Revision control

++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ import QtQuick
++ import QtTest
++ import QtQuick3D
++ import QtQuick3D.Physics
++ import QtQuick3D.Physics.TestUtils
++
++ Item {
++ width: 640
++ height: 480
++ visible: true
++
++ PhysicsWorld {
++ scene: viewport.scene
++ minimumTimestep: 15
++ maximumTimestep: 15
++ forceDebugDraw: true
++ }
++
++ View3D {
++ id: viewport
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#d6dbdf"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(-200, 100, 500)
++ eulerRotation: Qt.vector3d(-20, -20, 0)
++ clipFar: 5000
++ clipNear: 1
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -45
++ eulerRotation.y: 45
++ castsShadow: false
++ brightness: 1
++ shadowFactor: 100
++ }
++
++ DynamicRigidBody {
++ id: cube
++ property bool hit: false
++ position: Qt.vector3d(-100, 100, 0)
++ receiveContactReports: true
++ onBodyContact: (body, positions, impulses, normals) => hit = true
++ collisionShapes: ConvexMeshShape {
++ source: "#Cube"
++ }
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ DynamicRigidBody {
++ id: sphere
++ property bool hit: false
++ position: Qt.vector3d(0, 100, 0)
++ receiveContactReports: true
++ onBodyContact: (body, positions, impulses, normals) => hit = true
++ collisionShapes: ConvexMeshShape {
++ source: "#Sphere"
++ }
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ DynamicRigidBody {
++ id: cone
++ property bool hit: false
++ position: Qt.vector3d(100, 100, 0)
++ receiveContactReports: true
++ onBodyContact: (body, positions, impulses, normals) => hit = true
++ collisionShapes: ConvexMeshShape {
++ source: "#Cone"
++ }
++ Model {
++ source: "#Cone"
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ StaticRigidBody {
++ position: Qt.vector3d(0, -100, 0)
++ eulerRotation: Qt.vector3d(-90, 0, 0)
++ collisionShapes: PlaneShape {}
++ sendContactReports: true
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(10, 10, 1)
++ materials: DefaultMaterial {
++ diffuseColor: "green"
++ }
++ castsShadows: false
++ receivesShadows: true
++ }
++ }
++ }
++
++ PhysicsTestCase {
++ name: "scene"
++ goalReached: cube.hit
++ }
++
++ PhysicsTestCase {
++ name: "scene"
++ goalReached: sphere.hit
++ }
++
++ PhysicsTestCase {
++ name: "scene"
++ goalReached: cone.hit
++ }
++ }