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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PXFOUNDATION_PXMEMORY_H
- #define PXFOUNDATION_PXMEMORY_H
-
- /** \addtogroup foundation
- @{
- */
-
- #include "foundation/Px.h"
- #include "foundation/PxIntrinsics.h"
- #include "foundation/PxSimpleTypes.h"
-
- #if !PX_DOXYGEN
- namespace physx
- {
- #endif
-
- /**
- \brief Sets the bytes of the provided buffer to zero.
-
- \param dest Pointer to block of memory to set zero.
- \param count Number of bytes to set to zero.
-
- \return Pointer to memory block (same as input)
- */
- PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count)
- {
- return physx::intrinsics::memZero(dest, count);
- }
-
- /**
- \brief Sets the bytes of the provided buffer to the specified value.
-
- \param dest Pointer to block of memory to set to the specified value.
- \param c Value to set the bytes of the block of memory to.
- \param count Number of bytes to set to the specified value.
-
- \return Pointer to memory block (same as input)
- */
- PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count)
- {
- return physx::intrinsics::memSet(dest, c, count);
- }
-
- /**
- \brief Copies the bytes of one memory block to another. The memory blocks must not overlap.
-
- \note Use #PxMemMove if memory blocks overlap.
-
- \param dest Pointer to block of memory to copy to.
- \param src Pointer to block of memory to copy from.
- \param count Number of bytes to copy.
-
- \return Pointer to destination memory block
- */
- PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count)
- {
- return physx::intrinsics::memCopy(dest, src, count);
- }
-
- /**
- \brief Copies the bytes of one memory block to another. The memory blocks can overlap.
-
- \note Use #PxMemCopy if memory blocks do not overlap.
-
- \param dest Pointer to block of memory to copy to.
- \param src Pointer to block of memory to copy from.
- \param count Number of bytes to copy.
-
- \return Pointer to destination memory block
- */
- PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count)
- {
- return physx::intrinsics::memMove(dest, src, count);
- }
-
- #if !PX_DOXYGEN
- } // namespace physx
- #endif
-
- /** @} */
- #endif // PXFOUNDATION_PXMEMORY_H