+ ActorShapeData mData;
+ };
+ PxU32 mCacheSize;
+ Cache* mCache;
+
+ void resizeCache(PxU32 index);
+ };
+ }
+ }
+
+ #endif