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- //
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- // modification, are permitted provided that the following conditions
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- // notice, this list of conditions and the following disclaimer.
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- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
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- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
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- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PSFOUNDATION_PSVECMATHUTILITIES_H
- #define PSFOUNDATION_PSVECMATHUTILITIES_H
-
- #include "PsVecMath.h"
-
- namespace physx
- {
- namespace shdfnd
- {
- namespace aos
- {
- /*!
- Extend an edge along its length by a factor
- */
- PX_FORCE_INLINE void makeFatEdge(Vec3V& p0, Vec3V& p1, const FloatVArg fatCoeff)
- {
- const Vec3V delta = V3Sub(p1, p0);
- const FloatV m = V3Length(delta);
- const BoolV con = FIsGrtr(m, FZero());
- const Vec3V fatDelta = V3Scale(V3ScaleInv(delta, m), fatCoeff);
- p0 = V3Sel(con, V3Sub(p0, fatDelta), p0);
- p1 = V3Sel(con, V3Add(p1, fatDelta), p1);
- }
- }
- }
- }
-
- #endif