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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PSFOUNDATION_PSINLINEARRAY_H
- #define PSFOUNDATION_PSINLINEARRAY_H
-
- #include "PsArray.h"
- #include "PsInlineAllocator.h"
-
- namespace physx
- {
- namespace shdfnd
- {
-
- // array that pre-allocates for N elements
- template <typename T, uint32_t N, typename Alloc = typename AllocatorTraits<T>::Type>
- class InlineArray : public Array<T, InlineAllocator<N * sizeof(T), Alloc> >
- {
- typedef InlineAllocator<N * sizeof(T), Alloc> Allocator;
-
- public:
- InlineArray(const PxEMPTY v) : Array<T, Allocator>(v)
- {
- if(isInlined())
- this->mData = reinterpret_cast<T*>(Array<T, Allocator>::getInlineBuffer());
- }
-
- PX_INLINE bool isInlined() const
- {
- return Allocator::isBufferUsed();
- }
-
- PX_INLINE explicit InlineArray(const Alloc& alloc = Alloc()) : Array<T, Allocator>(alloc)
- {
- this->mData = this->allocate(N);
- this->mCapacity = N;
- }
- };
- } // namespace shdfnd
- } // namespace physx
-
- #endif // #ifndef PSFOUNDATION_PSINLINEARRAY_H