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- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-
- #ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
- #define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
-
- #include "common/PxBase.h"
-
- /** \addtogroup common
- @{
- */
-
- #if !PX_DOXYGEN
- namespace physx
- {
- #endif
-
- /**
-
- \brief Callback interface that permits PxCooking to insert a
- TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store
- the cooking results into a stream.
-
-
- Using this is advised only if real-time cooking is required; using "offline" cooking and
- streams is otherwise preferred.
-
- The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics
- default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().
-
- @see PxCooking PxPhysics
- */
- class PxPhysicsInsertionCallback
- {
- public:
- PxPhysicsInsertionCallback() {}
-
- /**
- \brief Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.
-
- \param type Object type to build.
- \param data Object data
- \return PxBase Created object in PxPhysics.
- */
- virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;
-
- protected:
- virtual ~PxPhysicsInsertionCallback() {}
- };
-
-
- #if !PX_DOXYGEN
- } // namespace physx
- #endif
-
- /** @} */
- #endif