Revision control

- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PSFOUNDATION_PSWINDOWSAOS_H
- #define PSFOUNDATION_PSWINDOWSAOS_H
-
- // no includes here! this file should be included from PxcVecMath.h only!!!
-
- #if !COMPILE_VECTOR_INTRINSICS
- #error Vector intrinsics should not be included when using scalar implementation.
- #endif
-
- namespace physx
- {
- namespace shdfnd
- {
- namespace aos
- {
-
- typedef __m128 FloatV;
- typedef __m128 Vec3V;
- typedef __m128 Vec4V;
- typedef __m128 BoolV;
- typedef __m128 VecU32V;
- typedef __m128 VecI32V;
- typedef __m128 VecU16V;
- typedef __m128 VecI16V;
- typedef __m128 QuatV;
-
- #define FloatVArg FloatV &
- #define Vec3VArg Vec3V &
- #define Vec4VArg Vec4V &
- #define BoolVArg BoolV &
- #define VecU32VArg VecU32V &
- #define VecI32VArg VecI32V &
- #define VecU16VArg VecU16V &
- #define VecI16VArg VecI16V &
- #define QuatVArg QuatV &
-
- // Optimization for situations in which you cross product multiple vectors with the same vector.
- // Avoids 2X shuffles per product
- struct VecCrossV
- {
- Vec3V mL1;
- Vec3V mR1;
- };
-
- struct VecShiftV
- {
- VecI32V shift;
- };
- #define VecShiftVArg VecShiftV &
-
- PX_ALIGN_PREFIX(16)
- struct Mat33V
- {
- Mat33V()
- {
- }
- Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec3V PX_ALIGN(16, col0);
- Vec3V PX_ALIGN(16, col1);
- Vec3V PX_ALIGN(16, col2);
- } PX_ALIGN_SUFFIX(16);
-
- PX_ALIGN_PREFIX(16)
- struct Mat34V
- {
- Mat34V()
- {
- }
- Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec3V PX_ALIGN(16, col0);
- Vec3V PX_ALIGN(16, col1);
- Vec3V PX_ALIGN(16, col2);
- Vec3V PX_ALIGN(16, col3);
- } PX_ALIGN_SUFFIX(16);
-
- PX_ALIGN_PREFIX(16)
- struct Mat43V
- {
- Mat43V()
- {
- }
- Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec4V PX_ALIGN(16, col0);
- Vec4V PX_ALIGN(16, col1);
- Vec4V PX_ALIGN(16, col2);
- } PX_ALIGN_SUFFIX(16);
-
- PX_ALIGN_PREFIX(16)
- struct Mat44V
- {
- Mat44V()
- {
- }
- Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec4V PX_ALIGN(16, col0);
- Vec4V PX_ALIGN(16, col1);
- Vec4V PX_ALIGN(16, col2);
- Vec4V PX_ALIGN(16, col3);
- } PX_ALIGN_SUFFIX(16);
-
- } // namespace aos
- } // namespace shdfnd
- } // namespace physx
-
- #endif // PSFOUNDATION_PSWINDOWSAOS_H