Revision control
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef PX_PHYSICS_VERSION_NUMBER_H
- #define PX_PHYSICS_VERSION_NUMBER_H
-
- /*
- VersionNumbers: The combination of these
- numbers uniquely identifies the API, and should
- be incremented when the SDK API changes. This may
- include changes to file formats.
-
- This header is included in the main SDK header files
- so that the entire SDK and everything that builds on it
- is completely rebuilt when this file changes. Thus,
- this file is not to include a frequently changing
- build number. See BuildNumber.h for that.
-
- Each of these three values should stay below 255 because
- sometimes they are stored in a byte.
- */
- /** \addtogroup foundation
- @{
- */
-
- #define PX_PHYSICS_VERSION_MAJOR 4
- #define PX_PHYSICS_VERSION_MINOR 1
- #define PX_PHYSICS_VERSION_BUGFIX 2
-
- /**
- The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects.
- This is to ensure that the application is using the same header version as the library was built with.
- */
- #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
-
-
- #endif // PX_PHYSICS_VERSION_NUMBER_H
-
- /** @} */