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- //
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- // modification, are permitted provided that the following conditions
- // are met:
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- // notice, this list of conditions and the following disclaimer.
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- // documentation and/or other materials provided with the distribution.
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- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-
- #ifndef PX_PHYSICS_NX_FORCE_MODE
- #define PX_PHYSICS_NX_FORCE_MODE
-
- #include "foundation/PxPreprocessor.h"
-
- /** \addtogroup physics
- @{
- */
-
- #if !PX_DOXYGEN
- namespace physx
- {
- #endif
-
- /**
- \brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
-
- @see PxRigidBody.addForce() PxRigidBody.addTorque()
- */
- struct PxForceMode
- {
- enum Enum
- {
- eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force
- eIMPULSE, //!< parameter has unit of mass * distance /time
- eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change.
- eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration.
- };
- };
-
- #if !PX_DOXYGEN
- } // namespace physx
- #endif
-
- /** @} */
- #endif