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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Physics
++
++ DynamicRigidBody {
++ property bool inArea: false
++ mass: 10
++ position: Qt.vector3d(1, 2, 0)
++
++ sendContactReports: true
++ sendTriggerReports: true
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial {
++ baseColor: inArea ? "blue" : "red"
++ }
++ scale: Qt.vector3d(0.01, 0.01, 0.01)
++ }
++
++ collisionShapes: SphereShape {
++ diameter: 1
++ }
++ }